Author Topic: Help please, another FMOD sound test  (Read 580 times)

Offline Pyro

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Help please, another FMOD sound test
« on: March 19, 2013, 02:11:25 PM »
Our sound tests are progressing and we appreciate the feedback we have received so far.  We have a new FMOD test version that we need more help testing.  This version has different drivers, a different sound resource file, and fixes a microphone bug.  Please note that custom sounds will not work with this test version.  This is a bit bigger of a download than before.  Also note that you can't take the Ki-43 and He 111 online in this version.


Original post with new download link:

In our previous sound system change, we ran into some roadblocks that eventually kept us from implementing a sound event system that allows us more detailed sounds.  We're once again looking into moving to a new sound system (FMOD) and need some help with low level testing across multiple platforms.  We have a test version that will install in your existing Aces High folder.  It should run just the same as your regular Aces High.  There are no new sounds or effects in this, this is just to check that everything still works and nothing crashes.  There is a small installer download that will install 4 files into your Aces High folder.  If you want it will also create a shortcut on your desktop(ahfmod.exe).  Run this shortcut instead of your usual Aces High icon to launch the test version.  If you have a problem with the test version you can simply go back to launching the game as you normally do.

Here is the link to the download.  Please report in this thread if the test version runs normally for you of if you encountered a problem.  Thanks for your help.

http://downloads.hitechcreations.com/AHFMODBETA3.EXE

Offline NOT

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Re: Help please, another FMOD sound test
« Reply #1 on: March 19, 2013, 04:50:25 PM »
still getting micro freezes while transmitting vox.





NOT



AKNOT

Offline SmokinLoon

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Re: Help please, another FMOD sound test
« Reply #2 on: March 19, 2013, 05:34:41 PM »
I had no issues running the new sounds, everything went fine for me.  However, I had a squadmate say that my squad vox transmissions were arriving to him repeatedly, and also out of order.  Evidently the "packets" were scrambled?  He said I would say something, break vox (go silent), then speak again and the new sound would be what I had already said once but then whatever I was saying new was garbled over top of it.  Make sense?  Mind you, this is qbert I'm talking about.  He may have forgotten to take his meds this morning.   ;)

Otherwise, I saw or heard no difference in performance.   :)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Noir

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Re: Help please, another FMOD sound test
« Reply #3 on: March 19, 2013, 05:40:43 PM »
installed, will test tomorrow :salute
now posting as SirNuke

Offline terrydew

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Re: Help please, another FMOD sound test
« Reply #4 on: March 19, 2013, 10:06:17 PM »
Tried to use but my squad mates said everything I said was repeated. I couldn't hear it but they could. Also had a lot of small freezes. Had to quit using after 10 min.

Offline guncrasher

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Re: Help please, another FMOD sound test
« Reply #5 on: March 19, 2013, 11:32:40 PM »
Tried to use but my squad mates said everything I said was repeated. I couldn't hear it but they could. Also had a lot of small freezes. Had to quit using after 10 min.

same thing except it kept getting repeated about what I said on the first transmission for the rest of the flight.    for example I said on vox "i killed dazycutter"  I tuned to myself about 4 minutes later and it kept repeating the same phrase before begining a new transmission.



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Offline F77

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Re: Help please, another FMOD sound test
« Reply #6 on: April 03, 2013, 02:23:31 PM »
According to my squad mates I had the same repetition issue.

Offline bustr

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Re: Help please, another FMOD sound test
« Reply #7 on: April 03, 2013, 03:45:08 PM »
I would like to test this beta but, When I start the beta:

No Active Speakers Are Found.....

In the 2.29p5 Miles sound, my Plantronics 780 is sourced visa the windows speaker configuration, sound mapper and primary sound driver. If I set anything to reference Plantronics, when I press the VOX keys the game hangs. Sometimes recovering, sometimes erroring to the desktop. Also I have to disable the Dolby emulation.


MB AUS P5Q Pro
------------------
System Information
------------------
Time of this report: 2/19/2013, 15:08:31
       Machine name: BUSTR-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 02/23/09 21:14:18 Ver: 08.00.14
          Processor: Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz (2 CPUs), ~3.2GHz
             Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
          Page File: 1544MB used, 14835MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon HD 6700 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x68BA)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_C0131092&REV_00
     Display Memory: 756 MB
   Dedicated Memory: 1012 MB
      Shared Memory: 3839 MB
       Current Mode: 1680 x 1050 (32 bit) (60Hz)
       Monitor Name: SyncMaster 2253BW/2253LW,SyncMaster Magic CX2253BW(Digital)
      Monitor Model: SyncMaster
         Monitor Id: SAM037C
        Native Mode: 1680 x 1050(p) (59.883Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1191 (English)
     Driver Version: 12.100.17.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 2/2/2013 13:00:38, 1150328 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2BFA-11CF-8577-19E0BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x68BA
          SubSys ID: 0xC0131092
        Revision ID: 0x0000
 Driver Strong Name: oem36.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:12.100.17.0:pci\ven_1002&dev_68ba

-------------
Sound Devices
-------------
            Description: Speakers (Plantronics GameCom 780)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: USB\VID_047F&PID_C010&REV_0100&MI_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
            Other Files:
        Driver Provider: C-Media Inc.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Plantronics GameCom 780)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: PLTGC.sys
         Driver Version: 7.00.0008.2157 (English)
      Driver Attributes: Final Retail
          Date and Size: 11/4/2011 16:47:58, 1327104 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline tunnelrat

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Re: Help please, another FMOD sound test
« Reply #8 on: April 03, 2013, 03:56:47 PM »
I had the same issue bustr did, so I went back to the regular .exe

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Offline MK-84

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Re: Help please, another FMOD sound test
« Reply #9 on: April 03, 2013, 04:32:19 PM »
When in the game all sounds appear to function properly except that I hear a constant tick (clipping?) in the background every second and a half or so.

Offline bustr

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Re: Help please, another FMOD sound test
« Reply #10 on: April 03, 2013, 04:34:55 PM »
From Pyro:

Our sound tests are progressing and we appreciate the feedback we have received so far.  We have a new FMOD test version that we need more help testing.  This version has different drivers, a different sound resource file, and fixes a microphone bug.  Please note that custom sounds will not work with this test version.  This is a bit bigger of a download than before.  Also note that you can't take the Ki-43 and He 111 online in this version.


Never could find the Ki-43 or He 111 to try offline.........
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline lulu

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Re: Help please, another FMOD sound test
« Reply #11 on: April 04, 2013, 07:35:22 AM »
Bustr, April fish !


 :rofl
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Offline terrydew

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Re: Help please, another FMOD sound test
« Reply #12 on: April 04, 2013, 07:45:20 AM »
Tried last night 4/3 and had to quit because of squad mates complaints over repeats and also freezes and one lockup. Could only use for about 10 min.

Offline Citabria

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Re: Help please, another FMOD sound test
« Reply #13 on: April 04, 2013, 08:42:54 AM »
does this new sound system have doppler effect?
Fester was my in game name until September 2013