Author Topic: 163  (Read 6630 times)

Offline Schen

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Re: 163
« Reply #30 on: June 07, 2013, 03:38:01 PM »
Saying you get more perks by shooting down a perk plane is true but not to the huge extent as mentioned earlier. I upped  a ta152 eny of 10 and shot down one b29 i landed 5 perks no where near the 100 you speak of. Even if i shot down three it would only be 15 perks. The 163 is  5 eny that's 2.5 perks per 29 and less for the free bombers the loss of 50+ perks would gut more the biggest question is time for the bombers.
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Offline icepac

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Re: 163
« Reply #31 on: June 07, 2013, 06:23:32 PM »
I'm cool with them being over 100 perks.


Still won't stop me from taking one to tank town.

Offline Acidrain

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Re: 163
« Reply #32 on: June 07, 2013, 07:22:04 PM »
the perk cost should be raised because some other guy might lose his perks planes to it? :headscratch: most inane logic I have ever heard. In that case every plane should be perked because I might lose 200+perks in my 262 to some free airplane. If you dont want to risk the B29's dont hit the 163 strats with them...use 17's or Lancs.

Offline bustr

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Re: 163
« Reply #33 on: June 07, 2013, 07:48:48 PM »
HTC tries to encourage the reasonable use of everything they go to the trouble to code into this game. Obvious imbalances due to unintended consequences either immediately to the introduction, or over years as the game evolves is paid attention to by HTC as it effects their bottom line. As the case of the 163 is now demonstrating, it's over use 11 years later to slaughter bombers at very little personal risk to the 163 piloted player is unfolding.

Going to the trouble to make strats more important and worthwhile to invest bomber time into by players was listened to and adjusted by HTC. It then became obvious the reasons for allowing easy access to the 163 a decade ago no longer exist, and have turned it into a specific deterrent to balanced and rewarding game play.

The responders with the simple retort of screw you whiners I like slaughtering you in my 163. Are not the kind of people who try to make something like this game last for the long haul across generations of players. And are in general those creating the current 163 unintended consequences which short sightedly is driving players away from having fun which equals the bottom line over time. 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline LilMak

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Re: 163
« Reply #34 on: June 07, 2013, 08:15:57 PM »
Perk price should stay the same but there should be a 25% chance it blows up on the runway.  :t
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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Offline Karnak

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Re: 163
« Reply #35 on: June 07, 2013, 08:33:42 PM »
They didn't blow up randomly.

Perk price should be somewhere between 200 and 300 perks.
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Offline flight17

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Re: 163
« Reply #36 on: June 07, 2013, 10:14:54 PM »
It seems the majority of the time, the Strats on most maps are not even located near the 163 base. There are very few times when large strat/HQ missions even get put together. It sure as hell is not because of the 163 being in the area, it's because there are so few player who enjoy or will even take part in those missions.

There are also only a very small population of people who can fly the plane well, myself not included. I take one up only when there is a large mission in the area, just to do something different. Most of the time I get killed and I know I'm not the only one. I try to, but I also don't expect to bring it back to base.

We could increase its price, but that wont matter because the best will still be able to afford it. The people who cause the most grievances in the perk planes are the ones who will least be affected by any increase in a perk ride price increase. So all that will be done is to take away from the other players who otherwise don't fly the plane often.
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Offline LilMak

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Re: 163
« Reply #37 on: June 07, 2013, 11:00:25 PM »
They didn't blow up randomly.

Perk price should be somewhere between 200 and 300 perks.
"Both fuel and oxidizer were toxic and required extreme care when loading in the aircraft, yet there were occasions when Komets exploded on the tarmac from the propellants' hypergolic nature."
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline lyric1

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Re: 163
« Reply #38 on: June 07, 2013, 11:13:13 PM »
"Both fuel and oxidizer were toxic and required extreme care when loading in the aircraft, yet there were occasions when Komets exploded on the tarmac from the propellants' hypergolic nature."

Also when they came in to land they had to use every drop of fuel on board or else on contact when landing the unburnt fuel would explode.

Offline lyric1

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Re: 163
« Reply #39 on: June 07, 2013, 11:18:08 PM »
Perk it some more & change only the airfield they fly out of so you can pork it down to zero fuel available. It changes the dynamics of the game some what in that a prestrike to the fuel just prior to bombers arrival will help generate extra fights.Then the sudden rush to resupply the base to get the fuel back up.
My 2 cents worth.

Offline Biggamer

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Re: 163
« Reply #40 on: June 08, 2013, 12:24:26 AM »
If you dont want to risk the B29's dont hit the 163 strats with them...use 17's or Lancs.
right so you can be killed twice as fast. i dont mind losing B29s the points aint the issue the problem is how cheap the 163 is. i have seen players up as many as 3 in a row because it did not cost anything i doubt that would happen if it cost atleast as much as the 262 the 163 is much more powerful then it gets credit for some jsut dont use it right
« Last Edit: June 08, 2013, 12:27:55 AM by Biggamer »
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Offline SlipKnt

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Re: 163
« Reply #41 on: June 08, 2013, 12:36:41 AM »
I agree with bumping up the perk value.  Nothing insane, but would make some think twice about upping them over and over and over and over and over again against the same bombers over strats on a single mission.  Some would still keep upping them anyways and that is cool. 

Also, would recommend that a 163 should be able to be upped at ANY untakeable field (red squares) regardless of location of HQ. 

I prefer to fight my way in and out of strats.  It is fun! 
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Offline Zacherof

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Re: 163
« Reply #42 on: June 08, 2013, 02:36:27 AM »
I agree with bumping up the perk value.  Nothing insane, but would make some think twice about upping them over and over and over and over and over again against the same bombers over strats on a single mission.  Some would still keep upping them anyways and that is cool. 

Also, would recommend that a 163 should be able to be upped at ANY untakeable field (red squares) regardless of location of HQ. 

I prefer to fight my way in and out of strats.  It is fun! 

I would say if we were to enable the 163 across the board  it should be just perked at 150.
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Offline Karnak

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Re: 163
« Reply #43 on: June 08, 2013, 08:47:51 AM »
I would say if we were to enable the 163 across the board  it should be just perked at 150.
Hell no.  Enabled across the board and no less than 500 would be acceptable.
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Offline gyrene81

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Re: 163
« Reply #44 on: June 08, 2013, 09:55:58 AM »
Hell no.  Enabled across the board and no less than 500 would be acceptable.
hell ya...good idea.
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