Author Topic: Is it possible to bring AH graphics engine up to par?  (Read 9762 times)

Offline Oldman731

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #165 on: August 12, 2013, 08:57:04 PM »
One of the things Air Warrior got right was the newbie arena.  It gave new players an arena to get acclimated to the game and game play before venturing off to the dog eat dog world of the main arenas without fear of being clubbed like a baby seal.  To keep players from setting up home in the newbie arena, there was a score cap in place.  Once a player reached 10,000 points, they could no longer take up an armed plane and to continue being able to fight, had to move on to the main arenas. 


Agreed.  Probably the score cap was too high, but the system generally worked.

How could it hurt to try it?

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Offline Tilt

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #166 on: August 13, 2013, 04:43:12 PM »
One of the things Air Warrior got right was the newbie arena.  It gave new players an arena to get acclimated to the game and game play before venturing off to the dog eat dog world of the main arenas without fear of being clubbed like a baby seal.  To keep players from setting up home in the newbie arena, there was a score cap in place.  Once a player reached 10,000 points, they could no longer take up an armed plane and to continue being able to fight, had to move on to the main arenas. 

For the average gamer, progression has shown to be sufficient enough of an incentive in MMO related games.  Most will, if the game had appealed to them, move on to the main arenas as that's the logical progression.  You can also set forced incentives, such as only allowing them to fly for a certain period of time in the 'newbie arena' (like how the current 2 week trial is set up) or set a rank or score and once those limits have been reached, the player is then forced to move onto the main arenas.

ack-ack

RR had a score cap? forcing a player to FR? Really? I had moved to FR with AWIII so may be missed this.........

I do remember RR always having the greater population.......

This has something to do with better graphics?
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Offline Arlo

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #167 on: August 13, 2013, 04:47:56 PM »
RR had a score cap? forcing a player to FR? Really? I had moved to FR with AWIII so may be missed this.........

I do remember RR always having the greater population.......

This has something to do with better graphics?

No, it wasn't a 'score cap' in RR forcing to FR. There was a new player arena. A 'kiddie pool.' If I recall correctly.
Reach a certain amount of kills (or something like that) and you were given rubber bullets in the new guy
sandbox, encouraging you to play elsewhere.

Offline Ack-Ack

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #168 on: August 13, 2013, 05:45:56 PM »
RR had a score cap? forcing a player to FR? Really? I had moved to FR with AWIII so may be missed this.........

I do remember RR always having the greater population.......

This has something to do with better graphics?

The newbie arenas (one for RR and another for FR) were seperate from the main RR and FR arenas.  RR's greater population was because it was easier to fly because the lack of blackouts and spins.

ack-ack
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Offline Oldman731

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #169 on: August 13, 2013, 06:53:19 PM »
The newbie arenas (one for RR and another for FR) were seperate from the main RR and FR arenas.  RR's greater population was because it was easier to fly because the lack of blackouts and spins.


It's twoo, it's twoo.

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Offline MrRiplEy[H]

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #170 on: August 14, 2013, 12:04:48 AM »
I like this kiddie pool idea. I've always hated the way how the game perks advanced players so that they get even easyer kills. Sure it's nice for the no lifer who spends 200 hours a month honing his skills - but it creates a huge barrier to the noobs who would actually need all the help they can. That's why I was even suggesting a reverse perk system, meaning that the most advanced players would actually get a limited planeset and would need to take more challenging planes when they reach the high ranks.

A skilled player can kill a noob in Tempest using a C202. At least for me that would be far more rewarding than using the tempest to kill a 1 week noob flopping around in a non-perkie.

It would be cool IMO that seeing an early war bird in MA would incite fear to people as it most likely was a pro flyer (or someone wanting to look like one).
« Last Edit: August 14, 2013, 12:06:50 AM by MrRiplEy[H] »
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Offline guncrasher

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #171 on: August 14, 2013, 01:31:43 AM »
I like this kiddie pool idea. I've always hated the way how the game perks advanced players so that they get even easyer kills. Sure it's nice for the no lifer who spends 200 hours a month honing his skills - but it creates a huge barrier to the noobs who would actually need all the help they can. That's why I was even suggesting a reverse perk system, meaning that the most advanced players would actually get a limited planeset and would need to take more challenging planes when they reach the high ranks.

A skilled player can kill a noob in Tempest using a C202. At least for me that would be far more rewarding than using the tempest to kill a 1 week noob flopping around in a non-perkie.

It would be cool IMO that seeing an early war bird in MA would incite fear to people as it most likely was a pro flyer (or someone wanting to look like one).

anybody can kill anybody in any plane.


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Offline Daddkev

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #172 on: August 14, 2013, 02:20:00 AM »
 :mad: :mad: :mad: :mad: :mad: I cant get my Goon or Storch kill!  :huh :huh :mad: :mad: :headscratch: :headscratch: :bhead :bhead :bhead :bhead :bhead :bhead
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Offline MrRiplEy[H]

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #173 on: August 14, 2013, 03:24:34 AM »
anybody can kill anybody in any plane.


semp

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Offline bozon

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #174 on: August 14, 2013, 07:56:05 AM »
I've always hated the way how the game perks advanced players so that they get even easyer kills. Sure it's nice for the no lifer who spends 200 hours a month honing his skills - but it creates a huge barrier to the noobs who would actually need all the help they can. That's why I was even suggesting a reverse perk system, meaning that the most advanced players would actually get a limited planeset and would need to take more challenging planes when they reach the high ranks.

A skilled player can kill a noob in Tempest using a C202. At least for me that would be far more rewarding than using the tempest to kill a 1 week noob flopping around in a non-perkie.
How many tempests do you see in the MA?
The only perked fighter I meet on regular basis is the Chog, when there is a significant carrier action in the area. There is the occasional 262 that I hate, so every time I see one I up another 262 to kill it, often encouraging squadies to join me in their 262s to gang the guy - fight fire with fire. No 262s are allowed when the ~loose deuce~ are around.

Most vets in this game tend to fly mid war planes. Then, you have the few (not those "few") that stick to P51D and 109K because they are some historical squadron or just luftwinees :p. Then there are very rare few that still fly La7, spit16 even though they are not in a plane dedicated squadron.

It is true that noobs do not fly perked rides at all, but it is almost true for vets as well. The main effect of the perk tag is to drastically reduce the type population in the arena. Example: perk the La7. It will not be available to noobs and if you meet one, it is likely to be a vet - but it will also be a much rarer bird over all. I am sure it will make the life of the noobs in Spit16s and P51D alot easier. Not all noobs are in La7s.
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Offline MrRiplEy[H]

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #175 on: August 14, 2013, 09:27:24 AM »
How many tempests do you see in the MA?
The only perked fighter I meet on regular basis is the Chog, when there is a significant carrier action in the area. There is the occasional 262 that I hate, so every time I see one I up another 262 to kill it, often encouraging squadies to join me in their 262s to gang the guy - fight fire with fire. No 262s are allowed when the ~loose deuce~ are around.

Most vets in this game tend to fly mid war planes. Then, you have the few (not those "few") that stick to P51D and 109K because they are some historical squadron or just luftwinees :p. Then there are very rare few that still fly La7, spit16 even though they are not in a plane dedicated squadron.

It is true that noobs do not fly perked rides at all, but it is almost true for vets as well. The main effect of the perk tag is to drastically reduce the type population in the arena. Example: perk the La7. It will not be available to noobs and if you meet one, it is likely to be a vet - but it will also be a much rarer bird over all. I am sure it will make the life of the noobs in Spit16s and P51D alot easier. Not all noobs are in La7s.


Yeah but isn't it backwards to you that the noobs who actually would need the help of a perk plane do not get to fly them and vets who have 10 000 perk points are too ashamed to use them?
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Offline Arlo

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #176 on: August 14, 2013, 09:41:53 AM »

It's twoo, it's twoo.

- oldman (observing Ack-Ack's segue into the age-old feud between FR and RR)

Alas Korea had only one arena and it was RR. I campaigned for a second Korean arena that was FR.
Unfortunately, Korea RR was changed to FR and all the dedicated Korea arena players got miffed.

Offline Wiley

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #177 on: August 14, 2013, 10:46:10 AM »
The vast majority of the people in the game look for the path of least resistance.  Whether one thinks it's a good idea or a bad idea, I'd feel pretty confident in saying implementing an RR arena would pull the majority of the players into it leaving the FR arena emptier.

Yeah but isn't it backwards to you that the noobs who actually would need the help of a perk plane do not get to fly them and vets who have 10 000 perk points are too ashamed to use them?

While I agree that newbs having less chance to use perk rides is an unfortunate side effect, I don't think the intent of the perks for rides is to give vets an advantage exactly, it's to limit the use of the perk items period, regardless of skill level.  It seems to work reasonably well IMO.  It also gives the newbs a definable thing to work toward, which some seem to need.

Wiley.
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Offline save

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #178 on: August 14, 2013, 05:44:16 PM »
The problem is that some old hands take a 2 weeks free flying tour and get perked birds and can kill anyone, how can you separate those players out ?



Yeah but isn't it backwards to you that the noobs who actually would need the help of a perk plane do not get to fly them and vets who have 10 000 perk points are too ashamed to use them?
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Offline Bear76

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Re: Is it possible to bring AH graphics engine up to par?
« Reply #179 on: August 14, 2013, 06:58:51 PM »
How many tempests do you see in the MA?
The only perked fighter I meet on regular basis is the Chog, when there is a significant carrier action in the area. There is the occasional 262 that I hate, so every time I see one I up another 262 to kill it, often encouraging squadies to join me in their 262s to gang the guy - fight fire with fire. No 262s are allowed when the ~loose deuce~are around,  except when Muppets are in 262's and send us flaming to the earth.   

Most vets in this game tend to fly mid war planes. Then, you have the few (not those "few") that stick to P51D and 109K because they are some historical squadron or just luftwinees :p. Then there are very rare few that still fly La7, spit16 even though they are not in a plane dedicated squadron.

It is true that noobs do not fly perked rides at all, but it is almost true for vets as well. The main effect of the perk tag is to drastically reduce the type population in the arena. Example: perk the La7. It will not be available to noobs and if you meet one, it is likely to be a vet - but it will also be a much rarer bird over all. I am sure it will make the life of the noobs in Spit16s and P51D alot easier. Not all noobs are in La7s.


 :D