Author Topic: Battleship  (Read 2110 times)

Offline mbailey

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Re: Battleship
« Reply #30 on: September 04, 2013, 08:35:35 PM »
Mbailey
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Offline Arlo

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Re: Battleship
« Reply #31 on: September 04, 2013, 08:36:19 PM »
Of the two, I'd go for the Iowas. As I recall, Japan largely avoided committing the Yamatos to "save" them for the large-scale battleship engagement that never happened, so aside from their size they were really rather insignificant to the war.

Scenarios, however, always have an element of 'what-if' (obviously, for without such they would just be re-enactments).

As such, the addition of the Yamato gives the Battle of the Philippine Sea (Battle of Leyte Gulf, Battle Off Samar,
Operation Ten-Go) not only a historical legitimate target but options for the IJN side to use it differently.

Offline Arlo

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Re: Battleship
« Reply #32 on: September 04, 2013, 08:37:18 PM »
But they are fun!

Also, I'd kinda like to see AH diverge from all American ships.

I'd almost prefer a KG5 class BB to an Iowa for that reason.  Still, Iowa or Yamato.

Iowa .... and Yamato.  :D

(And Shōkaku)
« Last Edit: September 04, 2013, 08:41:57 PM by Arlo »

Offline Karnak

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Re: Battleship
« Reply #33 on: September 04, 2013, 08:42:56 PM »
Scenarios, however, always have an element of 'what-if' (obviously, for without such they would just be re-enactments).

As such, the addition of the Yamato gives the Battle of the Philippine Sea (Battle of Leyte Gulf, Battle Off Samar,
Operation Ten-Go) not only a historical legitimate target but options for the IJN side to use it differently.
Yamato could have been used during Guadalcanal.  Imagine if Yamato had sailed with Kirishima and was there at the second battle of Guadalcanal to face the South Dakota and the Washington.  While the Japanese may still have lost, I'd not be at all surprised if South Dakota would have been sunk as well.
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Offline Arlo

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Re: Battleship
« Reply #34 on: September 04, 2013, 08:48:35 PM »
Yamato could have been used during Guadalcanal.  Imagine if Yamato had sailed with Kirishima and was there at the second battle of Guadalcanal to face the South Dakota and the Washington.  While the Japanese may still have lost, I'd not be at all surprised if South Dakota would have been sunk as well.

The appeal of a complete Pacific war campaign with each side having players responsible for
planning at the strategic level (including R&D, logistics and industry) has always been there
for me. I'm an old 'Axis and Allies' player (and I even think the original mechanics of that
board game can serve as somewhat of a template for such an idea). In such a campaign
both the Axis and Allies may determine not only how they want to deploy and engage, they
can determine where they want to spend their resources and how much. New toys modeled
for land, air and sea in AHII give more flexibility.  :)

Offline Karnak

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Re: Battleship
« Reply #35 on: September 04, 2013, 08:51:26 PM »
Microprose's Task Force 1942 was, in my opinion, an under rated game.  When I used the Yamato and the Nagato class BB Mutsu instead of holding them forever in reserve the Americans had a much rougher time of it.  While it is just a game, I did sink several American BBs because I had BBs as well instead of just glorified BCs.
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Offline Saxman

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Re: Battleship
« Reply #36 on: September 04, 2013, 09:51:00 PM »
Yamato could have been used during Guadalcanal.  Imagine if Yamato had sailed with Kirishima and was there at the second battle of Guadalcanal to face the South Dakota and the Washington.  While the Japanese may still have lost, I'd not be at all surprised if South Dakota would have been sunk as well.

Although wasn't South Dakota primarily lit up by her own side's radar...?

I'd almost prefer a KG5 class BB to an Iowa for that reason.  Still, Iowa or Yamato.

TBH, I'd say to go for Iowa AND Yamato. And North Dakota. And Nagato. And KG5. And Yorktown. And Saratoga. And Casablanca. And Shokaku. And Hiryu. And Ark Royal. And Illustrious.

Even if having multiple classes of the same ship types isn't much use in the Mains, there's a LOT you could do by having a bigger variety of TG compositions.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Arlo

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Re: Battleship
« Reply #37 on: September 05, 2013, 12:19:15 AM »
TBH, I'd say to go for Iowa AND Yamato. And North Dakota. And Nagato. And KG5. And Yorktown. And Saratoga. And Casablanca. And Shokaku. And Hiryu. And Ark Royal. And Illustrious.

Wish overload is never a good thing.

Three's a good start.

I'd still pare it down to Iowa class, Yamato class and Shokaku class. Those three would transform water events in AHII dramatically.

Offline guncrasher

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Re: Battleship
« Reply #38 on: September 05, 2013, 12:34:38 AM »
the yamato would be a great addition to aces high.  specially to finally kill those damn rooks.



http://www.youtube.com/watch?v=ixDaGu35q54&list=FLOqMBU9i7snSPI9L0np35HQ&index=36


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Offline Sabre

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Re: Battleship
« Reply #39 on: September 05, 2013, 11:24:54 AM »
the yamato would be a great addition to aces high.  specially to finally kill those damn rooks.

http://www.youtube.com/watch?v=ixDaGu35q54&list=FLOqMBU9i7snSPI9L0np35HQ&index=36

semp

LOL, loved that series.  I've got the live-action movie on DVD (subtitles; they didn't have an English-dubbed version), and it's actually pretty good.  Considering they only spent a couple million dollars making it, they did real well.

Seriously though, one of the Brit battlewagons would also be cool, like the KG-V class, though they may be a bit lacking in AAA compared to the newer USN ships.  Incidentally, the Royal Navy fleet carriers were some of the toughest afloat, as they had actual armored decks, so I'd love to see one of those added sometime...as long as were making wishes.
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Offline Arlo

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Re: Battleship
« Reply #40 on: September 05, 2013, 05:58:26 PM »
Wish overload is never a good thing.

Three's a good start.

I'd still pare it down to Iowa class, Yamato class and Shokaku class. Those three would transform water events in AHII dramatically.

Thinking back on the earlier thread when we were talking about revising task force compositions to CV TFs, BB TFs and Invasion TFs, along with this it would seem modeling an Iowa and a Yamato as well as a Shokaku IJN CV and an LST (capable of launching invasion craft beached or at sea) .... and an escort carrier (Casablanca) may facilitate adding depth to the sea war in AHII. That's 5 ship models. The most complex probably being the LST. The escort carrier being a smaller non-spawnable version of the CV. The BBs being harder hitting and tougher than the cruisers by perhaps a factor of 4 or more.

If the game goes from one basic type of TF to 5 representations of TFs (Essex TF, Shokaku TF, Iowa TF, Yamato TF and LST TF) and ports cannot be re-coded to deploy more than one TF at a time then MA maps will have to have a minimum of 5 ports per side (if all types of task forces are to be allowed and just one LST TF is mapped per side). These ports may have to be located in hard to capture spots (rear areas with plenty of supporting bases near). The maps may require more water to traverse. Capturing another side's LST TF or Yamato/Iowa port/TF could be a significant boon. Port fights may take on more significance.

Scouting for enemy fleets would also take on more significance. All aircraft in AHII should be able to take on the role of reconnaissance. Sighting an enemy fleet and reporting it would be less cumbersome if a keystroke could result in a team message: "Enemy task force sighted." with the reporting players location being blipped on the clipboard map. Perhaps a fading dot (10-15 seconds or so). It would even be more helpful if the message described which type of TF: "Iowa Task force sighted headed NE."

Player controlled destroyers have been mentioned in more than one thread. I've seen them mentioned as both port defenders and fleet spawns. I, personally, think their number should be limited, somehow. USN destroyer squadrons of WWII numbered 8 or 9 ships. A limit of 10 isn't unreasonable. So a port could then spawn 10 destroyers. Task forces should probably not spawn any since that kind of makes the port ability to spawn them useless. The destroyers won't really be a threat to BBs (unless torps are modeled for them) but they would be a threat to the LST. What about re-spawning? If there's a limit to how many destroyers can be spawned at any given moment, when one is sunk and another is spawned then the port may as well have an infinite supply. Should a down-time be imposed?

As fun as all this sounds, the more factors discussed - the more I wince on the coding that may be involved (from the ship modeling to the recon coding to the spawn limit coding). I find it intriguing if the coding doesn't make for a huge headache to implement .... if the majority of players even care.
« Last Edit: September 05, 2013, 06:06:28 PM by Arlo »