First I want to give Messiah credit for this one.
Messiah has been using a Cyan vector ray gunsight I developed to give the pilot at least the basic lines the K14 gyro would move the 6-star reticle along during low-E combat maneuvering with a forward momentum line. Sometimes he uses no gunsight. He went a step farther to improve his visual perception that I finally tried and now understand his explanation for how he uses the gunsight. I defer to his expertise due to how frequently he lands multiple kill strings using the gunsight at this alpha setting.
The following explanation is me frufruing his more pragmatic description of red guy carnage one day.
When you pull the alpha slider on a Cyan gunsight to the right about 3\4 or more to dim it in the game you create a beneficial effect for your overall forward view. When you are not zoomed it is almost invisible due to how the Cyan color is rendered against the gunsight mask or the mask color has been changed by the slider. Just enough of the structure is there for short range shots. When you go to zoom the whole structure is there for refined shooting or ordnance work but, in a transparent none intrusive manner.
Basically Cyan looks like fine lines etched into the glass on zoom so your eyes comfortably see through the structure.
This is part of the reasoning in my wish for an active rheostat button or analog control. For all intensive purposes to the general player the gunsight alpha slider is "out of sight, out of mind" while being so prominent in the gunsight selection app. Adjusting alpha on the fly was an easy and necessary process to the pilots of WW2. Without it as simple to the players in the game, it becomes an oversight who's benefits are lost to many players.
Hitech could always add a table with a generic gunsight sitting on it in the hanger. When you click on it the gunsight app pops up. Or when you click on convergence you get the choice there to harmonize or choose your reticle in addition to leaving the Options menu choice in place.