I think in games like AH it is all a bit of a compromise anyway. You don't have real feedback on the controls and the absence of G makes it all a bit clinical. While damage, speed and handling are modelled differently to suit type (together with loads of other stuff), the bottom line is very very few people are around that have actually flown the warbirds in question, and even fewer in anger. So who knows.
My own full size experience is limited to hang gliders, sailplanes and light aircraft. But I reckon flying RC models is the nearest to AH! - Like AH you are stuck on the ground with visual feedback only, albeit external. I also used to do silly things in RC for the fun of it, on rare occassion having a "lawn dart" when exceeding the envelope. For a laugh I have flown AH offline using a tower view or something to fly like RC - which I will admit is actually tougher than RC as speed is more critical.
The bottom line is AH is a game for fun - It does as good a job as any in creating a little atmosphere so you can become immersed in the fights and escape the real world for a while. I would not take the accuracy as a flight sim too seriously. At least you will become aware of the differences that arise in the aircraft types in game.