Author Topic: Perk Point/ENY issues  (Read 1455 times)

Offline VonMessa

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Re: Perk Point/ENY issues
« Reply #15 on: February 04, 2013, 02:34:32 PM »
Two engines instead of just one??  Sounds pretty Uber to me....   :D   :rock

I was thinking the same thing...  :noid
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Offline Babalonian

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Re: Perk Point/ENY issues
« Reply #16 on: February 05, 2013, 04:55:15 PM »

So what do you think will happen to the gameplay in the arena when the Me 262 and Tempest are freely available to everyone, all the time? ;)

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Edit:  although... April 1st is only around a couple corners.
« Last Edit: February 05, 2013, 04:57:41 PM by Babalonian »
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Offline Crash Orange

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Re: Perk Point/ENY issues
« Reply #17 on: February 05, 2013, 04:59:09 PM »
So what do you think will happen to the gameplay in the arena when the Me 262 and Tempest are freely available to everyone, all the time? ;)

One they're removed from the game like they should be, nothing at all.

The Tiger II as well. It has no more place in the game than nukes, V-2 rockets, or laser-equipped flying sharks do. And the 163 is just plain ridiculous. One big strat run will often result in more A2A victories by 163s than occurred in the whole (real-life) war!

Beyond that, I think it would be better for the game if perks were spent regardless of the outcome of the flight. The current system only encourages overly timid play while in perk rides.

Offline Babalonian

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Re: Perk Point/ENY issues
« Reply #18 on: February 05, 2013, 05:25:58 PM »
One they're removed from the game like they should be, nothing at all.

The Tiger II as well. It has no more place in the game than nukes, V-2 rockets, or laser-equipped flying sharks do. And the 163 is just plain ridiculous. One big strat run will often result in more A2A victories by 163s than occurred in the whole (real-life) war!

Beyond that, I think it would be better for the game if perks were spent regardless of the outcome of the flight. The current system only encourages overly timid play while in perk rides.

Loki's Law.

Relax, it's only a game, that's why we have the cool toys to play around with for entertainment.  We have V-2s and nukes? 

It is just mean how long HiTech has been keeping those sharks cooped up in a tank somewhere.
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Offline Karnak

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Re: Perk Point/ENY issues
« Reply #19 on: February 05, 2013, 05:52:29 PM »
Why should the Tempest be removed?  Hundreds were built and fought.  If the Tempest doesn't make the cut, then certainly the Fw190D-9 and Bf109K-4 also fail to make the cut.  N1K2-J, F4U-1C and F4U-4 as fail as well.

You're arguing that only a subset of WWII equipment should be added.  Once you do that everybody will disagree with everybody elses, including HTC's, criteria as to why their toy isn't in.
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Offline Ardy123

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Re: Perk Point/ENY issues
« Reply #20 on: February 05, 2013, 05:53:49 PM »
It is just mean how long HiTech has been keeping those sharks cooped up in a tank somewhere.

I'm still waiting for the sharks!
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Offline Crash Orange

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Re: Perk Point/ENY issues
« Reply #21 on: February 06, 2013, 03:42:55 AM »
Why should the Tempest be removed? 

For game balance. Everyone seems to think that if the Tempest were unperked, it would totally dominate the MA. If it's that awesome, it unbalances the game. Perking it just means that the only people who can fly it frequently are the very people who don't need an edge on the opposition.

If the Tempest doesn't make the cut, then certainly the Fw190D-9 and Bf109K-4 also fail to make the cut.  N1K2-J, F4U-1C and F4U-4 as fail as well.

I wouldn't cry to see the C-Hog go, although I do like to fly it. The C-hog with perfectly (or even acceptably) functional cannons simply didn't exist in WW2, though, so the version we have is a fiction.

If I'm not mistaken the others on your list, aside from the N1K2-J, all had 4-digit production during the war and saw frequent combat for the better part of a year at least. I wouldn't mind seeing an N1K1-J to replace the K2, although again for game balance it's nice for the IJNAS to have at least one plane that's competitive in Late War. In any event, none of those planes utterly dominate every fight they're in the way 262s and Tiger IIs do.

You're arguing that only a subset of WWII equipment should be added.  Once you do that everybody will disagree with everybody elses, including HTC's, criteria as to why their toy isn't in.

We already have a subset, and yes, this is just my opinion on what it should be, and everyone else is free to have theirs. But I'm basing the above on what I see as optimum game balance, not just on what I think is neat. (Although, I think it's barely short of criminal that we have Tiger IIs but nothing Russian heavier than the T-34/85 - IIRC there were almost 10 IS-2s built for every Konigstiger, although some of that was postwar. But the IS-2 never shows up in American movies and TV and Soviet tanks and planes don't have the cult following that overengineered Teutonic boondoggles do.)

Offline VonMessa

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Re: Perk Point/ENY issues
« Reply #22 on: February 06, 2013, 06:28:13 AM »
For game balance. Everyone seems to think that if the Tempest were unperked, it would totally dominate the MA. If it's that awesome, it unbalances the game. Perking it just means that the only people who can fly it frequently are the very people who don't need an edge on the opposition.

I wouldn't cry to see the C-Hog go, although I do like to fly it. The C-hog with perfectly (or even acceptably) functional cannons simply didn't exist in WW2, though, so the version we have is a fiction.

If I'm not mistaken the others on your list, aside from the N1K2-J, all had 4-digit production during the war and saw frequent combat for the better part of a year at least. I wouldn't mind seeing an N1K1-J to replace the K2, although again for game balance it's nice for the IJNAS to have at least one plane that's competitive in Late War. In any event, none of those planes utterly dominate every fight they're in the way 262s and Tiger IIs do.

We already have a subset, and yes, this is just my opinion on what it should be, and everyone else is free to have theirs. But I'm basing the above on what I see as optimum game balance, not just on what I think is neat. (Although, I think it's barely short of criminal that we have Tiger IIs but nothing Russian heavier than the T-34/85 - IIRC there were almost 10 IS-2s built for every Konigstiger, although some of that was postwar. But the IS-2 never shows up in American movies and TV and Soviet tanks and planes don't have the cult following that overengineered Teutonic boondoggles do.)

Just like unlimited lives, 10 troops capturing a town, spawn points for vehicles, etc.

Oh yeah, nevermind.  I lost myself there for a moment and forgot that this is a game that we play...
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Offline blazer65

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Re: Perk Point/ENY issues
« Reply #23 on: February 06, 2013, 08:56:40 AM »
For game balance. Everyone seems to think that if the Tempest were unperked, it would totally dominate the MA. If it's that awesome, it unbalances the game. Perking it just means that the only people who can fly it frequently are the very people who don't need an edge on the opposition.

I wouldn't cry to see the C-Hog go, although I do like to fly it. The C-hog with perfectly (or even acceptably) functional cannons simply didn't exist in WW2, though, so the version we have is a fiction.

If I'm not mistaken the others on your list, aside from the N1K2-J, all had 4-digit production during the war and saw frequent combat for the better part of a year at least. I wouldn't mind seeing an N1K1-J to replace the K2, although again for game balance it's nice for the IJNAS to have at least one plane that's competitive in Late War. In any event, none of those planes utterly dominate every fight they're in the way 262s and Tiger IIs do.

We already have a subset, and yes, this is just my opinion on what it should be, and everyone else is free to have theirs. But I'm basing the above on what I see as optimum game balance, not just on what I think is neat. (Although, I think it's barely short of criminal that we have Tiger IIs but nothing Russian heavier than the T-34/85 - IIRC there were almost 10 IS-2s built for every Konigstiger, although some of that was postwar. But the IS-2 never shows up in American movies and TV and Soviet tanks and planes don't have the cult following that overengineered Teutonic boondoggles do.)


The LWA really is not set up to be a historically accurate recreation of the war, its really just the arena that has all the planes from the entire war.  Its set up to maximize gameplay and enjoyment, based on HTCs past experience of what the majority of its players want that arena to be.  The AvA and Special Event arenas, however, set up the historical recreations that you are talking about all the time, with accurate plane types, accurate side balances, etc. (FSO, scenerios, snapshots, TDiWWII).  Or at least the best the CM's can do with what the game gives them. If that is what you are looking for, the game has that type of gameplay available.  Its just not the MA.

Offline Karnak

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Re: Perk Point/ENY issues
« Reply #24 on: February 06, 2013, 11:03:22 AM »
For game balance. Everyone seems to think that if the Tempest were unperked, it would totally dominate the MA. If it's that awesome, it unbalances the game. Perking it just means that the only people who can fly it frequently are the very people who don't need an edge on the opposition.
You will always have units that are better than others.  Do I get to whine that there are things my favorite kite is disadvantaged against?  Seems pretty silly.  In addition the perk system provides a carrot to work towards, pushing players into less commonly used units to try to earn perk points faster.  This isn't for everybody, but it does happen.

Quote
I wouldn't cry to see the C-Hog go, although I do like to fly it. The C-hog with perfectly (or even acceptably) functional cannons simply didn't exist in WW2, though, so the version we have is a fiction.

If I'm not mistaken the others on your list, aside from the N1K2-J, all had 4-digit production during the war and saw frequent combat for the better part of a year at least. I wouldn't mind seeing an N1K1-J to replace the K2, although again for game balance it's nice for the IJNAS to have at least one plane that's competitive in Late War. In any event, none of those planes utterly dominate every fight they're in the way 262s and Tiger IIs do.
Of those on that short list only the Bf109K-4 had quadruple digit production during the war.  There were more than twice as many N1K2-Js built as F4U-1Cs and the Fw190D-9 had about 700 total.  There is a fairly extensive list of units in Aces High that had lower production numbers than the N1K2-J including the Ar234B, Brewster, C.205, F4U-1C, Il-2 with 37mm cannons, La-7 with three 20mm cannons, Me163B, P-47M, Ostwind, Seafire Mk II, Ta152H-1 and Wirbelwind.


Quote
We already have a subset, and yes, this is just my opinion on what it should be, and everyone else is free to have theirs. But I'm basing the above on what I see as optimum game balance, not just on what I think is neat. (Although, I think it's barely short of criminal that we have Tiger IIs but nothing Russian heavier than the T-34/85 - IIRC there were almost 10 IS-2s built for every Konigstiger, although some of that was postwar. But the IS-2 never shows up in American movies and TV and Soviet tanks and planes don't have the cult following that overengineered Teutonic boondoggles do.)
Yes, but it is a growing subset without the kinds of limits you would place on it.
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Offline Debrody

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Re: Perk Point/ENY issues
« Reply #25 on: February 06, 2013, 11:59:14 AM »
One they're removed from the game like they should be, nothing at all.

The Tiger II as well. It has no more place in the game than nukes, V-2 rockets, or laser-equipped flying sharks do. And the 163 is just plain ridiculous. One big strat run will often result in more A2A victories by 163s than occurred in the whole (real-life) war!
Tiger2s did exist during the war, in fact, they were used even on the hungarian front...

As for your strat run.. why do you do large scale strat runs? To make the town/AA/radar downtime longer? Ergo, you can horde more, you can vulch more, the enemy cant see you anymore (you can avoid fights longer)?
huh?

Also, 262 are NOT good in 1v1. In a bit more than 2 years, i have NEVER seen a 262 ruining my good fight. They only excel against the vulching hordes - might explain why youre scourging them that hard.

Finally, i do agree with the increase of the russian arsenal: KV, IS, Tu-2, fighters, etc
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Offline Max

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Re: Perk Point/ENY issues
« Reply #26 on: February 06, 2013, 12:26:28 PM »
I've flown the 38 since it's inception. It is not the most uber in the bunch. I have over 40,000 perks. You don't need an uber plane to be successful.

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Offline Babalonian

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Re: Perk Point/ENY issues
« Reply #27 on: February 06, 2013, 01:00:20 PM »
Right and that's why the Bish win so many maps, which i see regularly




lol, what?



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Offline Crash Orange

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Re: Perk Point/ENY issues
« Reply #28 on: February 06, 2013, 02:23:15 PM »
Tiger2s did exist during the war, in fact, they were used even on the hungarian front...

Of course they existed, just like V-2s and Yamato-class battleships existed, but like those other two they had very little effect on the outcome of the war or even any battle in it - the Soviets still won a massive victory in Hungary. They were hugely expensive and just too big and heavy for the limits of the technology of the time. They were difficult to move around, spent an inordinate amount of time out of action due to mechanical difficulties, and more of them were destroyed by their own crews because they were immobile than were destroyed in ground combat. All in all the Germans would have been much better off if they'd just spent the same resources on several thousand Panthers and/or TDs.

They do have a high cool factor, but the main reason I don't like them in game is just because they're too powerful. You have a point about 262s and 1-1s but outside of very restrictive terrain like towns a Tiger 2 will win any 1-1 against any other tank, every time, in any circumstances, and beyond a certain minimum the skill of the players won't change that. Without its real-life limitations, having it in the game is in game (not historical) terms about like having F-22s.

Edit: Also, don't get me wrong, I'm not saying AH stinks or anything, just offering an opinion on how I think it could be a little better from a game balance perspective.

As for your strat run.. why do you do large scale strat runs?

Actually, mostly because it's fun. A big strat raid will always get a big response.
« Last Edit: February 06, 2013, 02:28:50 PM by Crash Orange »

Offline Debrody

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Re: Perk Point/ENY issues
« Reply #29 on: February 06, 2013, 02:30:46 PM »
Well, look at the numerical superiority, then you will see how much the soviets had to sweat to beat us...
You might have ran into very numerous tiger2s last week... they are extremely common in the MA since they are invulnerable to bombs, you know...

Anyways... are you complaining about seeing a big respnse when youre trying to provoke a big response?
I just cant get it  :headscratch:
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