Author Topic: Side Switch time  (Read 2102 times)

Offline JUGgler

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Re: Side Switch time
« Reply #45 on: July 13, 2013, 03:37:14 PM »
  :D


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Offline bustr

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Re: Side Switch time
« Reply #46 on: July 13, 2013, 07:21:25 PM »
Arguing for the sake of your own greed justifies Hitech's position of limiting side switching to 12 hours. This game has no rules per say. Just conditions imposed by management to keep the worst mob insanity tendencies at bay. En Block you are collectively describing all of the reasons as isolated seemingly incongruent dots to be connected for imposing 12 hours on you.

Many of you can't be trusted to do anything but pursue your own selfish interests. The more selfish the better. One mans definition of jokes or boredom relief is very often a group of others description of self serving griefing. This game is as much about beating the other guy as it is about getting away with outrageous behavior against the most players possible.

Hitech may relent some day, anything is possible. On the other hand, these posts and the arguments for giving you what you personally want in this case are validations nothing has changed with human nature since the last post.

Some years back I thought he tried to explain his reason and en block you guys pulled a Pharisees on him with full on fingers in the ears and lalalalala I hear nothing chants.
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Offline Tinkles

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Re: Side Switch time
« Reply #47 on: July 13, 2013, 10:46:41 PM »
Arguing for the sake of your own greed justifies Hitech's position of limiting side switching to 12 hours. This game has no rules per say. Just conditions imposed by management to keep the worst mob insanity tendencies at bay. En Block you are collectively describing all of the reasons as isolated seemingly incongruent dots to be connected for imposing 12 hours on you.

Many of you can't be trusted to do anything but pursue your own selfish interests. The more selfish the better. One mans definition of jokes or boredom relief is very often a group of others description of self serving griefing. This game is as much about beating the other guy as it is about getting away with outrageous behavior against the most players possible.

Hitech may relent some day, anything is possible. On the other hand, these posts and the arguments for giving you what you personally want in this case are validations nothing has changed with human nature since the last post.

Some years back I thought he tried to explain his reason and en block you guys pulled a Pharisees on him with full on fingers in the ears and lalalalala I hear nothing chants.

I think I actually understood what bustr said for once, no math involved  :devil    :salute   :cheers:

Makes total sense too..   :aok

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Offline Lusche

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Re: Side Switch time
« Reply #48 on: July 15, 2013, 07:49:32 AM »
that's why I like the idea of being allowed to switch to the lowest side at any time.



And if that's not a reason to allow that, or to reduce the switching time  limit, I don't know any:



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Offline Zacherof

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Re: Side Switch time
« Reply #49 on: July 16, 2013, 12:33:48 PM »
It's cramping my style :furious
make it 2 hours atleast :old:

I switch for 2 reasons...well 3.
1. Squad CO says to switch
2. Country is getting ganged banged so more kills and perks for me :banana:
3. To be able to fly with virtual friends anytime I want basically

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Offline guncrasher

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Re: Side Switch time
« Reply #50 on: July 16, 2013, 01:33:37 PM »


And if that's not a reason to allow that, or to reduce the switching time  limit, I don't know any:

(Image removed from quote.)

No, that's not the MW arena, it's LW on a nice euro afternoon...

back when it was a 1 hour switch bishops always had a majority of the players.  it's no secret that they roll bases late at night.  so a 1 hour switch wont fix that either.


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Offline SPKmes

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Re: Side Switch time
« Reply #51 on: July 16, 2013, 03:12:06 PM »


I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".

semp


This may be true...but some of us like more of a challenge to take on multiple cons. I die just as much as I kill in these situations so the statement isn't always the truth...not only that, getting ganged can be very very frustrating...this is my challenge and fun...and there are others in the same boat as me... we don't all like to hang about in group sessions hoping our bullets put more damage on the con to get the kill....whether they are Kamikaze or not is beside the point...there is still skilled players in the groups.
Now, especially at off peak times a lower side switch time would be very helpful and could even encourage the population to get up there again.... yeah yeah..I know it's all about you and your time blah de blah...but remember this is a world wide game and unlike the world series, the world does not stop at the US/Canadian borders.

and as for the bish and numbers late at night...they still have them as you can see from lusches post... this is our numbers to contend with....sux for us I know...but hey what ya going to do???..You got it...come here and put a submission forward to try and help our time zone grow and enjoy the game as much as you can/do..

« Last Edit: July 16, 2013, 03:45:01 PM by SPKmes »

Offline JUGgler

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Re: Side Switch time
« Reply #52 on: July 16, 2013, 07:02:05 PM »
It's cramping my style :furious
make it 2 hours atleast :old:

I switch for 2 reasons...well 3.
1. Squad CO says to switch
2. Country is getting ganged banged so more kills and perks for me :banana:
3. To be able to fly with virtual friends anytime I want basically




I don't think this is needed, it insinuates that there needs to be some form of limitation.
The more I think about it, there should be no limitation. It should be "switch at will" with maybe a perk cost to discourage the lemmings.


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Offline JUGgler

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Re: Side Switch time
« Reply #53 on: July 16, 2013, 07:56:33 PM »
back when it was a 1 hour switch bishops always had a majority of the players.  it's no secret that they roll bases late at night.  so a 1 hour switch wont fix that either.


semp

Bish have always had more folks on average. Bish was at one time (no idea if it still is) the default country when folks signed up. If this is no longer the case than I suspect because it once was that Bishops in general are more accepting of new players because they have a long history of having all new players entered as Bishops. I think as all groups of humans have cultures then, AH also has a culture and each 'chess piece" has a sub culture.

All chess pieces roll bases and always have. There have been 2 changes IMO that have made this problem more frequent.

#1- the minimum radar alt was lowered cause some folks complained about the NOE base attacks. Lowering the alt caused the NOE to virtually go away overnight. So those folks who enjoy capturing bases now had to organize a better "more successful" approach to it.
 The NOE at one time was a great way to grab a base, not only could it be done on the sly, it could be done with few participants. Most NOEs were done by squads only, with no non squadies allowed, this was to mitigate someone breaking dar. Because of this, these attacks were relatively small and relied on precision, speed, accuracy and stealth. Many squads took a great deal of pride in being able to pull off a successful NOE, cause it usually took only a lone LA7 to break free and spoil the take. So the NOE actually took some planning and practice to get right consistently.  Many times these NOEs would spark fierce battles that lasted for hours, especially if the NOE was a "far behind the lines" base. Now the only realistic way to grab bases during prime time is the horde, the horde brings to the table the reasonable chance of success, based only on #s. People don't like to fail so they wont join a mission that seems to be doomed, and the only measure now for success is #s. How many times do you see a mission posted that inevitably gets cancelled cause the #s in it were low? I bet many times, so the only measure for an open mission is #s. The horde is a natural and predictable consequence of changing the minimum radar alt.

#2- The 12 hour rule. This rule actually makes it safer for those who enjoy taking bases. Since all countries have a segment that enjoy taking bases "which is probably in the majority" and a smaller segment who fight against it, some of whom are country loyal, then the remaining folks who would resist this hording are not only small "in comparison" with regard to #s they are also limited in how they can get to those battles. You see because of the 12 hours rule folks cannot accumulate to resist the hording, The hording moves form country to country because each country has that element in it, in larger #s than those who oppose it. So you get what you have now. "Base taking motivated by #s, with a hand full who resist.

The main problem with base hording IMHO is not the take, it's what happens after.......nothing!

It's like a tornado, it blows in violent, crazy and overwhelming then, poof, gone. There is nothing that motivates the horders to fight any more than is necessary and as the systems stands, they shouldn't. The endgame is the capture which brings on a sense of accomplishment on its own, you see this every time on country channel when a base is captured, all the WTGs and congratulations etc etc. How often do you see the same enthusiasm for those folks who may have lost 50+ rides to try and stop the capture? The defender has little to gain other than some personal satisfaction as a spoiler, but even this gets old when the horde is in "FRENZY".

Just charge perks for switching, most all of the players who will switch to the low # side are good players and have plenty of perks. The others I bet would not be interested in spending perks to join the Hi # country!! :aok



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Offline 5PointOh

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Re: Side Switch time
« Reply #54 on: July 16, 2013, 08:04:19 PM »
But with a perk cost, you are still limiting the players...

Lets say you are a casual player; a couple maybe 5-10hrs a week, and you have 5000 perks total, at your previously stated 500 perks to switch, that only leaves you with 10 switches.  I would think you could honestly blow through that in a 2 week period, and easily in a month.  After you burn through those perks now what, you are back to the same problem.

So right now I think some people have left and others have and a small few may now have dual accounts.  
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Offline MADe

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Re: Side Switch time
« Reply #55 on: July 16, 2013, 08:28:05 PM »
If someone brought this up already sorry, did not read every post.

My guess is that this is a spy issue. Maybe AH is trying to stop spying. This also is trouble. We all know that given half a chance, peeps will cheat.
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Offline kvuo75

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Re: Side Switch time
« Reply #56 on: July 16, 2013, 08:51:14 PM »
ok I switched to bish about an hour ago when it was 85-120-120

now i'm stuck on bish for 12 hrs when its 121-144-106

luckily there's still stuff to shoot at, but i'd probably be back rook because it looks juicy down south.

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Offline 5PointOh

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Re: Side Switch time
« Reply #57 on: July 16, 2013, 09:30:05 PM »
If someone brought this up already sorry, did not read every post.

My guess is that this is a spy issue. Maybe AH is trying to stop spying. This also is trouble. We all know that given half a chance, peeps will cheat.
You can still spy in AH with in game comms, or purchase two accounts...
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