Author Topic: Sound system test version - need testers  (Read 832 times)

Offline Pyro

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Sound system test version - need testers
« on: February 19, 2013, 04:04:39 PM »
In our previous sound system change, we ran into some roadblocks that eventually kept us from implementing a sound event system that allows us more detailed sounds.  We're once again looking into moving to a new sound system (FMOD) and need some help with low level testing across multiple platforms.  We have a test version that will install in your existing Aces High folder.  It should run just the same as your regular Aces High.  There are no new sounds or effects in this, this is just to check that everything still works and nothing crashes.  There is a small installer download that will install 3 files into your Aces High folder.  If you want it will also create a shortcut on your desktop(ahfmod.exe).  Run this shortcut instead of your usual Aces High icon to launch the test version.  If you have a problem with the test version you can simply go back to launching the game as you normally do.

Here is the link to the download.  It is about 4MB.  Please report in this thread if the test version runs normally for you of if you encountered a problem.  Thanks for your help.

http://downloads.hitechcreations.com/AHFMODBETA0.EXE


Offline FLS

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Re: Sound system test version - need testers
« Reply #1 on: February 19, 2013, 04:31:22 PM »
Runs fine for me.

Win 7 64bit  i7 2600K  AMD 5970  13.2 beta driver.

Offline Pyro

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Re: Sound system test version - need testers
« Reply #2 on: February 19, 2013, 05:39:31 PM »
Thanks, also once you download it please go ahead and keep playing on it unless you run into a problem.

Offline bustr

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Re: Sound system test version - need testers
« Reply #3 on: February 19, 2013, 06:04:37 PM »
Testing offline sounds was great. The master volume had to be set higher than with the default sound system. Then I tuned to myself and spoke.

Game locked for 10 seconds. Then my voice played stuttered. I spoke a seriese of check-6 rapidly. Environment sounds kept playing and nothing from VOX for 20 seconds. Then all the check-6 played back on delay with some cutting off at chec...

The delays stopped eventualy but, voice playback was inconsistant though in expected response time.  From start to finish for the delays and worst cutoffs to work through 180sec. After that some words or sentances came back in full, others were choppy or cutoff. Reminds me of VOX with the previous sound system at the rollout.

------------------------------------------------------------------------------
------------------
System Information
------------------
Time of this report: 2/19/2013, 15:08:31
       Machine name: BUSTR-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 02/23/09 21:14:18 Ver: 08.00.14
          Processor: Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz (2 CPUs), ~3.2GHz
             Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
          Page File: 1544MB used, 14835MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
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       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x68BA)
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         Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_C0131092&REV_00
     Display Memory: 756 MB
   Dedicated Memory: 1012 MB
      Shared Memory: 3839 MB
       Current Mode: 1680 x 1050 (32 bit) (60Hz)
       Monitor Name: SyncMaster 2253BW/2253LW,SyncMaster Magic CX2253BW(Digital)
      Monitor Model: SyncMaster
         Monitor Id: SAM037C
        Native Mode: 1680 x 1050(p) (59.883Hz)
        Output Type: DVI
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Driver File Version: 8.17.0010.1191 (English)
     Driver Version: 12.100.17.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 2/2/2013 13:00:38, 1150328 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2BFA-11CF-8577-19E0BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x68BA
          SubSys ID: 0xC0131092
        Revision ID: 0x0000
 Driver Strong Name: oem36.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:12.100.17.0:pci\ven_1002&dev_68ba
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Plantronics GameCom 780)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: USB\VID_047F&PID_C010&REV_0100&MI_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
            Other Files:
        Driver Provider: C-Media Inc.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Plantronics GameCom 780)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF
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Offline The Fugitive

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Re: Sound system test version - need testers
« Reply #4 on: February 19, 2013, 08:03:09 PM »
I ran on it for about 2 hours. At one point I was in the air and navigated to the "sites" on the knee board to change one of my sites. The knee board locked on that screen. Nothing was clickable. I could stow the knee board but not use it. When I landed and towered with the .ef command the knee board went back to show the map again. I went to click on the "hanger" button and the game crashed.

Other than that no issues.

Windows 7 Professional 64-bit
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
8192MB RAM
NVIDIA GeForce GTX 670

Offline guncrasher

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Re: Sound system test version - need testers
« Reply #5 on: February 19, 2013, 08:55:41 PM »
gave me an error that no speakers were plugged in. not sure how this can be since I have a headset plugged in directly into the sound card and I have no problems using sounds in the regular game.


Sound Devices
-------------
            Description: Speakers (Creative SB X-Fi)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1375 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 5/5/2010 21:30:10, 684376 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No


midway
you dont want me to ho, dont point your plane at me.

Offline guncrasher

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Re: Sound system test version - need testers
« Reply #6 on: February 19, 2013, 08:59:27 PM »
in addition it disabled my keyboard shortcuts.  i have an g510 keyboard and when I press the key that normally ends flight it gave me a message a different message.  there might be a conflict with my keyboard.


midway
you dont want me to ho, dont point your plane at me.

Offline 1701E

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Re: Sound system test version - need testers
« Reply #7 on: February 19, 2013, 09:18:08 PM »
in addition it disabled my keyboard shortcuts.  i have an g510 keyboard and when I press the key that normally ends flight it gave me a message a different message.  there might be a conflict with my keyboard.


midway

That sounds more like Logitech Software not realizing you are running AH. Being that the profiles run off the .exe and this Beta Patch is a different .exe it would use default Profiles. Simply change the .exe the profile uses to the ahfmod.exe and it should work like normal.
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Offline guncrasher

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Re: Sound system test version - need testers
« Reply #8 on: February 19, 2013, 10:00:11 PM »
That sounds more like Logitech Software not realizing you are running AH. Being that the profiles run off the .exe and this Beta Patch is a different .exe it would use default Profiles. Simply change the .exe the profile uses to the ahfmod.exe and it should work like normal.

there it goes.  you were correct.  but still not sure why it wont detect speakers and it disables sound.


midway
you dont want me to ho, dont point your plane at me.

Offline JimmyD3

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Re: Sound system test version - need testers
« Reply #9 on: February 19, 2013, 11:24:28 PM »
Ran on it for about 4 hours tonight, no problem. :)
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Offline Pyro

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