As of Tour 161 what has 4x20mm cannons, ranked 4th in overall kills while having a kill/death ratio better than the P-51D, better than the Spit16, better than the La7, better than the N1K, better than the M18? Do you want to fly it? Sorry folks, I speak of the wirblewind. Now if would, go here:
http://bbs.hitechcreations.com/newscores/planes.php?sortby=3&selectTour=LWTour161&action=1Of the types that have a better k/d, how many are non-perk vehicles? Looks like the answer is
zero. How many types that are perked had an inferior K/D? At least two (M18, LVT4) just off the top of my head.
The wirb unbalances the game. "Heresy!!" goes the cry, "the game is fine as it is!" Well, I say that simply because you are acclimated to the status quo does not mean it is unbalanced by objective measures. The wirb should carry a modest perk value for the following reasons:
1. The Wirb is possibly the easiest point and click system in the game. The only other real contender here is the 5 inch gun because of the fact you will never get credit for a death in it. I submit that both the 5 inch and 88 are less mobile in terms of both player choice and absolute mobility while also generally being harder to score kills with.
2. Can you overheat the barrels of the Wirb in game? The ability to fire a couple thousand rounds non-stop is something even a ZSU-23 would be jealous of...
3. How prevalent was the IL-2 during WWII? Very. In AH, flying this tank killer is one of the most fun flight profiles possible. Emphasis on
possible. The IL-2, despite some 30,000+ examples built, is a relatively rare sight in AH. 1200 kills compared to the Wirb's 13,000...
4. How prevalent was the Wirb? According to every source I've found, the number is unlikely to have been above 150 units. A small perk would increase the use of more common anti-aircraft types like the M16 and balance gameplay.
And while we're at it, how many documented aircraft kills were logged by tank cannons during the entire duration of the largest war ever in mankind's history? Please disable the ability of tank cannons to destroy flying aircraft. I have a positive K/D in the Sherman partially for this reason, but that doesn't make it right...
In defense of the GV players, the prevalence of the 1000 pound bomb is CAS missions enables very easy kills. While I have not yet found specific metrics on the prevalence of 500 pound weapons vice 1000-pounders, it is clear that the 500 pound class was much more common. I am not in favor of weapons being perked, paying instead for the versatility of the weapon platform. Limiting fighter/attack aircraft access to 1000+ pound weapons to large airfields and carriers would go a fair way toward both historical accuracy and evening the air-ground balance of power.
Last and least, it would be an interesting addition to the game if napalm, incendiary and cluster munitions were added. Admittedly, there are relatively few uses for such weapons compared to RL, but there are
some aircraft and
some uses.
Examples:
Napalm: Useful against light vehicles, convoys guns and town structures, dealing damage over time. Precise hits can slowly deal damage to AAA positions and shore batteries with a small chance of internal explosion due to "cookoff," an effect also possible when hitting trains.
Incendiary: Lights fires to building which spread and deal damage relatively slowly over time. Potentially greater net damaged partially offset by time.
Cluster: Useful against light vehicles, convoys, personnel, AAA.
(
http://www.303rdbg.com/bombs.html)
Inclusion of a wider variety of weapons would necessitate a change to the hangar ord selection GUI, but hey, it's a wishlist:)