Author Topic: Bombers... Change?  (Read 1478 times)

Offline Butcher

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Re: Bombers... Change?
« Reply #30 on: May 12, 2013, 09:56:55 AM »
re: Low level AA fire.

Anybody have that bit by Closterman in which he loses an entire squadron of Tempests to low level AA fire in a single pass when they attack a German airfield?

Wasn't that the Me262 base that's landing pattern was nothing but Anti aircraft guns? flak row as they called it or what not.

I need to get his book.
JG 52

Offline Butcher

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Re: Bombers... Change?
« Reply #31 on: May 12, 2013, 09:58:59 AM »
Any bomber is easier to kill at 15k than 3k.  Bombers hugging the deck make high angle, high speed attacks very dangerous for the attacker.

Quite the opposite for me, Buffs are harder at 15k then 3k to shoot down. Its far easier on the deck as Buffs are SLOWER, with no room to work, a 262 for example can easily get the speed to attack any which direction, above 15k things start to slim out.
JG 52

Offline Paladin3

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Re: Bombers... Change?
« Reply #32 on: May 14, 2013, 11:28:14 AM »
I maintain a) that it is to easy to take down a buff and b) that the guns are not realistically accurate.

Oh well. Guess we will live with an arcade.

Offline 10thmd

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Re: Bombers... Change?
« Reply #33 on: May 14, 2013, 07:27:03 PM »
I hate to bring up IL2 but I thought the AI defensive fire from the buffs in that game seemed more realistic than every single gun that can fire on a target going cyclic.
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