Author Topic: Stuka G2  (Read 1070 times)

Offline pervert

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Stuka G2
« on: October 26, 2013, 12:02:58 PM »
Ok maybe someone reading this will understand this or try and replicate it, so, when I am in offline practice I am having a lot of success in the G2 by diving near vertical down on tanks and shooting into the top armour of tanks, but when I go online this is not the case.

23 of my 54 kills in the G2 this month are tanks, I can tell despite hitting multiple times in the top armour that the best I have got is to smoke a tank, other tanks or bombers finished off the tanks and I receive the kill, so I go back to the offline arena to practice on tanks, in there is no problem I am popping them practically 1 shot, even tigers, so whats the difference between offline and MA??  :headscratch:

Offline Volron

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Re: Stuka G2
« Reply #1 on: October 26, 2013, 12:20:48 PM »
Internet.  Looks good on your end, but on his it's off.  That's the only thing that comes to mind off the top of my head. :headscratch:
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Offline SmokinLoon

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Re: Stuka G2
« Reply #2 on: October 26, 2013, 12:33:31 PM »
I have not noticed a bit of difference.

Also, FWIW... you may be handi-cappin' yourself by diving straight down in hopes of getting a decent shot on the top armor.  While the armor is thinner without a doubt, the chance that you get an accurate hit in the desired area is not as good of you were to come in at a longer more steady angle from the rear or side. Most of my kills are to the side armor OR to the top but with a 45° or less angle of attack.  Plus, I only fire once or twice and only if both shots are going to hit and I only fire when convergence is legit, too.

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Offline Reaper90

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Re: Stuka G2
« Reply #3 on: October 26, 2013, 12:57:43 PM »
No idea on the difference offline versus online, but agree it's probably lag related.

As far as attack method, I tried once diving in at near vertical, and wound up as a large smoking hole right next to the tank I tried to attack.  :lol

A lot easier and reliable method is as previously described, between 30-45 degrees decent angle, my method is to get the bird as slow as possible to give me the most time to get the shot lined up.. I am just about completely throttle off, 1 notch of flaps, pretty much gliding in, just enough throttle to keep on glide-path and not sink too much. I have my convergence set to 200, and don't fire until 200... ammo is too precious.

Shot placement is critical, unless it's a Panzer, the AP rounds seem to give me a kill on any panzer no matter where I hit them.

M4's, T-34's, and Tiger I's are a bit tougher, and require a hit right in the turret or engine cover to disable them. Frontal hits are pointless almost, and side hits to the main body of the tank seem to be hit or miss (pun intended  :) ) and only seem to do damage if but rounds hit at once in the same point perfectly at convergence.

Tiger II's I've only ever killed once, and it took every round I had once I had tracked it. Someone calls out "King Tiger!" I get the JU-87D and strap on the VW......
« Last Edit: October 26, 2013, 01:04:41 PM by Reaper90 »
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Offline pervert

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Re: Stuka G2
« Reply #4 on: October 26, 2013, 12:59:05 PM »
I have not noticed a bit of difference.

Also, FWIW... you may be handi-cappin' yourself by diving straight down in hopes of getting a decent shot on the top armor.  While the armor is thinner without a doubt, the chance that you get an accurate hit in the desired area is not as good of you were to come in at a longer more steady angle from the rear or side. Most of my kills are to the side armor OR to the top but with a 45° or less angle of attack.  Plus, I only fire once or twice and only if both shots are going to hit and I only fire when convergence is legit, too.



I usually aim between the turret and rear of tank length ways because of convergence, flying straight down on the tank, so I always get 2 strikes, 1 to the engine and hopefully one straight through the hatch, go offline and try it, it is quite easy to kill even the tiger this way.

I am wondering if this is another GV concession? Regards lag most of the tanks were stationary targets so I doubt lag is the factor and I did eventually get the kill on the tank even with 1 shot per tank.

Offline pervert

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Re: Stuka G2
« Reply #5 on: October 26, 2013, 01:03:38 PM »
No idea on the difference offline versus online, but agree it's probably lag related.

As far as attack method, I tried once diving in at near vertical, and wound up as a large smoking hole right next to the tank I tried to attack.  :lol

A lot easier and reliable method is as previously described, between 30-45 degrees decent angle, my method is to get the bird as slow as possible to give me the most time to get the shot lined up.. I am just about completely throttle off, 1 notch of flaps, pretty much gliding in, just enough throttle to keep on glide-path and not sink too much. I have my convergence set to 200, and don't fire until 200... ammo is too precious.

Shot placement is critical, unless it's a Panzer, the AP rounds seem to give e a kill on any panzer no matter where I hit them.

M4's, T-34's, and Tiger I's are a bit tougher, and require a hit right in the turret or engine cover to disable them. Frontal hits are pointless almost, and side hits to the main body of the tank seem to be hit or miss (pun intended  :) ) and only seem to do damage if but rounds hit at once in the same point perfectly at convergence.

Tiger II's I've only ever killed once, and it took every round I had once I had tracked it. Someone calls out "King Tiger!" I get the JU-87D and strap on the VW......

Are these clean kills for you reaper? Or is it someone finishing the job off? Offline I have turrets popping off and all sorts, online it just doesn't happen at all?

Actually I am going to jump on later if I can and film the offline kills
« Last Edit: October 26, 2013, 01:05:24 PM by pervert »

Offline Reaper90

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Re: Stuka G2
« Reply #6 on: October 26, 2013, 01:09:46 PM »
Are these clean kills for you reaper? Or is it someone finishing the job off? Offline I have turrets popping off and all sorts, online it just doesn't happen at all?

Actually I am going to jump on later if I can and film the offline kills

clean kills. I typically don't even up to kill GVs if there is more than one other friendly in the air. I hate assists when I have so little ammo.

I'm really rusty after only having flown the Stuka once in the last few weeks, so my aim was crap yesterday, but when I was playing more I had gotten comfortable enough with the guns and the aircraft slow that I managed 8 kills in one sortie, no rearm. Almost all were Panzers, I'll pass up the harder tanks if the easy meat is rolling nearby.
« Last Edit: October 26, 2013, 01:11:19 PM by Reaper90 »
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Offline Megalodon

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Re: Stuka G2
« Reply #7 on: October 26, 2013, 01:33:31 PM »
Ok maybe someone reading this will understand this or try and replicate it, so, when I am in offline practice I am having a lot of success in the G2 by diving near vertical down on tanks and shooting into the top armour of tanks, but when I go online this is not the case.

23 of my 54 kills in the G2 this month are tanks, I can tell despite hitting multiple times in the top armour that the best I have got is to smoke a tank, other tanks or bombers finished off the tanks and I receive the kill, so I go back to the offline arena to practice on tanks, in there is no problem I am popping them practically 1 shot, even tigers, so whats the difference between offline and MA??  :headscratch:

I have never tried offline  :headscratch:

This is one of my favorite things to do currently in the game, since the G2 was introduced.

I shoot from 400 on in, I usually dive in with 1 notch flap and rudder in the shot....if around trees I hit a second notch on pull out to get the nose up quicker. I had a great time yesterday  :)

T-34's are the hardest to kill (and have the most deadly cupola commanders)  , save the tiger. The panzer's usually pop with 2 shots same with the m4's every once in a while I get a 1 shot kill on a early panzer. Panthers are 1-2 shots depending on the hit.  The sweet spot is the back on top of the engine behind the turret for all, except the Calliope for some reason, tho most can be killed from any angle.

It is a kick in the shorts and helps you with your regular flying accuracy as well as something new and fun to do in the game.

 :salute
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Offline Karnak

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Re: Stuka G2
« Reply #8 on: October 26, 2013, 01:59:13 PM »
Internet.  Looks good on your end, but on his it's off.  That's the only thing that comes to mind off the top of my head. :headscratch:
Hit placement and angle are calculated on the shooter's computer, as I understand it.
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Offline Volron

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Re: Stuka G2
« Reply #9 on: October 27, 2013, 01:15:14 AM »
Hit placement and angle are calculated on the shooter's computer, as I understand it.

Ah.  Was a bit curious bout that.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline 10thmd

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Re: Stuka G2
« Reply #10 on: October 28, 2013, 01:09:42 PM »
I have taken some time off from my tank busting due to school schedule. But I have found the convergence of 300-400 to be the best for me always try to attack from the rear of vehicle. The area I usually target starts at the turret ring to the back of the tank. My AoA never exceeds 60degrees unless target is hiding near something.
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Offline SmokinLoon

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Re: Stuka G2
« Reply #11 on: October 28, 2013, 01:39:06 PM »
Convergence is in the eye of the beholder, or something like that. 

Some guys swear that having the convergence set for 650 yards is best because the shots wont ever be wider that they are on your wing (unless you're shooting at 1300 yards +).  I'm a practical and realistic kind of guy.  Rarely do I fire more than once in a single dive attack, and rarely do I fire before the indicator says "400 yards".  Oh, I set my convergence to 300 on the Stuka G-2 and Hurricane IID.  The IL-2 I set out to 450 because I fire sooner vs wirblewind and Ostwind in hopes of a golden golf ball landing in the turret and disabling the guns, but I can't remember the last time I took an IL-2.  That being said I usually take the 23mm AP instead.  More versatile, more ammo, and just as effective vs most tanks.       
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Offline pervert

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Re: Stuka G2
« Reply #12 on: October 30, 2013, 01:03:11 AM »
Was killing everthing in sight tonight? Same technique except doubling up 2 volleys instead of 1, maybe you guys were right about it being lag  :headscratch: or maybe it just takes more rounds per kill?  :confused:

Killed DR7 but was so excited I hit a tree  :cry  :cry also got a great HO shot on a spit16  :banana: