Author Topic: IL2 wings  (Read 1445 times)

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8569
Re: IL2 wings
« Reply #15 on: October 15, 2013, 06:35:54 AM »
Uptown, It's nice to see you in the Training forum, it's a good place for you to start :)

Skuzzy, I am currently on and off searching through 50  films looking for the particular 10 second encounter.
:lol  :cheers:
Lighten up Francis

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: IL2 wings
« Reply #16 on: October 15, 2013, 11:31:27 PM »
If you consistently hit precisely the same spot, with the same round, from the same distance, and at the same angle, the effects will be consistent.

I understand the hit location thing, but does distance abs angle make so much of a difference that it can affect the number by more than a round or two?

Please understand, I'm not arguing, I'm just trying to make sure I understand things correctly.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: IL2 wings
« Reply #17 on: October 16, 2013, 06:21:29 AM »
I understand the hit location thing, but does distance abs angle make so much of a difference that it can affect the number by more than a round or two?

Please understand, I'm not arguing, I'm just trying to make sure I understand things correctly.

Yes, it can make a difference.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8096
Re: IL2 wings
« Reply #18 on: October 16, 2013, 10:43:14 AM »
I understand the hit location thing, but does distance abs angle make so much of a difference that it can affect the number by more than a round or two?

Please understand, I'm not arguing, I'm just trying to make sure I understand things correctly.

Basically as I understand it, damage is calculated based on relative speed of impact.  If you're shooting a guy who's moving away from you, his speed relative to the bullet will be less than if he's coming toward you in a HO, and he'll take less damage.

Knowing that, your highest damage will be on an oncoming aircraft, followed by high speed passes on a plane that's either stopped or maneuvering at 90 degrees to you, followed by trailing shots.

I've noticed it can make an enormous difference hitting bombers from the front or top at high speed as opposed to from the rear barely gaining.  I've made 12 o'clock high passes that just threw up a few sparks on the wingroot and taken it right off, which experience has shown me would've taken a lot more shots from the rear/top rear.

That I know of, the angle of the hit doesn't affect damage beyond how the planes are moving relative to each other.  I'd be curious to know if that is the case or if the angle affects damage/penetration like it does with tanks.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: IL2 wings
« Reply #19 on: October 16, 2013, 11:00:29 AM »
I knew that simple answer would bite me.  And that is how it is.  It really is not a simple system.  There are far too many variables involved to be able to make simple statements about the damage system.

What makes it complex is the lack of any type of 'hit bubble'.  The system actually uses the individual poly of a model to assess the damage, but the damage can also spread to surrounding polys, depending of many other variables.

There is not simple way to describe the interaction between the bullet and the consequence of its impact.

GV's are slightly different due to the need of more complex impact calculations in order to determine a breech of the surface being hit.  Even saying that is not doing the system justice.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8096
Re: IL2 wings
« Reply #20 on: October 16, 2013, 11:14:19 AM »
I knew that simple answer would bite me.  And that is how it is.  It really is not a simple system.  There are far too many variables involved to be able to make simple statements about the damage system.

What makes it complex is the lack of any type of 'hit bubble'.  The system actually uses the individual poly of a model to assess the damage, but the damage can also spread to surrounding polys, depending of many other variables.

There is not simple way to describe the interaction between the bullet and the consequence of its impact.

GV's are slightly different due to the need of more complex impact calculations in order to determine a breech of the surface being hit.  Even saying that is not doing the system justice.

Thanks, Skuzzy.  Some of us probably spend way more time thinking about these things than we should. ;)  It just fascinates me that it has the level of granularity it does.  I'd love to hear the complex explanation someday.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: IL2 wings
« Reply #21 on: October 16, 2013, 04:35:37 PM »
Well, whatever. The 30mm still pretty much ensures my target suffers catastrophic loss of life.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7458
Re: IL2 wings
« Reply #22 on: October 16, 2013, 04:42:04 PM »
I can't find the film, and I have looked up and down for it. Which is a pain in the tailend. I shall have to try and recreate it next time I see IL2 flying around.

But, with the 30mm being a chemical explosive, should the damage done be also the same at any distance?
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10

MW148 LW301
"BE a man and shoot me in the back" - pez
"i’m good with just the game" - Animl-AW

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: IL2 wings
« Reply #23 on: October 16, 2013, 04:45:26 PM »
I can't find the film, and I have looked up and down for it. Which is a pain in the tailend. I shall have to try and recreate it next time I see IL2 flying around.

But, with the 30mm being a chemical explosive, should the damage done be also the same at any distance?

Not unless it's a proxy fuse. The round still has to impact,  which will do some damage.

That being said, I would  be mightily surprised to learn the impact does even a fraction of the damage done by the explosive filler.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: IL2 wings
« Reply #24 on: October 24, 2013, 06:11:37 PM »
As I recall, Damage decreases with distance from target even with cannon rounds.  However loss of damage done over distances is far less with a cannon round then a MG round.