Author Topic: Lua Scripting for AH Arena Management  (Read 254 times)

Offline artik

  • Silver Member
  • ****
  • Posts: 1908
      • Blog
Lua Scripting for AH Arena Management
« on: May 16, 2013, 06:14:09 AM »
Embedding LUA Script support to AH would enable custom features for special events, for example:

1. Enforce custom life rules (1 on aircraft, 2 in gv, if landed it is ok you can restart, etc)
2. Enforce aircraft limits in more progressive way: no more than 8 planes of type X and if damaged it is not recoverable
3. Allow conditional actions - if something is destroyed enable/disable option
4. Send messages in case of events

It could be very powerful tool for both special events and "historical arenas", it would allow implementing new features like SAR or GCI and so on.
Artik, 101 "Red" Squadron, Israel

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Lua Scripting for AH Arena Management
« Reply #1 on: May 16, 2013, 01:03:33 PM »
Having been associated with AH since 2002 I suspect you know this game allows no user programing leverage from external sources nor opens an interface even if reportedly benign. CM controls can be "Wished" for in detail that Hitech over time has agreed useful and created or modified subsequent static controls. Why not simply wish for Hitech to make Aces High an open source program and take your chances? A camel's nose is hard to push back once it's under the edge of the tent. During the ensuing scuffle to control the camel, anything smaller can slip into the tent unnoticed.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Lua Scripting for AH Arena Management
« Reply #2 on: May 16, 2013, 05:58:25 PM »
Let me know when there's a nice camel toe in the tent.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline jimson

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7202
      • The Axis vs Allies Arena
Re: Lua Scripting for AH Arena Management
« Reply #3 on: May 16, 2013, 11:45:47 PM »
Can you imagine what we could do in AvA? Set up different criteria for winning the battle such as elimination of a certain number of enemy. Control and or destruction of key bases and specific strategic areas rather than just a percentage, not to mention modeling attrition by have a finite number of certain plane models enabled, etc.

The thing is, any of this would have to wait to be developed by the company. For security reasons, they are not going to let external programs along the lines of IL2 Server Commander or fbdaemon to interface.