I'm in favor of fuel porkage dropping fuel availability to 50%. IMHO it is FAR more likely to be used by a defending country trying to stop or at least slow down the base taking horde than it is by some anonymous porker trying to stop your furballing fun. Just exactly how much fuel do you take need to take to a nearby furball? Or for base defense? 50% is plenty and if you need more we now have a perfectly find resupply and strat system you can use.
This is no different from the ammo porkers we see every single nite.
Respectully, I'm not in favor of it. I agree that both sides would use it. Several years ago it was possible to drop fuel to those levels and it hindered the fight a great deal. 50% is not enough fuel for some fighters unless you want to up a vulched field (109s, ki-84s, F4U's to name a few). It limits players to certain planes. It's worse for the attackers as they have no choice but to fly to the field being attacked. Either side can be effectively shut down which shuts down the fight.
It is vastly different from ammo porking in that ammo porking nearby bases doesn't effect the ability to up and fly a fighter. The only effect porking ammo has is that bombers and jabos have to up from bases further away to attack carriers or gv's in the area. That is a double edged sword especially in regard to attacking carriers as it results in higher alt bombers and jabos inbound to the cv which arguably are harder to defend against. This is especially true if the attackers are down low dealing with uppers from the field. The other big difference is that defending fighters can still be up defending while ammo is being resupplied by the players that want to bomb (more strategic players). The attackers can still fly to the the field and supress it while the players on that side are resupplying ammo to restart the base attack. Ammo porking in no way restricts the fight for furballers as all figher types are available regardless of ammo status. It affects base taking/defense players only because they need the ords for both jobs and must resupply if they are down. It's a pretty good deal for both sides as it is in the realm of strategic play with almost no effect of the tactical or furballing aspect.
With regards to the strat system. I agree that we have a workable system for resupply. However why force players who don't want to play the strategic game use it in order to play the tactical game? The fact that the strategic system includes a mechanism to repair damage caused using the same system ignores the fact that the tactical players want to minimize their involvement in the strategic game as much as possible.
Again none of this is a dig at base taking or furballing. I am in a squad that does a little of both with maybe more emphasis on base taking/base defending and some strat runs. All I'm saying is that a balance is required in order to keep both sides happy. When we are trying a base take I see furballing as helpful. I like the fight no matter what we are doing. Friendly furballers keep the defenders busy or dead. Enemy furballers means that there will be fun (combat) involved in the base take. If I'm in a furballing mood then the first thing I look for is a base under attack (ours or theirs).
The ability to pork fuel to the levels in the OP was possible years ago. It resulted in stopping the ability to fight for one side or another. This was done many times for strategic reasons and at other times just to cause trouble and was possible to accomplish by one or at most two players. I don't see the ability to shut down combat for any purpose as a good thing. Especially if just one or two players have that kind of power.
Both camps of players rely on each other more than they realize I think. Base takers cause the fight that furballers want to find and can still take the base with our current system with regards to fuel. Furballers provide the offensive or defensive component necessary to be successful in offense or defense and can still fly to and fight at the base with our current system. I think we have to be careful about hindering either camp's ability to fight to the extent that they are unable to fight or totally ineffective. In all honesty it's just as easy to go hit an undefended base if the presence of furballing defenders is too great to overcome at the original target. In fact this is done with some frequency under those circumstances.
As an aside....arguements regarding war practices of shutting down the opposing side's ability to fight don't really apply here. This is a combat sim....vs a war sim. To me it's a one sided request that benefits base takers over furballers in the extreme. It would be akin to furballers requesting that base taking be eliminated. Both of which would result in very limited or no combat.
Respecfully,
Zaphod (sorry for the long post)