Author Topic: Hear the enemy turret tuning  (Read 2299 times)

Offline bj229r

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Re: Hear the enemy turret tuning
« Reply #30 on: April 09, 2013, 07:33:30 PM »
Thank you for completely (and ignorantly) agreeing with me.
Not sure from where you made that herculean, yet condescending leap of logic. The items I mentioned, while not addressing the obsolete O.P., are fairly easily coded, WOULD somewhat address camping,  (which HT has shown an interest in affecting in the past), but would likely not be done, though NOT for the reasons you alluded to--more likely it's too minor an item to expend programmer resources upon
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Offline Chalenge

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Re: Hear the enemy turret tuning
« Reply #31 on: April 09, 2013, 11:57:49 PM »
Hardly, but thanks for agreeing yet again.

The reason it will not be done is (in addition to what you stated) because it would make each tank unique with respect to control. It would be as if HTC decided to suddenly tie the hydraulic bomber turrets to the number three engine (correct for some aircraft, but not others) so that if that engine is knocked out the turrets will not work.

Or the F4U so that if noob 67843 overcontrols and enters a spin to the left but does not correct in time (more than 1.5 turns) then the F4U crashes (also correct for that aircraft).

Or any plane that has electrical gun triggering if shot in the battery loses guns (any aircraft with the MK108).

The idea (I believe) is to keep it simple so that you don't have to know so much about the airplanes and vehicles to have fun.
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Offline lyric1

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Re: Hear the enemy turret tuning
« Reply #32 on: April 10, 2013, 12:38:59 AM »
Actually no, not in the serial production Wirbelwind.

Hydraulically operated turret was tested in the prototype but the production vehicles didn't have it.

Source: Nuts & Bolts Vol 13


AH used to have turret traverse rate that represented what could be achieved by the prototype. It was changed to what could be achieved with the hand-crank traversing mechanisim of the production vehicle and as such is currently more accurate representation of the operational vehicle.

Depends what book you want to believe.

http://www.scribd.com/doc/113790510/1982-Gepard-The-History-of-German-Anti-Aircraft-Tanks







http://bbs.hitechcreations.com/smf/index.php/topic,274097.120.html





Offline Chalenge

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Re: Hear the enemy turret tuning
« Reply #33 on: April 10, 2013, 02:19:03 AM »
I'm more inclined to trust Spielberger, anyway. Schiffer doesn't just publish anybody.

"Spielberger, a leading expert in the field of German military vehicles. . ." doesn't quite say it all. Not only did Walter J. Spielberger serve as an Elefant crew member, but he was also one of the design engineers of the Elefant project. He is considered by many to be the expert on German armor of the WWII period.
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Offline Wmaker

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Re: Hear the enemy turret tuning
« Reply #34 on: April 10, 2013, 02:46:05 AM »
Depends what book you want to believe.

One possible source regarding the hydraulic drive for serial vehicles are American Intelligence reports. The authors of Nuts & Bolts mention that they have incorrectly described how the flakvierling was connected to the turret.

At least Wirbelwind survivors depicted in the book don't have any hydraulic drive in their turrets. That is clear when looking at the pics. The turret is just attached to the flakvierling itself and turned with the flakvierling's own traversing mechanism by hand. The hand crank is vsible and animated in AH aswell, it's turning rate in relation to the turret is far too low though.
« Last Edit: April 10, 2013, 03:33:19 AM by Wmaker »
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Offline lyric1

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Re: Hear the enemy turret tuning
« Reply #35 on: April 10, 2013, 03:03:12 AM »

At least Wirbelwind survivors depicted in the book don't have any hydraulic drive in their turrets. That is clear when looking at the pics. The turret is just attached to the flakvierling itself and turned with the flakvierling's own traversing mechanism by hand. The hand crank is vsible and animated in AH aswell, it's turning rate in relation to the turret is far too low though.

Very true the only two surviving Wirbles had only the hand crank. I would love to see the German handbook that Smokey23 talks about in that thread I hijacked.



Can't help but think this might have the information that would put aside all doubt in regards to conflicting books. Since Smokey has not been on the BBS in over a year?

I can't find the document to date myself.   :(

Offline wardog19

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Re: Hear the enemy turret tuning
« Reply #36 on: April 10, 2013, 09:05:58 AM »
Imagine you are shut down........know an enemy is near.......and he is shut down as well.
He turns his turret and you learn his location. You should be able hear a turret within 1/4 or 1/2 the distance of
A running engine. I think the current distance for hearing an engine is 3.5k.

I think this feature would add to the stealth experience in tanks.....and hopefully not be
Expensive to implement.

 :salute
If you are shut down and an enemy gv is near and not running his engine to what purpose would this serve? If your line of sight/gun sight is obstructed(terrain, building), then,if given your wish, you must start your engine to move into a firing position and thereby negate your 'stealth' and positional advantage. I believe your wish is to more direct others to this 'stealthy tank' without exposing yourself or location, IMO. Given this, how would hearing a tank turret traverse add to the stealth experience in tanks? If you can hear it, not much 'stealth'!   :bhead