To prevent further confusion, here is how proxy and normal kills do work now.
-Proxy Kills are awarded to you if you are within 6000 ft of a killed enemy (bail, auger, whatever) and no other player still in sortie can claim any hits on him. (If player A sets player B ablaze, but dies himself before player B, another player C in proxy range will get the kill)
- Proxy kills do count fully for score purposes if applicable (they just give only a single Kill Point, as no damage was inflicted by the player getting credit for the proxy kill)
- If several players have hits on an enemy, the one who did the most damage will get the kill (which can be 'hidden' damage, the one finally removing the wing of a plane isn't necessarily the one with most total damage inflicted)
- Once damage to a plane has reached a critical level or state (fire, wing or tail removed and so on), no more hits are registered for kill credit purposes (to prevent killstealing)