Well, everyone has their own ideas. Theres so many different ideas for the CT.
What "I" CAN do is only make the maps designed around what you would like to see in the CT. What I can do is make any size map you "think" would be best suited for CT. "I" can add the roads, rivers, and strats where needed. "I" can make the custom tiles needed for the terrain. The map can be made from real life countries, or "fantasy" or made-up terrains with No historical accuracy but designed JUST to have fun. Your call. After that I can only submit it and Hope it will be acceptable to HTC. BUT many hours go into making a map, and to start one without knowing a direction is just a pure waste of time. So I would like to hear ( and have been taking notes and suggestions already from reading this thread) what would make the CT fun. Once compiled i'll start.
I looked at some ww2 battle maps last night. I have some ideas also. One of these ideas would be to make a fantasy map, in addition to historically accurate ones.
The CT map IMO should be axis vs. allied, but this doesn't mean it's limited to 2 sides.
The MAIN reason the CT isn't working and this most will agree with, is the plane set.
we just don't have any good plane set match-ups to do a "perfect" CT. I've been here since the first day, been threw all the updates and know the planes will arrive in due time to balance out a great CT. But as we speak theres very few "historically " accurate battles we could make.
"I" would like to start with 2 maps heres my ideas for them. I willl dwell on strats another time.
A: a Pacific type map ( doesn't have to be historically accurate as long as we can get japanese planes against allied. Either USA vs Japan or we use australia and Spitties vs japanese.
B: a map where Italy and german planes vs allied steel, I'm thinking a north east africa map. this could be
rook=allied
knights=germans
bishops=italy
only problem is knights bishops shooting each other.
IMO, the map should be deigned around GV's.... I, know, I know this is a flight sym. But it all intertwines.
What it boils down to is FUN, I think i do have what it takes to build these maps, But I am not a historian, so i would need some help enabling what planes 'Should" face each other to balance gameplay.
I can only offer to build these maps designed around YOUR input, and submit them for review.
First off, PICK a size map!!!!!
It seams THAT can't even get past this point .
So lets hear them suggestions!!!!
NUTTZ
A: definately a pacific
Originally posted by Sabre:
Actually NUTTZ, I think it worth looking at. When you say you're building or want to build a map designed around the CT concept, what exactly does that mean to you? Are you talking about a terrain similar to the scenario maps, but with fields and strat targets moved from their historical positions to promote gameplay? Or are you talking about making historical maps that cover less area, again to increase player density? Perhaps you're considering making a two-country map that is not based on real geography, or at least real history. Tell us what a CT terrain would look like to you.
P.S. It doesn't appear that Pyro has decided who(m) the new CT arena administrator(s) are, so perhaps that's why response has been lacking on your generous offer. First things first, eh what?