Author Topic: CT staff  (Read 2393 times)

Offline marcof

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« Reply #15 on: December 05, 2001, 02:13:00 AM »
Oh and also may I suggest that we have 2 x people in this role, as one should be AXIS biast, and one ALLIED biast.

Not that anyone who flys AH is biast in any way you see ..offcourse....  ;)

Should be fun what with the Stuka OTW in version 109
Marcof.  ;)

Offline Ramjet at Command HQ

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« Reply #16 on: December 05, 2001, 05:14:00 AM »
I would like to help here, I have a bag of tricks (software wise) that we could use to help co-ordinate stuff in the future.

I am British Maltese, have some material for Malta type scenarios and connections, I can contribute some info eg. Airfield Layouts in Malta etc for those terrain artists  :cool:

I have some CM experience from Warbirds but am not interested in doing the ONLINE setup stuff but I am interested in getting combatants into their fighting machines.

Ramjet
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OC Command HQ

Offline Ripsnort

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« Reply #17 on: December 05, 2001, 07:44:00 AM »
Heya Ramjet!  You'd be perfect for the Events CM team, why not apply yourself there?  I believe the CT arena is not as much events oriented as it would be a 24/7 arena similiar to the main.

Anyway, I think your CM expertise would be highly regarded and welcome with a permanent position on the CM team.

<S>

Offline LUPO

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« Reply #18 on: December 05, 2001, 06:27:00 PM »
Glad to see this topic, Pyro!
I'm sure something good will come out.
I'll try to put some contribution too.

A big <S>!

Offline NUTTZ

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« Reply #19 on: December 06, 2001, 12:09:00 AM »
I'll take it from the lack, or should i say the No emails i got, that I shouldn't even attempt to make a CT map.

NUTTZ

Offline Sabre

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« Reply #20 on: December 06, 2001, 07:36:00 AM »
Actually NUTTZ, I think it worth looking at.  When you say you're building or want to build a map designed around the CT concept, what exactly does that mean to you?  Are you talking about a terrain similar to the scenario maps, but with fields and strat targets moved from their historical positions to promote gameplay?  Or are you talking about making historical maps that cover less area, again to increase player density?  Perhaps you're considering making a two-country map that is not based on real geography, or at least real history.  Tell us what a CT terrain would look like to you.

P.S.  It doesn't appear that Pyro has decided who(m) the new CT arena administrator(s) are, so perhaps that's why response has been lacking on your generous offer.  First things first, eh what?
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline K West

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« Reply #21 on: December 06, 2001, 09:44:00 AM »
Nuttz I'm only getting back into this forumn this am and didn't see your post till now.

 My thoughts on the CT and it's next setup pretty much echo what Funkedup has already suggested. The original CT plan with the changing or adding of planes on a weekly basis I found nice but lacking the "war" by way of base capture. I like fighters and I enjoy targets whether they are ground vehicles, bombers or other fighters. I also like the feeling of having participated in mission or a goal and I'm not always simply looking for a dogfight. As long as there is a human in the machine opposing me I like trying to best'em.   :) Points don't mean squat to me but having had a white knuckle session defending territory or trying to take it, with others, is real nice. We finally had historically opposing aircraft to use and now if the other ingredient, the "war" can be added in, then things should start cooking in the CT soon.

 But I also think that whatever happens next with the CT should start off with baby steps. Nothing too dramatic or drastic. That would leave room for improvement and changes versus driving people away or offering something so different and alien from what they were having fun with already that it turns them off cold.  Ten it'll be a squeak to attract them back with changes to try it again.

 I personally like the historical maps and I'm completely blank as to what kind of alternate arena map would work. What you and DoK had going last spring looked very promising imo. The arena candy, trains, trucks etc etc are a must now  :) Folks want strat to support or kill. All part of that immersion thingy.
 
 Ultimately a lot of what the CT can or cannot be lays with HTC in that the code needs to allow complex changes in radar settings or enable different plane sets based on when an airfield/port or groud base changes hands. For starters anyway  :)

 Westy

[ 12-06-2001: Message edited by: O'Westy ]

Offline NUTTZ

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« Reply #22 on: December 06, 2001, 12:30:00 PM »
Well, everyone has their own ideas. Theres so many different ideas for the CT.
What "I" CAN do is only make the maps designed around what you would like to see in the CT. What I can do is make any size map you "think" would be best suited for CT. "I" can add the roads, rivers, and strats where needed. "I" can make the custom tiles needed for the terrain. The map can be made from real life countries, or "fantasy" or made-up terrains with No historical accuracy but designed JUST to have fun. Your call. After that I can only submit it and Hope it will be acceptable to HTC. BUT many hours go into making a map, and to start one without knowing a direction is just a pure waste of time. So I would like to hear ( and have been taking notes and suggestions already from reading this thread) what would make the CT fun. Once compiled i'll start.

I looked at some ww2 battle maps last night. I have some ideas also. One of these ideas would be to make a fantasy map, in addition to historically accurate ones.
The CT map IMO should be axis vs. allied, but this doesn't mean it's limited to 2 sides.

 The MAIN reason the CT isn't working and this most will agree with, is the plane set.
we just don't have any good plane set match-ups to do a "perfect" CT. I've been here since the first day, been threw all the updates and know the planes will arrive in due time to balance out a great CT. But as we speak theres very few "historically " accurate battles we could make.

"I" would like to start with 2 maps heres my ideas for them. I willl dwell on strats another time.

A: a Pacific type map ( doesn't have to be historically accurate as long as we can get japanese planes against allied. Either USA vs Japan or we use australia and Spitties vs japanese.

B: a map where Italy and german planes vs allied steel, I'm thinking a north east africa map. this could be
rook=allied
knights=germans
bishops=italy
only problem is knights bishops shooting each other.


IMO, the map should be deigned around GV's.... I, know, I know this is a flight sym. But it all intertwines.

What it boils down to is FUN, I think i do have what it takes to build these maps, But I am not a historian, so i would need some help enabling what planes 'Should" face each other to balance gameplay.

I can only offer to build these maps designed around YOUR input, and submit them for review.

First off, PICK a size map!!!!!
It seams THAT can't even get past this point .

So lets hear them suggestions!!!!

NUTTZ

A: definately a pacific
Quote
Originally posted by Sabre:
Actually NUTTZ, I think it worth looking at.  When you say you're building or want to build a map designed around the CT concept, what exactly does that mean to you?  Are you talking about a terrain similar to the scenario maps, but with fields and strat targets moved from their historical positions to promote gameplay?  Or are you talking about making historical maps that cover less area, again to increase player density?  Perhaps you're considering making a two-country map that is not based on real geography, or at least real history.  Tell us what a CT terrain would look like to you.

P.S.  It doesn't appear that Pyro has decided who(m) the new CT arena administrator(s) are, so perhaps that's why response has been lacking on your generous offer.  First things first, eh what?

Offline NUTTZ

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« Reply #23 on: December 06, 2001, 12:33:00 PM »
Westy, I agree on the baby steps.


NUTTZ
( more to come )

Offline LePaul

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« Reply #24 on: December 06, 2001, 02:56:00 PM »
Question

Is the Comabt theater going to become solely a Historical Arena or a step up from the Main Arena where realism is chocked up several notches?

We've got some nice discussions on radar, icons and now maps.  And while these are good suggestions, I think many are missing the point.

Before you get hot n horney about Pacific, Europe and other scenarios, remember that the planeset limitations and huge map we have now *aren't working*.  People aren't going into that arena.

Why?  No ones in there.  Why?  The map is HUGE?  Why else?  Only selected airplanes are available.  And the list goes on.

Perhaps someone with Nuttz's talent can make a fantasy map that isnt available in the Main Arena...and offer players things in the CT they can't have in the Main arena.  Namely, radar bars gone, limited icons, weather effects and much much more.

I'm just kinda seeing the same rant over and over, since the CT came out.

I think the key is throwing in a bit more realism for the hardcore pilots of Aces High.  If the CT isn't destined to be this kind of arena, some consideration should be made for it.

Yea, Historical Arenas do sound fun...sometimes.  But from my point of view, I'd abandon the Main Arena in a heart beat if all the planes were available in the CT with more realism tossed in.  

Hey, why not try it for a few nights?  Throw Uterus on for a map, toy with the weather/icon/dar settings and see if a smaller map and more realism really draws more folks in.  Let's test some theories and see what the numbers say.

Shall we dance?   :D

Offline NUTTZ

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« Reply #25 on: December 06, 2001, 04:50:00 PM »
Lepaul, IMO it's called CT, not HA, therefore I believe it's all in the interpretation ( spells worse than HiTech)

But, the maps can change, we can have bits and parts of both, and it could be changed with each map. What NEEDS to be done is a starting point. I like westy's point, baby steps.
Lets start with a small map, start playing with Icon ranges, types and planeset. then tweek it by taking suggestions on what is liked or disliked.
 I can set up a small H2H map and anyone can join and email me or post in here suggestions and changes. I'll make the changes and set up the H2h again and see if it's Really what is wanted, rinse and repeat UNTIL we can get what we want.

I'd love to see a Allied tank. This would really help an Allied vs axis terrain.

A Japanese buff.... val, kate , betty anything that could drop a torp or bombs.

NUTTZ

 
Quote
Originally posted by LePaul:
Question

Is the Comabt theater going to become solely a Historical Arena or a step up from the Main Arena where realism is chocked up several notches?

We've got some nice discussions on radar, icons and now maps.  And while these are good suggestions, I think many are missing the point.

Before you get hot n horney about Pacific, Europe and other scenarios, remember that the planeset limitations and huge map we have now *aren't working*.  People aren't going into that arena.

Why?  No ones in there.  Why?  The map is HUGE?  Why else?  Only selected airplanes are available.  And the list goes on.

Perhaps someone with Nuttz's talent can make a fantasy map that isnt available in the Main Arena...and offer players things in the CT they can't have in the Main arena.  Namely, radar bars gone, limited icons, weather effects and much much more.

I'm just kinda seeing the same rant over and over, since the CT came out.

I think the key is throwing in a bit more realism for the hardcore pilots of Aces High.  If the CT isn't destined to be this kind of arena, some consideration should be made for it.

Yea, Historical Arenas do sound fun...sometimes.  But from my point of view, I'd abandon the Main Arena in a heart beat if all the planes were available in the CT with more realism tossed in.  

Hey, why not try it for a few nights?  Throw Uterus on for a map, toy with the weather/icon/dar settings and see if a smaller map and more realism really draws more folks in.  Let's test some theories and see what the numbers say.

Shall we dance?    :D

Offline NUTTZ

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« Reply #26 on: December 06, 2001, 05:00:00 PM »
One thing i noticed last night while flying Wild Wednesday. The area doesn't pick up your Squad logo unless invited. I was still in the squad from the last senerio. This maybe  a clue to adding a squad logo of an american flag, this would distinquise axis and allied tanks apart. But i don't know what problems this would cause, if people wanted to change sides or who would invite the people into squad so the flag would show.

I really want to get the axis vs allied ground warfare into the map.

Patton vs Rommel, land grab, Africa with captureing depots and fields,  with air cover is tempting. Places to hide, places to flank, something that takes teamwork and thought. After all these years I love the senerios best off all but can't make a 4 week commitment. This is just what I think I personally would like to see.

Definately enemy icons OFF!.

Freindly really really short.

64 x64 mile map for starters.

NUTTZ

Offline LePaul

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« Reply #27 on: December 06, 2001, 09:07:00 PM »
I agree with ya, Nuttz, small steps.

Let's get a smaller map in there, and see how many players that draws.  Toy with the other settings and collect input from there.

Matter of fact, I'm heading there now...just home from working all eve at UPS and looking forward to a little fun!

Offline LePaul

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« Reply #28 on: December 06, 2001, 09:16:00 PM »
Oopps, room closed.  Well, maybe next time

Offline hblair

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« Reply #29 on: December 07, 2001, 09:09:00 AM »
We had 8 people flying in H2H last night with icons off. It was a blast. I could tell the planes apart easily before they were in firing range and I was in 800X600. The zeke's and georges meatball gave them away every time. I personally like NUTTZ's ideas. 64X64 map might be just what the doc ordered for icons off. Maybe a lil larger, but guys, icons off is doable. I would have the guy in my sights, he'd dive to the deck, I'd lose him, then he'd be on my 6 a few secs later. It was fun.  :)