Author Topic: Clouds and Frame Rates  (Read 976 times)

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Clouds and Frame Rates
« Reply #15 on: November 24, 2013, 08:45:12 PM »
HiTech said that less than 20 accounts that logged in over the last year didn't have Shader 3.0 support.

I was pleased to read that when HiTech posted it.  Pleased that they are moving forward and not allowing a few folks with ancient machines to hold the game back.

There comes a time when a person just has to bite the bullet and upgrade or replace the machine.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline Drano

  • Platinum Member
  • ******
  • Posts: 4158
Re: Clouds and Frame Rates
« Reply #16 on: November 24, 2013, 08:58:19 PM »

There comes a time when a person just has to bite the bullet and upgrade or replace the machine.

Which is what drove me to upgrade mine when I did. After a year or so of trying to soup up my old P4 rig I found there was just no way to get to here from there anymore. No ammount of overclocking was gonna put that rig--max'd as it was hardware-wise-- where it needed to be to play AH which is all I play. In the computer world that is what it is. If you want the program to run that's one thing, but if you want to turn the graphics up--that's another. The hardware needs to be what it needs to be to do that. No way around it really.
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7075
Re: Clouds and Frame Rates
« Reply #17 on: November 25, 2013, 01:28:55 AM »
NVIDIA GeForce 6150SE nForce 430

This card supports shader 3.0, as you can see here.

Since the new version of the game will use the graphics card to a greater extent than before, perhaps a graphics card upgrade will make more of a difference FPS-wise than on the current version the game.


Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4317
Re: Clouds and Frame Rates
« Reply #18 on: November 25, 2013, 06:41:39 AM »
I noticed too, that the clouds over tank island stayed above say eight thousand.  My squad mate noted that really helped since when they were lower, the processor was having to handle clouds and ground detail.

Offline Fulcrum

  • Silver Member
  • ****
  • Posts: 1183
Re: Clouds and Frame Rates
« Reply #19 on: November 25, 2013, 08:04:41 AM »
My rig didn't even blink.  The "old" clouds hit my frame rates badly...great news indeed.   :aok
Going by "Hoplite" now. :)