Author Topic: LST's  (Read 1825 times)

Offline WWhiskey

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Re: LST's
« Reply #15 on: October 22, 2013, 03:08:46 PM »
I like it!
On another note. The M-4 75 could be equipped for swimming ,,, I don't know the weight restrictions of the lst  but I bet someone could look it up, then any number of combinations could be loaded, 4 jeeps with troops would be cool for a quick take, 2 m-4 75s with all HE could make short work of a town!!!   So one and so forth.  Sounds very kool
Edit
After looking it up. The load it could carry was a rather large one ,, lots of tanks and equipment, and as many as 200 troops
« Last Edit: October 22, 2013, 03:25:23 PM by WWhiskey »
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Offline Rob52240

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Re: LST's
« Reply #16 on: October 22, 2013, 03:53:31 PM »
I like it!
On another note. The M-4 75 could be equipped for swimming ,,, I don't know the weight restrictions of the lst  but I bet someone could look it up, then any number of combinations could be loaded, 4 jeeps with troops would be cool for a quick take, 2 m-4 75s with all HE could make short work of a town!!!   So one and so forth.  Sounds very kool
Edit
After looking it up. The load it could carry was a rather large one ,, lots of tanks and equipment, and as many as 200 troops

Those swim tanks didn't fare well against the currents.  I don't know the exact number but I believe many never made it to the beach and this was not due to enemy fire.
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Offline earl1937

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Re: LST's
« Reply #17 on: October 23, 2013, 11:12:47 AM »
I like it!
On another note. The M-4 75 could be equipped for swimming ,,, I don't know the weight restrictions of the lst  but I bet someone could look it up, then any number of combinations could be loaded, 4 jeeps with troops would be cool for a quick take, 2 m-4 75s with all HE could make short work of a town!!!   So one and so forth.  Sounds very kool
Edit
After looking it up. The load it could carry was a rather large one ,, lots of tanks and equipment, and as many as 200 troops
:airplane: I would think that in the interest of the "game", that the LST be restricted to 2 of each vehicle and the number of troops only be the total that a vehicle could carry, such as two M3, each with 10 troops, would equal 20 troops. Of course, I think the "Duck" should be added and it could also carry 10 troops, equipped with a pair of .50 cals for defense and the ability to be launched not only from the LST, but from the carrier as well. I just think that we are missing an important part of American military history in the Pacific area of conflict and I had rather see Aces High spend their time improving that area of conflict, rather than add more aircraft, which may or may not be used much.
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Offline Tinkles

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Re: LST's
« Reply #18 on: October 23, 2013, 11:55:35 AM »
:airplane: I would think that in the interest of the "game", that the LST be restricted to 2 of each vehicle and the number of troops only be the total that a vehicle could carry, such as two M3, each with 10 troops, would equal 20 troops. Of course, I think the "Duck" should be added and it could also carry 10 troops, equipped with a pair of .50 cals for defense and the ability to be launched not only from the LST, but from the carrier as well. I just think that we are missing an important part of American military history in the Pacific area of conflict and I had rather see Aces High spend their time improving that area of conflict, rather than add more aircraft, which may or may not be used much.

Since it would be limited to 2 of each vehicle. When the LST reaches land, then a mission type thing shows up. Where everyone can join and launch together or if you chose the m3 with troops and drove out to town it will show as someone in the roster (like that of a mission) taking the m3 ( so 1/2 ).  Then if someone takes the other m3 and waits for the rest to launch at once, or launches separately it will show m3s being 2/2.

Just a thought.
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Offline earl1937

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Re: LST's
« Reply #19 on: October 24, 2013, 05:41:27 AM »
Since it would be limited to 2 of each vehicle. When the LST reaches land, then a mission type thing shows up. Where everyone can join and launch together or if you chose the m3 with troops and drove out to town it will show as someone in the roster (like that of a mission) taking the m3 ( so 1/2 ).  Then if someone takes the other m3 and waits for the rest to launch at once, or launches separately it will show m3s being 2/2.

Just a thought.
:airplane: Good point! One of the things that I was thinking is that you could post a mission from the LST, just like any other pickup missions and when the clam shell doors open, you would launch just like spawning out on the runway during a aircraft mission. It would of course be very simuliar to a posted GV mission. What I was thinking is that the LST would have the option to land anywhere, not just the base you are attacking, and that way, you could have a element of surprise attack. On the current map, with all those islands, you could land on one side of the island and drive across the island for the attack. The LST could then be "backed" back into the sea and rejoin the "fleet" for further duty. All players then would have to be on the lookout for LST's off loading GV's and that would make them a priority for attacking!
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Offline Ack-Ack

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Re: LST's
« Reply #20 on: October 25, 2013, 03:57:53 PM »
Those swim tanks didn't fare well against the currents.  I don't know the exact number but I believe many never made it to the beach and this was not due to enemy fire.

The ones that were dropped off Omaha Beach were swamped by the waves.  The ones at Juno that the British used had much better luck and most I believe made it ashore and proved to be quite effective in helping the Brits and Canuks get off the beach.

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Offline earl1937

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Re: LST's
« Reply #21 on: October 26, 2013, 08:50:31 AM »
The ones that were dropped off Omaha Beach were swamped by the waves.  The ones at Juno that the British used had much better luck and most I believe made it ashore and proved to be quite effective in helping the Brits and Canuks get off the beach.

ack-ack
:airplane: I don't know anything about the use of the "swim tanks", but that certainly adds another dimension to a water borne assult on a base!
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Offline Hotrod1

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Re: LST's
« Reply #22 on: October 26, 2013, 01:08:58 PM »
+1
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Offline earl1937

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Re: LST's
« Reply #23 on: October 30, 2013, 02:25:51 PM »
:airplane: While we are wishing! I would like to see 2 U.S. Navy LST's added to each CV group, whose purpose would be haul jeeps, tanks, M3's or any number of ground vehicles. The LST would drive right up to the shore line, just like the real ones, "Clam" shell doors in front would open and a player could select vehicle in hangar, just like selecting aircraft on the carrier, then drive the vehicle selected off and a ground mission would be launched.
What this would do, in my view, would add a necessary 4th ship to be destroyed, Carrier, Cruiser, 2 LST's. Instead of taking one aircraft of some kind and sink carrier, you would now have to launch a mission to destroy all 4 ships at once.
Talk about dog fights and surface battles, wow, this would add a whole new dimension to the game! I can just see a "wolf pack" of PT boats from a port or carrier, hunting down the ships and launching torpedo's for the kill!
Anyone else interested in this?
:airplane: Just wanted to bring this to the fore front again, so that other people may see it and comment.
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Offline Ack-Ack

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Re: LST's
« Reply #24 on: October 30, 2013, 06:29:08 PM »
:airplane: I don't know anything about the use of the "swim tanks", but that certainly adds another dimension to a water borne assult on a base!

For the Normandy landings, a modification was made to the Shermans intended to hit the beaches with the first wave to allow the tanks to 'swim' ashore.  The problem is that the design of the mod was intended only for calm waters and couldn't really withstand light or heavy seas.  Unfortunately, for the Shermans designated to land at Omaha, the seas were heavy with 5ft to 6ft waves and because of the intense fire, most of the LST crews let the Shermans off to far from the shore, basically dropping them off in deep water.  The tanks soon became swamped and most of them sunk, with a lot of loss amongst the crews.

The British and Canadians had better luck with the Sherman DDs at Juno, Sword and Gold Beach because of the lighter seas and the LST crews dropped the Sherman DD tanks closer to shore in shallow waters.  On each British/Canadian invasion beach, the DD tanks were instrumental in breaking up German defenses.

Sherman DD tanks crossing the Rhine


Sherman DD tanks with the skirt down


Sherman DD with the skirt up


Sherman DD 'swimming' off the Isle of Wright during D-Day training exercise


British Sherman DD tanks landing at Juno


The Allies weren't the only ones working on DD tanks, the Germans also saw the need for DD tanks to support amphibious assaults.
The Tauchpanzer III

Instead of 'swimming' on the surface like the Sherman DD tanks, the Tauchpanzer III was outfitted with a snorkel and was intended to drive to shore on the sea bed with a maximum depth of 50ft.  It was a modified Panzer III.

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Offline wpeters

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Re: LST's
« Reply #25 on: October 31, 2013, 02:06:20 PM »
This would be awesome.  Spawn tanks out in the water were it is 50ft.    Wow watch a panzer sufface would be awesome.  Spawn in and wait till the cv is sunk and everything settles down and then go take down the town :rofl :rofl :rofl :rofl :rofl :rofl :rofl
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Offline donna43

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Re: LST's
« Reply #26 on: November 03, 2013, 01:47:36 AM »
The ones that were dropped off Omaha Beach were swamped by the waves.  The ones at Juno that the British used had much better luck and most I believe made it ashore and proved to be quite effective in helping the Brits and Canuks get off the beach.

ack-ack


The reason why the US tanks swamped was because the landing craft carrying them were drifting away from the target beach - forcing the tanks to set a course which put them side-on to high waves, thus increasing the amount of water splashing over and crumpling their canvas skirts.
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Offline Lone82

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Re: LST's
« Reply #27 on: November 05, 2013, 11:10:12 AM »
WISH GRANTED
« Last Edit: November 05, 2013, 11:12:03 AM by Lone82 »
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Offline SmokinLoon

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Re: LST's
« Reply #28 on: November 05, 2013, 03:07:15 PM »
I think the easiest and quickest way for HTC to add more depth to the naval invasion aspect of the game is to add in the LVT (A)-1.  Having the ability to engage enemy armor, however handicapped it may be, would be nice.  Those M18's, M8's, and even M4's and Panzer IV's that camp on the beach may think twice.

The chassis is already in game.  The gun is already in game.  The gun sight is already in game.  Only the M3 Stuart turret would need to be modeled. 

 
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Offline Ack-Ack

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Re: LST's
« Reply #29 on: November 05, 2013, 03:57:24 PM »
I think the easiest and quickest way for HTC to add more depth to the naval invasion aspect of the game is to add in the LVT (A)-1.  Having the ability to engage enemy armor, however handicapped it may be, would be nice.  Those M18's, M8's, and even M4's and Panzer IV's that camp on the beach may think twice.

The chassis is already in game.  The gun is already in game.  The gun sight is already in game.  Only the M3 Stuart turret would need to be modeled. 

 

Made a wishlist thread about 5 years ago asking for the LVT(A)-1 to be added along with a revamp of the graphics for the other LVTs.  I think it would be a good addition, as would giving the LVT(A)-4 limited number of AP rounds, which it carried in the Pacific.



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