Author Topic: Aircraft System failures  (Read 1306 times)

Offline aztec

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Re: Aircraft System failures
« Reply #15 on: August 31, 2013, 07:11:28 AM »
Like a fighter-bomber trashing your tank in the middle of a tank fight, and knowing their is basically nothing you can do about it ...  (Sorry; I couldn't resist).   :)

MH

Like a flak or wirble trashing your plane in the middle of a plane fight and knowing their is basically nothing you can do about it...(not sorry, been waiting for just such an opportunity).  :)

Offline kvuo75

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Re: Aircraft System failures
« Reply #16 on: August 31, 2013, 08:40:37 AM »
:airplane: Next time you fly in here, watch your oil temp and cylinder head temps when doing low speed, full power, vertical maneuvers in a combat situation. I think you will see a difference and I have had to break off a fight, just to get the aircraft moving again to cool down engine. I would like to see a "coolant" hit added to the game, with the associated decay in engine performance, but guess that is asking to much. Seems as though all I get are engine hits and oil all over the windshield! LOL

the reason you saw oil temp go up is wep use..  the engine wont fail, wep just runs out.

we have coolant leaks already, they are radiator hits.
kvuo75

Kill the manned ack.

Offline TDeacon

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Re: Aircraft System failures
« Reply #17 on: August 31, 2013, 10:31:19 AM »
Like a flak or wirble trashing your plane in the middle of a plane fight and knowing their is basically nothing you can do about it...(not sorry, been waiting for just such an opportunity).  :)

Ha Ha, but your statement is sophistry.  I have *never* been hit by a Wirble without realizing that (by flying low over a VBase or GV fight) that I was putting myself in harms way.  It is completely avoidable (AC approach GVs, not the other way around; just considering the speed differential, GVs are practically stationary), and the whines about wirbles are analogous to those in connection with HOs (which are also completely avoidable).  In contrast, attack AC are completely unavoidable by GVs (AC approach GVs, not the other way around).  It doesn't take much imagination to realize this, and I know my fellow Forum posters aren't stupid (just devious and insincere sometimes).  

MH

Offline Arlo

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Re: Aircraft System failures
« Reply #18 on: August 31, 2013, 10:36:31 AM »
Such "features" do not add to realism nor to gameplay. They simply punish players for playing the game. Hitech has said he won't punish players that way.

The point is to pit you and your plane against the enemy and theirs. It's not to pit your random failures against theirs. More skill, less dice-rolling, please. Thanks.

Direct and to the point (as redundant as that sounds). Logical.

This isn't X-Plane 10 Global.

Offline No9Squadron

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Re: Aircraft System failures
« Reply #19 on: August 31, 2013, 11:25:29 AM »
I take hytek's point and having worked on a game mod, I completely agree, it is bad for business mainly and bad for beginners of the game.

Having said this I would introduce more random play in other ways.

Weather should affect ground attack, ground attack should be difficult depending on weather. Sometimes the Tigers will dominate, sometimes the Typhs will dominate, free-roaming as it is now causes a certain inevitability to planning missions. Plans should be affected by random events somewhat, affecting the team, but not individual planes or players perhaps. Not sure how you could do this though, but it would be great to see people having to respond to short-term random changes in the balance of the game.

It does seem unrealistic knowing that you can guarantee a 29 will reach alt and all 3 drones will not have engine trouble. In 1945 the 29 was still having teething problems and the way it is used in the game is not how it was used in 1945 always.








Offline Saxman

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Re: Aircraft System failures
« Reply #20 on: August 31, 2013, 02:27:08 PM »
I WOULD like to see more weather and environmental effects in the game. Have the clouds better impact visibility (IE, hide icons for aircraft that are in the clouds) more variety in the wind layers and speeds, (ESPECIALLY have variable wind speed with gusts above the "steady" wind speed) up and down drafts, thermals, slipstream and prop wash effects, etc. Something to make the environment feel more "alive" than it is right now.

As for the B-29s, keep in mind that the B-29 IRL was primarily utilizing low-altitude attacks against Japan for tactical reasons, not because of any teething issues. The 29 formations could get to high altitude just fine (in fact as I recall, the engine problems were mostly when the aircraft was on the ground and not getting proper airflow into the cowl). The real problem was they couldn't HIT anything from high altitude because of the jet stream over Japan.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.