Author Topic: How FSO is run - a players perspective  (Read 814 times)

Offline WxMan

  • Nickel Member
  • ***
  • Posts: 418
      • Arabian Knights
How FSO is run - a players perspective
« on: March 03, 2013, 03:38:10 PM »
Having never been a CM, but as a player with over 10 years of experience in FSO, I thought I would give some of you my observations as to its operation.  However most of this is covered under the description and rules of FSO found on Special Events Web Site and is common knowledge for most players. However newer participants may find it informative.

First off, as far as I know, HTC has nothing to do with FSO other than to provide the sandbox we all play in. They might insure that we play nice, but I believe that is the extent of their involvement.

CM’s
The CM’s, who are all volunteers, design the various events, determine the sides and oversee the operation of each frame for usually three sequential Friday nights a month.

A.   Side determination.
             Prior to each event, the CM’s will request which side a squad prefers to be on.  This does not guarantee the squad’s request. The past has proved many more squads choose allied   
             than axis, so that to achieve balance some squads may not receive their preferred side.
                    1.   Bias.
                         The CM’s will lean toward assigning squads to the side that reflect their historical context, be it allied or axis for any particular event. That is why the dedicated ride selection was
                         put in place in the Squad sign ups.

                         The CM’s will also favor any squad who chooses axis, as they have been shown to be typically in the minority.

B.   CIC Assignments:
             For each of the 3 frames during the event, the CM’s will assign a squad to command each side.  These Commanders in Charge (CiC) will be responsible for the more detailed assignments for
             each side.

C.   Objectives:
             For each of the 3 frames a list of targets to be defended, and most times a list of targets to be attacked to will be issued to both sides. In addition they will detail what aircraft will be flown
             and any restrictions to quantity or ordnance. They will also include the parameters of the battle environment.



Squadrons:
Squadrons who participate can select their preferred side, however as stated above there is no guarantee of being placed on that side. They must adhere to a commitment level of attendance. This is so that the sides can be distributed equitably.
     A.   Squad Attendance*:
        1.   4 - 6  (Very small)
        2.   7 - 10  (Small)
        3.   11 - 15 (medium)
        4.   16 - 21 (large)
        5.   22 - 27 (very large)
        6.   28 – 32 (mega large)
Descriptors are of my choice. There have been very few, very large or mega large squads in the past.

     B.   Squad CO responsibilities:
            1.   Select the side your squad prefers each month
            2.   Confirm your attendance
            3.   State your historical ride, if any
            4.   Select your ride for your preferred side, and then again afterwards if your side assignment is different.
            5.   A list of 4 email addresses is necessary for each squad to insure that the CiC orders can be distributed, and to confirm CiC duties when appointed.
            6.   Make sure that you achieve your minimum weekly commitment but not exceed the maximum level.
            7.   If assigned to a multi-squadron mission, communicate with the participating squadrons to achieve the common goal.

While most CiCs will try assigning requested aircraft, it is not always possible due to plane set limitation or the ability to achieve an objective. A good FSO CO will also amend the ride request immediately after each frame indicating what aircraft was assigned to them that frame.  This may help prevent being assigned a less than desirable ride for the next frame, while aiding the next CiC in planning.

Commander in Charge (CiC)
Each month the CM’s will assign overall commanders for each side of each frame of the 3 week period.  These squadrons will receive objectives and be responsible for implementing a strategy for a successful frame.  Based on current participation, a squadron may have this opportunity at least once if not twice a year.

      A: CiC Responsibility:
          1. Know the rules
          There are myriad of rules to become accustomed with. Most are in place to ensure the playability of the event.
          2.    Read the objectives carefully.
          Know what it is that you have to accomplish. Also sometimes a rare mistake may occur that can be corrected early.
          3.   Assign squadrons to aircraft and targets to accomplish the objectives.
          Keep in mind that there are often restrictions to the number of certain aircraft as well as minimum number of aircraft to defend or attack an objective.

      B. Types of CiC:
          1. Let me get this over with
          This type of CiC will perform the minimum duties as stated above to fulfill the squads’ obligation.  Often it does not include aircraft preference, but simply aircraft assignment and a target list.
          This type of CiC also does not monitor the progress of the frame or at times even stay to the end.  He leaves it up to the individual squadrons to formulate strategy and cooperation.  The
          frame could be a success, but in no part due to his actions.
          2.   The General
          This by no means should be a negative connotation. The individuals clearly have an idea on how a battle should unfold and produce a plan respectively.  They pay attention to details and not only
          perform the minimum requirements but also go the extra distance in making sure that to best of their abilities that as many squadrons as possible get the rides they request. They will delegate
          authority to individual squadrons. They may offer suggestions as to strategy in performing a certain mission while leaving the flexibility for a strike commander to exercise their own judgment.
          They truly care about the outcome of the frame and will continue to offer advice as the frame progresses.


I felt that this overview of FSO was necessary from a player perspective because there are many new people enjoying what I feel is the best part of Aces High. In addition there have been complaints about the role of very small squadrons in FSO. To put it bluntly, a squadron of 4 to 6 is ineffective in this environment by themselves.  Only when they are paired with a larger squadron that communicates can a very small squadron let their abilities shine whether they lead or not.

These perceptions are of my own as a player with over 10 years of experience.  These views are not necessarily those of my squadron or anyone else related to FSO.  I’m sure that there is something I may have forgotten or perhaps misconstrued.  For that I apologize.

AKWxMan
AKWxMan
Arabian Knights

"The money you payed earns you nothing. You paid for many hours of entertainment you received, and nothing more." - HiTech

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: How FSO is run - a players perspective
« Reply #1 on: March 03, 2013, 03:52:50 PM »
Nice post and good explanation.  :salute

Regards,

Hammer
Hammer

JG11
(Temporarily Retired)

Offline Stampf

  • Plutonium Member
  • *******
  • Posts: 11491
Re: How FSO is run - a players perspective
« Reply #2 on: March 03, 2013, 04:03:42 PM »

I remember being a 4-6 squad, and getting my assignments from you Sir.  Boy...did I want to impress the Arabian Knights.  I respected and listened to what others offered, communicated before and during missions, put my head down and tried to show the 'ole hands that I was dedicated, and above all, a team player, and that I could be counted on as much in a Stuka, as in a 190.  Seems like a very long time ago...yet at times seems like yesterday.

Thanks for all you, and the AK's have brought to FSO over your long tenure here.

<S>

- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline 1Canukk

  • Platinum Member
  • ******
  • Posts: 4830
Re: How FSO is run - a players perspective
« Reply #3 on: March 03, 2013, 04:23:38 PM »
 :aok Well explained ... WxMan  :salute

JG11  Sonderstaffel , Geschwader Kommodore

 The P51 D was made by the Gods for men to fly. 
 The FW190 D  was made by men, for Gods to fly .

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: How FSO is run - a players perspective
« Reply #4 on: March 03, 2013, 04:45:27 PM »
Awesome post, WxMan...if I could sticky it and force all participants to read it, I would.

 :salute
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Dantoo

  • Silver Member
  • ****
  • Posts: 964
      • http://www.9giap.com
Re: How FSO is run - a players perspective
« Reply #5 on: March 03, 2013, 04:49:32 PM »
Sticky this one.  Lock the other one.  :aok

I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline Molsman

  • Aces High CM Retired
  • Platinum Member
  • ******
  • Posts: 5274
Re: How FSO is run - a players perspective
« Reply #6 on: March 03, 2013, 07:14:38 PM »
Very well said and explained Wxman
 :salute
JG11, DerWanderZirkus, -The Flying Clowns-
               Wait n Bleed

Offline ELD66

  • Silver Member
  • ****
  • Posts: 1588
Re: How FSO is run - a players perspective
« Reply #7 on: March 03, 2013, 07:58:15 PM »
Well said Weatherman.
E1Diablo in game

Member of JG11 Sonderstaffel


Offline SlipKnt

  • Gold Member
  • *****
  • Posts: 2606
Re: How FSO is run - a players perspective
« Reply #8 on: March 03, 2013, 10:11:23 PM »
Nicely written!

 :aok
DCS:
SlipKnoT
vCSG-3, VMA-513 Flying Nightmares (AV8B)

Offline Bannor

  • Nickel Member
  • ***
  • Posts: 396
Re: How FSO is run - a players perspective
« Reply #9 on: March 03, 2013, 10:49:19 PM »
Me likey!  :banana:  :banana:
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: How FSO is run - a players perspective
« Reply #10 on: March 03, 2013, 11:08:46 PM »
 :aok
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline Pand

  • Silver Member
  • ****
  • Posts: 901
      • Pand's Fighter Wing
Re: How FSO is run - a players perspective
« Reply #11 on: March 04, 2013, 07:20:46 AM »
 :rock

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: How FSO is run - a players perspective
« Reply #12 on: March 06, 2013, 12:48:33 PM »
As usual Weatherman, clear, concise succintly put.  You are always a calm voice in the storm.  It's a pleasure to play alongside you sir, and the AK's.
Wag more, bark less.