Author Topic: Naval Warfare? More Tanks?  (Read 1814 times)

Offline Zacherof

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Re: Naval Warfare? More Tanks?
« Reply #30 on: May 01, 2013, 01:50:14 PM »
I want a pt boat with the hedge hog weopan.
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Offline Sabre

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Re: Naval Warfare? More Tanks?
« Reply #31 on: May 02, 2013, 01:15:01 PM »
I've discussed subs with HiTech before, and at the time (several years ago, I grant you), he envisioned a "wolfpack" mobile spawn-point that would have a plotted course like surface fleets.  Players would spawn a u-boat from it, and control it in a similar fashion to the PT. This would necessitate all new maps, of course, since the terrain below see level would have to be modeled, and the water-air interface rules defined.  Such wolfpacks could be sent to patrol off of strategic bases, or in nautical bottlenecks.  They would flash when an enemy fleet or wolfpack comes within range, I suspect.  Note that even surfaced a u-boat has no chance to catch a fleeing surface warship, though they could and did run down slower convoys. Submerged, they only moved at 3-4 knots, except for short bursts of 7-10 knots (batteries would be exhausted in an hour or less, in those cases). However, they could also be useful once near an enemy base on the coast, as they typically carried a naval gun on the deck in the 3 to 5-inch category. Surface, begin shelling, dive and evade when an enemy plane or PT boat approaches.

One element of arena play would have to be reconsidered, however. Most u-boat action took place at night, for obvious reasons, one of which is that a plane could easily spot a shallow submerged sub during daylight and attack it.  I would not use icons at all with subs, but would insure that the wake (either for the entire boat while surfaced, or just the periscope while submerged) was easy to see from a distance.  Many more thoughts on this subject, but this'll do for now.
Sabre
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Offline Gman

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Re: Naval Warfare? More Tanks?
« Reply #32 on: May 02, 2013, 05:30:31 PM »
Good post Sabre.

I remember talking to HT back in late 1999 and him mentioning that his father was a WW2 Submariner when submarine games came up.  I would think he would have a attitude that leans toward having subs in the game as opposed to away from it, and I hope that's the case.  I really enjoy Sub sims, but having them in a MM arena would be a whole new experience for most gamers, and be a lot of fun, as using stealth and surprise to ambush others is always a hoot.

It would also give credence to the creation of new aircraft types, specifically the Naval Air arm types that hunted subs or did long range patrols.  The expansion of the naval game in general as has been suggested by Kappa and others in threads on the 1st page would lend themselves well to these new types of planes.  L/W Condors, Allied B24 with depth bombs and other anti sub weapons, the Catalina PBY, the Japanese H6K, the British Anson, Ventura, and Sunderlands to name a few......so many cool new possibilities as well as new forms of combat.

Offline hotcoffe

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Re: Naval Warfare? More Tanks?
« Reply #33 on: May 10, 2013, 08:41:32 AM »
yes to all
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Offline save

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Re: Naval Warfare? More Tanks?
« Reply #34 on: May 11, 2013, 07:23:00 PM »
stug3, stug4 jagdpanther, su122 su152, jagdpz4,marders hetzers elefant jagdtiger nashorn semoventi su76... ->  tank destroyers / assault guns
« Last Edit: May 11, 2013, 07:25:22 PM by save »
My ammo last for 6 Lancasters, or one Yak3.
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