Author Topic: War Thunder  (Read 30900 times)

Offline Skuzzy

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Re: War Thunder
« Reply #300 on: October 31, 2013, 06:49:34 AM »
Making proper hammerheads have always been a problem in AH. I don't know why, but it's one of this game's little quirks. What you should ask yourself instead is: How easy was making hammerheads in the real Typhoon. When you have that answer you can start making comparisons to this game or the other. Making a comparison between two simulations without knowing the real-life baseline is pointless.

HiTech can do hammerheads in Aces High all day long.  The problem most players have with hammerheads is not having the input a real pilot has to go by.  It is one of the limitations of any computer sim.  HiTech has flown enough to be able to use only the instrumentation in the game to do it.

I have had several World War II pilots call and compliment us on the accuracy of our flight modeling.  I will take their words over anyone, any day.


I have said this before.  I'll say it again.  You want to talk about other games, then fine.  You WT shills need to stop trying to make comparisons with your arcade game to us.  Trying to say it has a better flight model is just ignorant.  Go back to your board and say whatever you want, but here you need to show a bit of common sense and realize this is OUR board and we have been doing flight modeling longer and better than WT will ever be able to.

If you try to argue this point, on our board, you will not be welcome here.  WT is a different game and that is not a bad thing.
« Last Edit: October 31, 2013, 06:59:11 AM by Skuzzy »
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Offline XxDaSTaRxx

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Re: War Thunder
« Reply #301 on: October 31, 2013, 02:00:00 PM »
HiTech can do hammerheads in Aces High all day long.  The problem most players have with hammerheads is not having the input a real pilot has to go by.  It is one of the limitations of any computer sim.  HiTech has flown enough to be able to use only the instrumentation in the game to do it.

I have had several World War II pilots call and compliment us on the accuracy of our flight modeling.  I will take their words over anyone, any day.


I have said this before.  I'll say it again.  You want to talk about other games, then fine.  You WT shills need to stop trying to make comparisons with your arcade game to us.  Trying to say it has a better flight model is just ignorant.  Go back to your board and say whatever you want, but here you need to show a bit of common sense and realize this is OUR board and we have been doing flight modeling longer and better than WT will ever be able to.

If you try to argue this point, on our board, you will not be welcome here.  WT is a different game and that is not a bad thing.
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Offline wpeters

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Re: War Thunder
« Reply #302 on: October 31, 2013, 02:09:12 PM »
Thanks Skuzzy :salute
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Offline LCADolby

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Re: War Thunder
« Reply #303 on: October 31, 2013, 02:55:27 PM »
While WT works to address its flight modelling issues is AH doing the same and working to address its visual deficiencies?
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Offline Randy1

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Re: War Thunder
« Reply #304 on: October 31, 2013, 03:03:56 PM »
Hammerheads are super easy in a 38 in AH.  The only issue you can really have is bad timing on the throttle/rudder.  Even that just makes you wash out a little at the bottom.      


Hammer heads are still a problem for me in the 38.  Can you give me the sequence of throttle and rudder.  I do have separate throttles.

Offline Tinkles

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Re: War Thunder
« Reply #305 on: October 31, 2013, 03:11:31 PM »
While WT works to address its flight modelling issues is AH doing the same and working to address its visual deficiencies?

It's a give and take. As most know by now. 

You want new planes?
You want new tanks?
You want more naval warfare additions?
You want more maps (that have to be surveyed by the HTC team taking their time)
You want more different types of bases?

Or

Do you want better graphics?

Besides taking time and resources it would take money to get a better system.  And would (even if you don't want to hear it and think it bulls ht) isolate the lower quality computers out there.


I honestly do want HTC to improve the graphics of Aces High. But the problem is it would isolate the community even more.  I don't know if HTC could make Aces High graphics on par with Far Cry 3 (or higher) and still make it so that the graphics could be scaled down to what they can be now; and still make it playable and interactive for both parties.

If they can, then +1 for graphics. But sadly, that (like mentioned) takes a toll on resources and time that could be used addressing other problems from planes/vehicles that need to be added, to possible bugs or the like.

No disrespect or flaming intended here.

Respectively,

Tinkles

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Offline Arlo

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Re: War Thunder
« Reply #306 on: October 31, 2013, 03:28:19 PM »
While WT works to address its flight modelling issues is AH doing the same and working to address its visual deficiencies?

AH doesn't really have 'visual deficiencies.' It has some players that want more eye candy but
the game if visually sufficient. An accurate flight model, otoh, makes a world of difference. Let's
not try to pretend that we're talking about two halves of the same coin. We're not. So if you're
going to take a stance of challenging HT and co. to make this game ... like ... some other game
consider this - the other games either don't want to be like AHII (which is nearly 15 years ahead
of them) .... or they can't be. And if you're merely turned on by graphics ... there's always the movies.

Offline Triton28

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Re: War Thunder
« Reply #307 on: October 31, 2013, 03:58:55 PM »
Hammer heads are still a problem for me in the 38.  Can you give me the sequence of throttle and rudder.  I do have separate throttles.

PM sent.
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Offline LCADolby

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Re: War Thunder
« Reply #308 on: October 31, 2013, 04:19:26 PM »
The AH graphic engine is inefficient, it requires a lot of computer for little return. I'm not saying its ugly, its just not as good as it should be.
The reflections and shadows are twice the resource hogs they should be for example.

WT runs on an engine from 2008 and from Wings of Prey for goodness sake. Their maps may be small by comparison, but every tree and building that is on the ground texture is matched by a corresponding object. AH just copy pastes large textures that plonks trees and farm building in the same pattern that bare no resemblance to the texture under it, its disappointing.

AH should be upping it's game in the visuals department; Post-FX would go along way to help bridge the cap. Some effort to improve AHs look would help pull people back from WTs FRB.
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Offline Arlo

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Re: War Thunder
« Reply #309 on: October 31, 2013, 04:49:42 PM »
The AH graphic engine is inefficient, it requires a lot of computer for little return. I'm not saying its ugly, its just not as good as it should be.
The reflections and shadows are twice the resource hogs they should be for example.

WT runs on an engine from 2008 and from Wings of Prey for goodness sake. Their maps may be small by comparison, but every tree and building that is on the ground texture is matched by a corresponding object. AH just copy pastes large textures that plonks trees and farm building in the same pattern that bare no resemblance to the texture under it, its disappointing.

AH should be upping it's game in the visuals department; Post-FX would go along way to help bridge the cap. Some effort to improve AHs look would help pull people back from WTs FRB.

You make it sound like it's a relatively simple thing that doesn't have any sort of coding repercussions nor will it have any sort of negative impact on AHII as it exists. Why aren't you asking yourself why it hasn't been done? Surely it would be exactly what you want if it's such a simple thing.

Offline Saxman

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Re: War Thunder
« Reply #310 on: October 31, 2013, 05:37:58 PM »
The AH graphic engine is inefficient, it requires a lot of computer for little return. I'm not saying its ugly, its just not as good as it should be.
The reflections and shadows are twice the resource hogs they should be for example.

WT runs on an engine from 2008 and from Wings of Prey for goodness sake. Their maps may be small by comparison, but every tree and building that is on the ground texture is matched by a corresponding object. AH just copy pastes large textures that plonks trees and farm building in the same pattern that bare no resemblance to the texture under it, its disappointing.

AH should be upping it's game in the visuals department; Post-FX would go along way to help bridge the cap. Some effort to improve AHs look would help pull people back from WTs FRB.

You do realize AH also has a MUCH longer view range, right? I think someone measured the draw distance at double or greater than that of War Thunder.
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Offline Arlo

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Re: War Thunder
« Reply #311 on: October 31, 2013, 06:19:48 PM »
You do realize AH also has a MUCH longer view range, right? I think someone measured the draw distance at double or greater than that of War Thunder.

It's only been mentioned dozens of times on the forum (even by HT).  :cheers:

Offline Saxman

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Re: War Thunder
« Reply #312 on: October 31, 2013, 07:33:07 PM »
It's only been mentioned dozens of times on the forum (even by HT).  :cheers:

Thought so. And if the draw distance is double, the actual visual area is exponentially greater than that. As was pointed out to me previously: AH's visible area at WT's graphics level would require a PC with some SERIOUS horsepower. PC's that run WT without problems (like mine, when I tried it out) would choke on it if it had to render as much area as AH does.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Skuzzy

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Re: War Thunder
« Reply #313 on: October 31, 2013, 09:01:32 PM »
You guys want to compare Aces High's 17 mile view range over 512 square mile terrains to another game using a 5 mile view range and 15 square mile terrains.  Right.

The scale we operate at is huge compared to WT.  It takes a lot more resources to do that, if it was easy, all flight sims would do it.  We could easily make a 15 square mile terrain that would rival WT.  Easily.  And it would run great, just like WT.  Better actually, but that does not fit with the scale of the game we have.  We would have to cut back on the number of players in the arena as well.  Not going to happen.

If you do not want to play in large scale environments, then WT is just fine as long as you are not concerned with the flight models.


Does that mean we rest on our laurels?  No.  We never have.
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Offline Fish42

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Re: War Thunder
« Reply #314 on: October 31, 2013, 09:12:40 PM »

Does that mean we rest on our laurels?  No.  We never have.

I love AH but you guys need to hurry up and add the Boomerang fighter, its the only item that keeps making me want to download that game...



Please? :pray