Author Topic: Another Possible Bomb and Bailer Solution  (Read 2328 times)

Offline Kingpin

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Re: Another Possible Bomb and Bailer Solution
« Reply #45 on: October 07, 2013, 12:52:20 PM »
Well, son of a .......  :bhead

Forget everything I just said ....I flamed two of you Tom Cruises just this week with just one set of tail guns.

Ya'll just wait till I get another plane!  :x


Not bad for bombers that are indefensible.   ;)

<S>
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Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline FLOOB

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Re: Another Possible Bomb and Bailer Solution
« Reply #46 on: October 07, 2013, 03:10:20 PM »

As far as Floob's idea of having to ride the chute down, I agree that might cut down on bomb-and-bailing, but it is a solution that I think has a bigger negative impact on the game for legitimate bail outs, especially to anyone who fights at higher alts (like in FSO).
Nobody says you've got to deploy your chute at high alt. And it's a solution that doesn't introduce more supernatural magic into the game, ie. bombs magically disappearing when the pilot bails.

Don't forget a bomb and bailer is often bailing out over enemy ack. He's using the .ef to save his bacon from the ack.
« Last Edit: October 07, 2013, 03:16:32 PM by FLOOB »
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Offline Kingpin

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Re: Another Possible Bomb and Bailer Solution
« Reply #47 on: October 08, 2013, 01:12:34 PM »
Nobody says you've got to deploy your chute at high alt. And it's a solution that doesn't introduce more supernatural magic into the game, ie. bombs magically disappearing when the pilot bails.

Don't forget a bomb and bailer is often bailing out over enemy ack. He's using the .ef to save his bacon from the ack.

Good point about deploying the chute.  I think Warbirds worked that way too, but there were still plenty of low alt bomb and bailers.  Most of them I see in AH are below 10K, and yes, they often are in ack (which is why I was suggesting critical damage as the bail criteria, as opposed to just any damage or a ping). 

I agree your solution may be simpler, but I think I'd rather see the ability to bail without critical damage removed, as this "exploit" is what allows bomb-n-bailers, and those trying to bail to avoid combat, to do it.

Thanks for the feedback.
<S>
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.