Author Topic: New game stucture  (Read 2587 times)

Offline Oldman731

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Re: New game stucture
« Reply #90 on: November 12, 2013, 09:42:55 PM »
When I started AW2 had like 6 or 7 players in FR.


....er....what was your handle then...?

- oldman ("oldma" back then)

Offline bustr

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Re: New game stucture
« Reply #91 on: November 13, 2013, 05:09:37 PM »
I have to admit that even as I was typing I was  wondering if it was during the ever so brief period of "AW2" after AW4W that the base limit was used. I remember going FR during AW3 beta (Big PAC).

I am sure that during this period prior  AW3, base names  (Jennifer, Grey Eagle, Moggy etc)were introduced along with rotation, Multi field capture and possibly as you say base limits.

I suppose I could check this chronology with the Bigweek crowd.

I have distinct memories of launching from fields south of the river as a Cz and having to modify mission waypoints to merge from different bases because the field had been bombed and the base limit reduced below squadron strength.

So it could have been in RR during this period that I recall. However having said that I would repeat that base limit worked to spread combat.... And if you are correct re the timing then I would state that it worked in RR just prior to AW3..... Albeit my experience is Euro time zone related where numbers were not as great as US time zones.


Further it is still the only measure I have seen that breaks/ modifies the tendancy to horde.

At that time wasn't Hitech a programmer for AW? If so, why does he have a different take on what you are asserting to the point he won't include the feature in this game? Between programming AW, WB and now AH, why are you right and he is wrong?
 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline The Fugitive

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Re: New game stucture
« Reply #92 on: November 13, 2013, 06:11:23 PM »
At that time wasn't Hitech a programmer for AW? If so, why does he have a different take on what you are asserting to the point he won't include the feature in this game? Between programming AW, WB and now AH, why are you right and he is wrong?
 

From what I understand Hitech wasn't an "official" programmer with AW  :devil

Offline Tilt

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Re: New game stucture
« Reply #93 on: November 13, 2013, 06:18:16 PM »
At that time wasn't Hitech a programmer for AW? If so, why does he have a different take on what you are asserting to the point he won't include the feature in this game? Between programming AW, WB and now AH, why are you right and he is wrong?
 


HT and the  Fubars were a distant memory within AW by 1998 ..........stuff of folklore even then. In fact WB's was by then AW's main competition

I'm not sure HT was ever a programmer with Kesmai. I have read he was involved with the AW film viewer but obviously he knows the detail of this more than I.

Clearly base limits are controversial. It stops players doing stuff, it would be unpopular with players who want to horde.

All I ever say is that it is the only effective anti horde mechanism I have seen.
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Offline Tank-Ace

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Re: New game stucture
« Reply #94 on: November 13, 2013, 06:26:38 PM »

HT and the  Fubars were a distant memory within AW by 1998 ..........stuff of folklore even then. In fact WB's was by then AW's main competition

I'm not sure HT was ever a programmer with Kesmai. I have read he was involved with the AW film viewer but obviously he knows the detail of this more than I.

Clearly base limits are controversial. It stops players doing stuff, it would be unpopular with players who want to horde.

All I ever say is that it is the only effective anti horde mechanism I have seen.

You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"