Author Topic: I'd like for the time to switch sides be cut in half...  (Read 3393 times)

Offline Aspen

  • Nickel Member
  • ***
  • Posts: 692
Re: I'd like for the time to switch sides be cut in half...
« Reply #15 on: October 24, 2013, 11:49:44 AM »
12 hours to switch to a side with more players, 6 hours to switch to a side with less players.
AMAX  in game

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: I'd like for the time to switch sides be cut in half...
« Reply #16 on: October 24, 2013, 12:39:24 PM »
12 hours to switch to a side with more players, 6 hours to switch to a side with less players.
Thats some good option too.

Hitech, many many options have been brought up. Please, do us a favour, after all, youre living from our $$$.
AoM
City of ice

Offline nrshida

  • Plutonium Member
  • *******
  • Posts: 8594
Re: I'd like for the time to switch sides be cut in half...
« Reply #17 on: October 24, 2013, 12:52:34 PM »
Fly in off peak times and you'll be begging for it to change to half an hour with the present numbers  :cry :cry
"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8081
Re: I'd like for the time to switch sides be cut in half...
« Reply #18 on: October 24, 2013, 12:56:21 PM »
Thats some good option too.

Hitech, many many options have been brought up. Please, do us a favour, after all, youre living from our $$$.

Y'know, I bet he's never seen the hundreds of threads on it. ;)

I have a horrible feeling that we guys who want it are a vocal minority who don't see anything about it that's a downside.

If they were going to change it, they would've by now.  It's been requested often enough since they changed it back.  I remember 1 hour change times.  I loved it.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I'd like for the time to switch sides be cut in half...
« Reply #19 on: October 24, 2013, 01:04:31 PM »
Switch time doesn't matter to me....I fly for the same side and could care less about spys or what not. I do think with a shorter time during primetime could result in some Gaming the game with people switching to get with the horde.....

In the end though....you red you dead
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: I'd like for the time to switch sides be cut in half...
« Reply #20 on: October 24, 2013, 02:42:13 PM »
At the least, let if we want to switch earlier than the 12 hour rule then let us spend our perks to switch early.  I've got tens of thousands of perks just waiting to be wasted, let us spend our perks on switching early.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: I'd like for the time to switch sides be cut in half...
« Reply #21 on: October 24, 2013, 03:30:48 PM »
people switching to get with the horde.....

seems to me hordelets are typically country-loyal so I doubt they would switch to join another horde.

kvuo75

Kill the manned ack.

Offline Aspen

  • Nickel Member
  • ***
  • Posts: 692
Re: I'd like for the time to switch sides be cut in half...
« Reply #22 on: October 24, 2013, 04:19:00 PM »
Maybe award perks for changing over to the lowest populated country.  I don't switch due to my squad affiliation but I play late and its stinks when we have numbers and a lot of guys who would switch can't.

I get that there is some gaming that can happen with switching to sink a CV or screw up a mission, but that doesn't bother me.  If they come to sink our boat or pounce on an NOE mission, it means an opportunity to fight, which is sort of the point  of the game I believe.
AMAX  in game

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: I'd like for the time to switch sides be cut in half...
« Reply #23 on: October 24, 2013, 05:06:51 PM »
Maybe award perks for changing over to the lowest populated country.
I dont want to disappoint you, but its very unlikely to happen, seeing HTC's policy about the side switching. Your asking for a bit much, i think, even though i almost can agree with you, i would be more than happy with a 6 or 3 hours time limit when switching to the low numbers side and 12 hours to the side with the highest population.
AoM
City of ice

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Re: I'd like for the time to switch sides be cut in half...
« Reply #24 on: October 24, 2013, 05:17:59 PM »
+1, I don't like being stuck on the side with nothing to do for 12 hours while a fight is blazing away on the other side of the map. The 12 hour rule is one of 2 things that make me contemplate quitting AH2 for good. The other being lazer guided puffy ack.  :bhead

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: I'd like for the time to switch sides be cut in half...
« Reply #25 on: October 24, 2013, 06:42:09 PM »
Why did one hour work back when we had two LWMA? What dynamic was different enough for Hitech to not apply his previous lens of experience from a single arena perspective to the split arenas?

One repeated observation was each arena had a dominate country hoard during prime time. So switching at 60min would keep the "switch at will" group busy acting as hoard predators. Any calculated dweebery because you could switch at 60min was swallowed up in the over all state of dweebery generated by the hoard mentality. The hoards during the split arenas tended to be the dominating play style aspect of each arena. You might say the split arenas became country defined each night based on numbers, country loyalty, and players who would switch to be with the winning side. In that environment side switching altruism to the low number sides was easy, because we had a real problem with player hoards during prime time. Back then we hated hoards so much a new AH term entered the lexicon "vTards".

By the late night taper off, one arena ended up with a furball, and the other with individual milk runs. I guess that was some of the reason to generate a single arena for late night just before we were moved back to a single full time LWMA. An interesting consideration. During the off peak time, there was never any whining in this forum about side switching dweebery due to the 60min limit. Some grumbling from the furball about player IDxyz or players A,B,C jumping countries to be with friends on the other side of the furball. Which wasn't always a side balancing move. With the 60min rule, sometimes that made the furball taper off rapidly due to turning it into a sudden kester whacking for one side at the hands of a group of "friends" who just wanted to fly together. For a furball, 60min is a life time to get a kester whacking at every upping. Not everyone in the world pays to play games just to get a kester whacking. They can spend 8 hours every day with their boss. But, I guess 60min later the "friends" went oopsies, some of us better jump back, our furball is leaving the building.....

The last act is a truer definition of altruism. The jumping to be with friends to slaughter an out-group is normal human behavior. Switching sides to the low numbers for the target rich environment is simple self interest. Altruism presupposes giving up something to another for a future gain. For most of us, only to a member of our in-group. Like friends in the face of a dwindling furball switching back to keep up numbers for their friends and themselves to continue enjoying the group fun. The 12 hour rule begins to make some sense if Hitech is thinking in terms of the whole player population's fun versus the wants of small groups and individuals.

Move forward to our current situation of a single LWMA. Do most of the players advocating for quicker switching play during the off peak hours when 90 players disappear into 20x20 sectors? Or do they want quicker switching all the time? The arena no longer experiences hoards like we did when that kind of game play helped promote a second LWMA arena and the word "vTard". If it is the first scenario, advocating for a new progressive time scale mechanism to enhance the larger player population's fun during off hours has merit.     
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
Re: I'd like for the time to switch sides be cut in half...
« Reply #26 on: October 24, 2013, 07:10:45 PM »
-1 no,if its not broke don't fix it
shhh... this is adult talkie....  go play...

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
Re: I'd like for the time to switch sides be cut in half...
« Reply #27 on: October 24, 2013, 07:12:57 PM »
At the least, let if we want to switch earlier than the 12 hour rule then let us spend our perks to switch early.  I've got tens of thousands of perks just waiting to be wasted, let us spend our perks on switching early.

ack-ack
this might work....  I don't mind spending perks for a fight...

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: I'd like for the time to switch sides be cut in half...
« Reply #28 on: October 24, 2013, 08:04:44 PM »
So far over the years since the LWMA was returned to a single arena and 60min was returned to 12 hours. Here are the major ideas to achieve side switching at shorter intervals.

1. - Side switch at will to the lowest number side.
2. - Side switch at will to the lowest number side for free, heavy perk cost to the higher number side at will.
3. - Perk incentive for switching to the low number side at will.
4. - Side switch to the low number side at every 60min versus high number side at 2hr-12hr. Variations on this theme.
5. - Progressive time scale based on arena population similar to ENY. Even include perk cost penalty during higher population periods.
6. - Switch at will or 60min.

Except for (6.), you can game the others under the right conditions by them being tied to population.

A.) The only benefit given by players for short period side switching: "It will make 'me' happy.", nothing about benefiting the arena population and their diverse other motivations for playing the game.
B.) The reasons for Hitech choosing 12hrs for the single LWMA: I think the audience is smart enough to know why, or extrapolate the reasons but, doesn't care.

So what do you expect Hitech to think or even say? If he answers, you will dance the bleeding edge of the flame against him until he locks the post or bans someone. Kind of like the teen offering to his dad, if he can use the Ferrari to take his date to the prom. He won't do over 65 on the highway. And how many other kinds of roads and surface streets are there between the teens home and the prom?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I'd like for the time to switch sides be cut in half...
« Reply #29 on: October 24, 2013, 08:09:30 PM »
seems to me hordelets are typically country-loyal so I doubt they would switch to join another horde.


It's not a lot but I have seen a few do it.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"