Author Topic: It's all Corky's Fault  (Read 294 times)

Offline Saxman

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It's all Corky's Fault
« on: March 14, 2013, 12:34:50 PM »


Dangit, Corky, you had ONE job to do. All you had to do was land the frelling rescue plane safely.

 :D

Seriously though, GREAT game. A bit short and railroad-y, and too much emphasis on combat, but I love the direction they the character.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Vudu15

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Re: It's all Corky's Fault
« Reply #1 on: March 14, 2013, 01:10:01 PM »
Me too just completed it yesterday a good starter.
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Offline Saxman

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Re: It's all Corky's Fault
« Reply #2 on: March 15, 2013, 12:16:17 AM »
Finished the main plot on Sunday, going through now to finish off the challenges and find the goodies I missed. The most impressive thing is that they managed to make Lara an actual PERSON, not just a pair of boobs in a tank top and shorts as she was in the two previous series.

Incidentally, I was reading today that Crystal Dynamics is going to be directly involved with the group working on the movie reboot in order to fit it within the continuity of the game. I loved the first one with Angelina Jolie (Cradle of Life was meh) but I'd LOVE to see what could be done with the version of Lara that was created in this game. Less plucky action hero, more just trying to stay alive. Kind of like the Indiana Jones we saw in Raiders of the Lost Ark. Always seemed to me that Indy spent more time just trying not to die in that one than he did finding the treasure he was after in Raiders.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Guppy35

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Re: It's all Corky's Fault
« Reply #3 on: March 15, 2013, 12:18:27 AM »
It's still in the air.  Could not have been me flying it :)
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Offline Pigslilspaz

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Re: It's all Corky's Fault
« Reply #4 on: March 15, 2013, 12:25:42 AM »

Quote from: Superfly
The rules are simple: Don't be a dick.
Quote from: hitech
It was skuzzy's <----- fault.
Quote from: Pyro
We just witnessed a miracle and I want you to @#$%^& acknowledge it!

Offline Saxman

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Re: It's all Corky's Fault
« Reply #5 on: March 15, 2013, 07:26:50 AM »
It's still in the air.  Could not have been me flying it :)

I couldn't find a screen of the aftermath. It was a vintage Corky landing, though.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Saxman

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Re: It's all Corky's Fault
« Reply #6 on: March 15, 2013, 08:43:22 AM »
(Image removed from quote.)

Gotta break this one down frame by frame:

1) Justified by the story. It's an island surrounded by storms controlled by the PMSing soul of a long-dead body-surfing queen trapped in the corpse of her last host. For at LEAST 2000 years anything that arrives is trapped there. So yeah, there's going to be a good bit of junk left lying around.

2) The setting stuff on fire is mainly to complete challenges and there's not much in the ACTUAL plot that requires it aside from a few puzzles/roadblocks. And is the guy who wrote this is a member of PETA?

3) The locals are a cult of psychotic killers worshipping said PMSing body-surfing queen, many of whom have spent years trapped on an island with no modern conveniences. Like soap. And Lara herself doesn't exactly get through the game sparkling clean. Quite a few sections end up with her covered head to toe with mud or blood (much of it her own).

4) Yes, the tombs were one of the weaker parts of the game. They're also "only" an optional encounter so you don't NEED to complete them to finish the game. And under the circumstances, I think Lara is a bit busy trying to survive to worry about the 99% of the chest SHE CAN'T CARRY ANYWAY.

5) TBH, they're exaggerating. There's certainly corpses scattered around the island, but the main dwelling areas are (relatively) corpse-free. The couple areas where you DO have mountains of corpses are in an Oni's cupboard, and shrines where the cultists perform human sacrifices.

6) To be fair, Lara doesn't cause most of the explosions. Directly. And that plane was doing just fine until the PMSing body-surfing queen threw a tantrum and shot it down. And I don't think anyone would really complain about her burning down the Shanty Town (which she didn't even do. Directly).

7) Ok, this was my main complaint about the game. Too much emphasis on combat. Not that it wasn't handled well mechanically (it was) or fun, (very) it just didn't really fit the narrative. Still trying to wrap my head around how Lara managed to turn a Type-100 submachine gun into an AK-47 with a bunch of scrap metal and ANIMAL PARTS.

8) To be honest, I never played the games this one gets accused of ripping off (ironically, THOSE games were accused of ripping off Tomb Raider in the first place). And frankly, even if it DID borrow elements from other games, that doesn't necessarily mean they've all been seen TOGETHER before. He's also exaggerating the number of QTEs significantly (most are more accurately considered Action Prompts rather than true QTEs). And considering just how stale the "classic" Tomb Raider format got by 1999 it needed a change, anyway.

I wonder if the guy's ACTUALLY played the game. Sounds more like he's riffing on the CliffsNotes version.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.