Author Topic: QoS  (Read 684 times)

Offline MADe

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QoS
« on: July 13, 2013, 01:34:59 PM »
71.252.137.154

Skuzzy,
I am trying to give Aces High udp priority thru my modem. If I use the above ip address as destination source, whats the subnet mask number?

configuring for ports 2000-6000.
tos bit value selected, any.

ty

I still feel like my puter is behind the curve. It feels like other players are way ahead of me. They kill me before I have a chance to counter, they counter me before my bullets get there. I have a 60ms ping time.
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Offline Vulcan

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Re: QoS
« Reply #1 on: July 13, 2013, 08:48:52 PM »
Does your router shape or just tag QoS/ToS bits. If it's just tagging this will do nothing for you (unless your ISP honours QoS tags, which is unlikely unless you pay them lots of $$$$$).

Offline MADe

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Re: QoS
« Reply #2 on: July 13, 2013, 09:06:07 PM »
unsure, it appears that I can set the upstream bandwidth size and dedicate it to AH udp packets.
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Offline katanaso

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Re: QoS
« Reply #3 on: July 13, 2013, 09:35:26 PM »
FYI, 60ms is a very reasonable ping time.
mir
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Offline MADe

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Re: QoS
« Reply #4 on: July 13, 2013, 10:16:25 PM »
FYI, 60ms is a very reasonable ping time.

I know, but its not a reflection of packet loss or of packets getting q'ed up for sending.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline MADe

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Re: QoS
« Reply #5 on: July 22, 2013, 09:36:22 AM »


Skuzzy,
Is this correct. I am trying to give UDP packets, for AH, priority thru my modem, upstream?

Also whats the maximum bandwidth that AH will need upstream, in kbps?

ty
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Skuzzy

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Re: QoS
« Reply #6 on: July 22, 2013, 11:16:13 AM »
What problem are you trying to solve?  Changing packet priority is not going to gain you anything in the game.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline MADe

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Re: QoS
« Reply #7 on: July 22, 2013, 12:19:48 PM »
What problem are you trying to solve?  Changing packet priority is not going to gain you anything in the game.

No real issues. Just want to give the game priority on my home network for the game computer. I have a couple hooked up. I'm not a hacker, this is how I learn about stuff. I ask questions and experiment to see results.
My computer runs the game pretty flawlessly, I attribute this to understanding my pc and the basic network functions.

My only issue is what I stated in original post. I do not expect QoS on my end to solve this but I check it out anyways. I tinker, what can I say. I really think its the lag compensation you employ but I cannot change that so I just make sure I got things the best they can be on my end.
I do not expect you to agree with my tinkering, I just hope you will humor me. If you do not wish to publicize the subnet, maybe a PM?
Its a real drag to be shot down and dead before I see it coming. I still do not get how some can use stick stirring, it never works for me. I loose wings with 1 ping of a bullet and cannot seem to break an enemies wings with multiple hits.
ty
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Skuzzy

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Re: QoS
« Reply #8 on: July 22, 2013, 12:47:34 PM »
I am not making any judgements, or accusations.  In order to give an accurate answer, I needed to understand the problem you are trying to correct.

Changing the priority of UDP packets is not going to gain you anything.  The things you describe all deal with inbound packets and not outbound packets.

What you perceive as 'stick stirring' is due to variable packet latencies, more than anything else.  We do not employ "lag compensation".  Your computer is flying all the planes in your view.  The packet updates place the planes in position, your computer flies them to that position.

Now, if the packets come in batches, as opposed to a fix latency between each packet, then you are more likely to see warping or what looks like 'stick stirring' as your computer tries to figure out how to fly the plane to the burst of positional changes it just got.

Packets coming to your computer, are all transmitted with a fixed latency, from the server.  In a perfect world, routers would not mess with our packets.  Unfortunately, there are a number of ISP's who make use of load balancing schemes, and who also oversell their router capabilities.  These ISP's will cause our fixed latencies to become variable.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline MADe

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Re: QoS
« Reply #9 on: July 22, 2013, 02:58:02 PM »
What you perceive as 'stick stirring' is due to variable packet latencies, more than anything else.  We do not employ "lag compensation".  Your computer is flying all the planes in your view.  The packet updates place the planes in position, your computer flies them to that position.

Now, if the packets come in batches, as opposed to a fix latency between each packet, then you are more likely to see warping or what looks like 'stick stirring' as your computer tries to figure out how to fly the plane to the burst of positional changes it just got.

OK TY for the info. Since I have had limited warping happening, then I guess I have a steady packet delivery. Not to say it does not happen, its just rarer these days. Is there any software that I can run while game runs that will monitor the downstream packet delivery? Maybe I can learn something from such software. I will do some googleing as well.
ty
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64