Author Topic: Now this is damage modeling!  (Read 363 times)

Offline GScholz

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Now this is damage modeling!
« on: September 17, 2013, 08:53:31 AM »
http://www.youtube.com/watch?v=bmQbUJiEax8


I'm looking forward to Bugbear's next installment in the racing game genre.  :aok
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Offline Bizman

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Re: Now this is damage modeling!
« Reply #1 on: September 17, 2013, 09:30:18 AM »
Funny that the loose wheels looked totally intact after the grinders!

Offline Wiley

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Re: Now this is damage modeling!
« Reply #2 on: September 17, 2013, 12:47:55 PM »
Awesome.  Someday I want to play a flight sim like AH that has that kind of DM fidelity, with the changes in shape affecting flight.

Not entirely sure we'll have the processing power/network speed in my lifetime sadly.

Wiley.
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Offline MrRiplEy[H]

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Re: Now this is damage modeling!
« Reply #3 on: September 17, 2013, 12:54:23 PM »
Funny that the loose wheels looked totally intact after the grinders!

They're the no puncture type :D
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline GScholz

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Re: Now this is damage modeling!
« Reply #4 on: September 17, 2013, 01:11:16 PM »
Perhaps because the gap between the rollers was larger then the size of the wheels.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline zack1234

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Re: Now this is damage modeling!
« Reply #5 on: September 17, 2013, 01:28:41 PM »
Are you a beta tester?

The graphics are based on what data?

What are the graphics engines?

Its too commercial!

Mafia 1 has better car models than this and uses less frame rates!


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