This is the default path right now, however the spaces in the path name are not readable by the program.
I didn't want to create the output in the ahiiterr by purpose - because you need to run import of the water in any case
and you need to close the TE before the gndtype.bmp and mapname.elv is written to make sure it does not interfere.
Also the case of spaces it is just something stupid, it is trivial to fix it... just need to rewrite the config.ini parsing code a little bit
I particularly like what you've done with the ground types.
Besides the beaches and deep water, you can alter the ground covering mapping using groundmapping.csv (see config.ini for details)
Yes, the ground clutter showing along the shore in the TE is distracting but it won't show in the final terrain in-game.
Ok than I'll recheck it to see what effect it has in real game to make sure.
To me, seeing deep ocean anywhere on land is the sign of an unfinished terrain. This is particularly important along the rivers.
Note, you can change a color of lakes and rivers - so your rivers would look more natural. In any case I wanted to add
some water depth reduction but hadn't time to implement it yet.
Thanks for inputs!