Author Topic: Special mission type: FOB Deployment  (Read 1314 times)

Offline fbEagle

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Re: Special mission type: FOB Deployment
« Reply #15 on: September 16, 2013, 02:51:39 PM »
+1!

Under one condition, You would also have to drop a set of troops or two in adition to the "FOB supplies" to set the field up
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Offline danny76

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Re: Special mission type: FOB Deployment
« Reply #16 on: September 18, 2013, 05:35:43 PM »
Noperather than just make vague comments - can you explain your thoughts? If its a tactical drop it could be done covertly similar to dropping paratroopers. How would it be simir to a spotted CV?

When has dropping troops been done covertly with a big glowing red "P" over their nappers and spawn camping being a prerequisite of anyone who plays WOT. How was I vague? My statement was completely unambiguous. Similar to a spotted CV in as much as all those guys scuttling around with glaring icons means everyone will know what to hit, then you won't have time to set up your Hesco's  :old:
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Offline guncrasher

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Re: Special mission type: FOB Deployment
« Reply #17 on: September 19, 2013, 01:12:44 PM »
I would love to have this option for one reason only, to hear the whine of so many people once they figure out there's trees in the runway.

and I'll let somebody else explain why.


semp
you dont want me to ho, dont point your plane at me.

Offline BuckShot

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Re: Special mission type: FOB Deployment
« Reply #18 on: September 19, 2013, 07:38:01 PM »
+1

Idea: If implemented, FOBs should not be able to be taken, only destroyed.
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Offline Sabre

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Re: Special mission type: FOB Deployment
« Reply #19 on: September 20, 2013, 01:17:07 PM »
Buckshot: Absolutely agree, and was my intent when I suggested the idea.

Semp: Definitely a possibility, so you'd have to be careful where you dropped the supplies.  In fact, I'd suggest the goons would have to land and taxi to the center of where the FOB would deploy. Even then, there's certainly the possibility that you may end up with a clump of trees or a hedgerow in the middle of your runway.  Not necessarily a problem, as you could always land nearby and then taxi onto the marston mat before exiting your A/C (to avoid a "ditch").  I'd also suggest that the arena code would need to have some parameters defined on the terrain conditions necessary to successfully deploy your FOB, such as the relative flatness required.
Sabre
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Offline Arlo

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Re: Special mission type: FOB Deployment
« Reply #20 on: September 21, 2013, 06:50:18 AM »
That's getting a bit complicated now, Sabre.  :confused:

Offline Sabre

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Re: Special mission type: FOB Deployment
« Reply #21 on: September 23, 2013, 08:12:48 AM »
That's getting a bit complicated now, Sabre.  :confused:

Perhaps, Arlo.  Just trying to consider all the angles.  By making people land and taxi to where you want the FOB built, versus just dropping supplies by parachute, you at least insure that the terrain at that spot is not totally unsuitable.  On the other hand, this mod could be coded such that it checks the basic terrain parameters for the spot you pick for your FOB.  If the spot is too far outside the allowable parameters, the code could simply block the attempt to unload the FOB cargo.  This would require players to at least consider the suitability of a particular location before setting down there, but still have a back-up check by the code before deploying (and wasting the trip).  If the code says "no", the player simply lifts off and looks for another spot nearby that appears better suited.  This of course makes the code a little more complex, but not the gameplay.
Sabre
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Offline RngFndr

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Re: Special mission type: FOB Deployment
« Reply #22 on: September 23, 2013, 08:19:55 AM »
+1 for Broadway and Piccadilly...