The Bf109 and FW190A control column in our game are programmed incorrectly for their firing order if the 109 has wing pods or the FW190 has outer wing cannon MGFF, MG 151\20 or MK108. In the case of BF109 with no wing pods, and MG, Fw190A\D no wing cannon and the Ta152. The ability to fire either or both together is correct.
BF109 with wing pod cannons Steuerknüppel button wiring.
A-Knopf: 2x MG 131 (fuselage mounted) and 1x MG 151 (engine mounted)
B1-Knopf: 2x MG 151 (in wing pods)
B2-Knopf: drop ordnance
FW190A with outer wing cannons MGFF, MG 151\20 or MK108 Steuerknüppel button wiring.
A-Knopf: 2x MG 151 (wing-root mounted), [only if installed: 2x MG (fuselage mounted)]
B1-Knopf: [only if installed: 2x cannons (wing mounted)]
B2-Knopf: drop ordnance
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The requested game change for Bf109 with wing pods and FW190A with wing cannon firing selections should be:
Bf109
1. - Motor cannon and MG slaved together.
2. - Wing pods alone.
3. - All three together.
FW190A
1. - Wing root cannon and MG slaved together.
2. - Wing cannon MGFF, MG 151\20, MK108 fires alone.
3. - All three together.
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If the Bf109-G6 with MK108 motor cannon and wing pod is ever introduced again.
Bf 109 G-6 with Rüstsatz R6 (two wing-mounted MG 151 cannons):
A-Knopf: 2x MG 131 (fuselage mounted) and 2x MG 151 (in wing pods)
B1-Knopf: 1x MK 108 (engine mounted)
B2-Knopf: drop ordnance
The ballistics of the MK108 caused G6 pilots to request the MK108 set to it's own switch and the MG and wing pod slaved together. In the case of all of these 109 and 190 wing gun configurations, all guns could be fired by holding down on the A-Knopf trigger paddle and the top B1-Knopf button at the same time in a "Fire All" effect.
Considering the difference in ballistics and time to target of MK108 rounds to all others. It may be to the advantage of the player in the game to fire the wing MK108 independent of other guns in the FW190-A8 for aiming purposes to better insure rounds on air to air targets. While a "Fire All" mode would be beneficial for ground attack.