Author Topic: Range Squelch/toggle  (Read 976 times)

Offline Vinkman

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Re: Range Squelch/toggle
« Reply #15 on: January 08, 2013, 03:29:17 PM »
If you want peace of mind, find a nice room and lock yourself in it for a couple hours.

If your getting annoyed at other players for in-game stuff, it means you probably should learn to chill out a bit.

You are missing the point.

Point: I want to communicate with squddies during a mission, or furball, BUT I can't hear them because of the never ending chatter on Range VOX.

This is not about Squelching, or being annoyed by someone's commentary. If everyone is saying perfectly useful information, there is too much information for one channel. I can't make everyone break up into groups on select VOX channels to correct the problem. I can do that for our group. But guess what, it doesn't help because We're inundated with vox chatter from all those who choose to be on Range VOX, which we can't turn off.

Solution: There needs to be a VOX Range channel toggle on/off.
Who is John Galt?

Offline tunnelrat

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Re: Range Squelch/toggle
« Reply #16 on: January 08, 2013, 03:39:08 PM »
We've resorted to a private voice server...

I have a Ventrilo server and a Mumble server...  Devil Dogs and Debden use Mumble (and it IS better, but more complex) and I have channels set up on Ventrilo for JG5 and AoM... Vent doesn't (or at least if it does I am unaware) allow you to auto-attenuate in-game sound... where as Mumble does, meaning you will ALWAYS hear your squadmates over engines/in-game chatter.

(Edit: This is in no way meant to take away from your wish, just that with the lack of it, that's the solution we came up with)
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The Spartans do not enquire how many the enemy are but where they are.

Offline Vinkman

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Re: Range Squelch/toggle
« Reply #17 on: January 08, 2013, 09:43:03 PM »
We've resorted to a private voice server...

I have a Ventrilo server and a Mumble server...  Devil Dogs and Debden use Mumble (and it IS better, but more complex) and I have channels set up on Ventrilo for JG5 and AoM... Vent doesn't (or at least if it does I am unaware) allow you to auto-attenuate in-game sound... where as Mumble does, meaning you will ALWAYS hear your squadmates over engines/in-game chatter.

(Edit: This is in no way meant to take away from your wish, just that with the lack of it, that's the solution we came up with)


Roger Tunnel. Thanks for the work around idea. I was hoping HTC would comment on whether this is something they would consider adding, or if it's of the table.
Who is John Galt?

Offline Scotch

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Re: Range Squelch/toggle
« Reply #18 on: January 09, 2013, 12:59:54 AM »
+1trillion

Please let me squelch range. At the very least GV's while I'm in a plane.

It's getting really annoying when I manage to actually find someone willing to fight, and the whole time there's distracting blather on range.
-AoM-

Offline colmbo

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Re: Range Squelch/toggle
« Reply #19 on: January 09, 2013, 01:17:17 AM »
+++ on this wish.  Allow us to select if we listen to range.

While in-game voice coms is one of the greatest things about AH it is also one of the worst things about AH.
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Offline Scotch

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Re: Range Squelch/toggle
« Reply #20 on: January 10, 2013, 07:03:49 PM »
Please.
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Offline kvuo75

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Re: Range Squelch/toggle
« Reply #21 on: January 10, 2013, 10:26:24 PM »
i think planes should be able to turn off any voice from anyone on the ground as a default.

as I've mentioned in a thread in the past.. "bring him over the base, we've got wirbles. bring him here! bring him over the base!" from one guy in a wirblewind is annoying to listen to, while 6 other people are having their own fights. :t

yes, i already see the issue of having two different games.. hmm. that isn't gonna be good.. perhaps new etiquette.
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Offline Scotch

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Re: Range Squelch/toggle
« Reply #22 on: January 16, 2013, 08:01:03 PM »
 :aok
-AoM-