Author Topic: castAR and Aces High....  (Read 2383 times)

Offline Changeup

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Re: castAR and Aces High....
« Reply #45 on: November 19, 2013, 02:11:38 PM »
It was obvious to me that the kick starter campaign was closed and he was just letting people know that a new VR/AR bit of hardware was being created. You guys seem pretty churlish but I will admit the style sounded to my ear a little too breezy and over familiar, reminiscent of those cheery "check this out guys, I couldn't believe it, it really works" kind of spam things.

If you took the time to look at his display you'd have realized he is just an alpha enthusiast who creates impressive stuff. Makes me jealous.

As with most things misunderstood, misinterpreted, under stated, over stated and underwhelmed... it's never the end, it's always the means.
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline pembquist

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Re: castAR and Aces High....
« Reply #46 on: November 19, 2013, 03:26:48 PM »
How do you feel about bit coins?
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Offline Changeup

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Re: castAR and Aces High....
« Reply #47 on: November 19, 2013, 03:42:08 PM »
How do you feel about bit coins?

The same way I feel about mp3 songs. 
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline pembquist

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Re: castAR and Aces High....
« Reply #48 on: November 19, 2013, 04:03:32 PM »
Florida timeshares?
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Offline Changeup

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Re: castAR and Aces High....
« Reply #49 on: November 19, 2013, 04:51:35 PM »
Florida timeshares?

Make me an offer.  12 weeks per year and the management company has it leased 9 weeks after I choose my three so I make a little.   Destin.  If you've got the money, lemme know but I'm betting you don't. 

What else would you like to know? 
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline pembquist

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Re: castAR and Aces High....
« Reply #50 on: November 19, 2013, 05:41:27 PM »
Bad bet, no need to get hostile.

I confess I'm not real familiar with the timeshare thing, I just always figured it was a bad deal from the sound of it. No offense.

I'm pretty much a "no" person when somebody tells me about investment schemes etc.

Does the time share work like this: you buy in with a chunk of cash and get 12 weeks of use at a resort, there is a maintenance fee but the rent on the timeshare when your not using it covers that plus some extra? If you want to sell your timeshare how does that work?

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Offline Changeup

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Re: castAR and Aces High....
« Reply #51 on: November 19, 2013, 05:46:50 PM »
Bad bet, no need to get hostile.

I confess I'm not real familiar with the timeshare thing, I just always figured it was a bad deal from the sound of it. No offense.

I'm pretty much a "no" person when somebody tells me about investment schemes etc.

Does the time share work like this: you buy in with a chunk of cash and get 12 weeks of use at a resort, there is a maintenance fee but the rent on the timeshare when your not using it covers that plus some extra? If you want to sell your timeshare how does that work?



Best to read up on some of the websites.   Some are resort, some are homes.  Mine is a home 40 yards from the beach.   Beware of management company contracts and if you choose to invest in one, you'll be fine.
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Vulcan

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Re: castAR and Aces High....
« Reply #52 on: November 19, 2013, 07:10:39 PM »

http://www.youtube.com/watch?v=H3HGrclGkIE


in this video it looks pretty good. I imagine the goal would be to create a full 180 or even 360 coverage of the flexible screens. Would that not be better than VR?

That's not the point, you are still limited to a FoV supplied by those screens. CastAR rate it as 90 degrees but it doesn't even look close to that to me (maybe 45 degrees).

Also when you use it in VR mode you don't need to use those screens.

There are also questions about the CastAR tracking system, it has a limited FoV so may not deal with the tracking required for flight sims very well.


Offline mechanic

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Re: castAR and Aces High....
« Reply #53 on: November 19, 2013, 09:53:10 PM »
ah ok, so oculus would be a better choice all round then.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Vulcan

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Re: castAR and Aces High....
« Reply #54 on: November 20, 2013, 12:52:55 AM »
ah ok, so oculus would be a better choice all round then.

For Aces High most definitely.

For this F15 guy castAR has some unique offerings if he uses it as an AR instead of VR solution. With AR he can still look at the cockpits he's built.

Offline f15sim

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Re: castAR and Aces High....
« Reply #55 on: November 20, 2013, 08:59:38 AM »
The tracking camera that's mounted to the bridge of the castAR frames has a FOV of 110 degrees. 

The tracking targets are made up of five IR LEDs.  They're arranged in a square pattern with the fifth LED offset diagonally a short distance from the lower left corner.  The fifth LED does two jobs - it identifies the lower left corner of the tracking target (and thus its orientation) and its output is modulated by a cheap micro-controller.  This allows individual tracking targets to be identified.

Technical Illusions will be releasing the modulation method for the tracking targets so people can build them if they don't want to buy them - the system is simple enough that you could build one for about $7 at the high end.

castAR can track up to 200 targets - I suspect because they're using an 8 bit modulation code which would limit the total to 255 combinations and they're reserving some for "internal" use.

If you want to build a complete 360 degree environment, you would place a tracking target about every 90-100 degrees to give yourself a bit of overlap.  This would pretty much ensure that no matter where you looked, you'd ever lose tracking.  Because they're going to be including an IMU as well, even if the tracking camera were to lose sight of the available targets, the IMU could take over until such time as the camera was able to re-acquire a target.

Tracking is handled by an FPGA (currently - an ASIC will be created for the production model once the feature set is set in concrete) mounted to the castAR.  This keeps all the tracking load on the castAR and not on the host, which makes for very, very fast tracking.  I don't know what the actual latency is, but I've read that it's as-good or better than the currently published figures for the Rift.  Tracking data is passed to the host via USB cable and according to Jeri & Rick's interview on Triangulation (http://twit.tv/show/triangulation/124) the data packets are 72 bytes long.  I don't recall what the data rate is however.  (Watch the episode, it's got a lot of good information in it by the people that created it.)

castAR connects to the host via HDMI cable for video.  The host considers castAR to be a single 2560x720 display.  The current version of castAR utilizes two 720p pico projectors mounted over the center of each eye.  The projectors put out a very low level of light.  So low that unless you're looking at a retro-reflective surface, you won't see the output of the projectors.  However, with RR material, the output is clean and bright, even in normal room lighting.  The reason this works like this is because the retro-reflective surface (essentially the same fabric used for safety stripes on clothing) has a very, very narrow angle of reflection.  This means that nearly all the output from the projectors is reflected directly back at the source with very little loss due to scattering effects.  This phenomenon allows more than one castAR user to share the same retro-reflective surface without causing display interference.  For example, given an RR surface on a table and one tracking target, user two can sit shoulder to shoulder with user one and they'll both see the same thing, from slightly different angles (due to the horizontal offset from the tracking target) and there won't be any image "contamination" from the projectors.  Tandem use is also possible, so you fast-mover fans could actually build a tandem cockpit with a practical and affordable video system.

I don't recall what the exact horizontal FOV is, but it's the _actual_ FOV from the projectors, not optically modified as with the Rift.  (With the Rift, you're looking at two "halves" of the same LCD panel and its internal optics are broadening what you see, so all the raving about how the Rift's FOV is so much better than x, y or z is mostly nonsense.)  castAR utilizes LCD shutters that operate at 120Hz to give the "3D" effect.  Each shutter operates at a 50% duty cycle and the projectors have some small percentage of overlap (I don't recall the exact figure.) and each eye "sees" a full 1280x720 image.  (There's more going on with the system at this level, but I don't recall the details - I think most of it is covered in the Triangulation episode I link to above.)

castAR also has a VR "clip-on" which is essentially a special pair of lenses that fit on the face of the castAR and reflect the output of the projectors into your eyes.  I know very little about this feature because it's not my area of interest.

Finally, the target weight of castAR is 100g and it doesn't interfere with glasses.

Questions?

g

Offline Vulcan

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Re: castAR and Aces High....
« Reply #56 on: November 20, 2013, 07:21:23 PM »
The problem with LED tracking systems is it requires CPU overhead, and the more points you track the higher the overhead. And it's not adaptive or portable.

CastAR is nice for a cockpit builder, but for regular VR use the Rift is a superior option.

My Rift is the 4th VR headset I've owned, and the 3rd VR headset I've used with Aces High (I've been playing Aces High with VR headsets for around 7 years now).


Offline pembquist

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Re: castAR and Aces High....
« Reply #57 on: November 20, 2013, 07:27:22 PM »
So f15 does this mean I could build a simpit inside a sphere of reflective stuff and be able to see out the windows? Can the projectors project far enough and would there be back scattering from the pit? Also is there a reflective coating that would work or is there only fabric? I always figured that a collimated display as you built would be better because of latency but couldn't see how you could make a sphere out of it without a defense contract.
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Offline Gemini

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Re: castAR and Aces High....
« Reply #58 on: November 20, 2013, 07:52:14 PM »
Wow.

I post a link to a really cool (and relevant) product that I suspect you guys might be interested in and I all I get in return is insults.

g.

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Offline f15sim

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Re: castAR and Aces High....
« Reply #59 on: November 20, 2013, 09:47:23 PM »
The problem with LED tracking systems is it requires CPU overhead, and the more points you track the higher the overhead. And it's not adaptive or portable.
You likely missed the part where I mentioned that the tracking data processing happens on the castAR and only passes the results of the tracking processing to the host in 72 byte packets.  Therefore, "cpu overhead" is a non-issue.
Quote
CastAR is nice for a cockpit builder, but for regular VR use the Rift is a superior option.
No, you _think_ the Rift is the superior solution.  Until you've tried both, you don't have enough information to make a logical decision. :)

g.