Author Topic: Real "air"  (Read 569 times)

Offline olds442

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Real "air"
« on: November 20, 2013, 10:18:18 PM »
     If you have ever noticed in this game, engine off on the runway there is no real "air" in this game. Manifold pressure is as low as the gauge can go (when in real life at sea level its around 29.9 inches and -1 per 1k of alt) and the engine temp is 0*C which is freezing. My request is much like wind to have some air to this game with temperature and pressure. Next we could have some high and low pressure zones which would impact manifold pressure and thus change the way the gauge is referenced. Currently and quite unrealistically its a "this % of power is used with this offset and this max %". Instead it should also tell you things about the world you're actually flying in! Also humidity and temperature can play apart in how much power a certain engine makes. While some may say it doesn't change game play I think it does two things:

1: Makes the game more realistic and immersive.
2: Makes the pilot understand the gauge and how its used more than just some "engine power thingy" as it can also be used to check alt.
3: Allows weather effects such as rain do something (raise humidity).
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Offline shotgunneeley

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Re: Real "air"
« Reply #1 on: November 20, 2013, 11:17:07 PM »
Will we get the local weather on the 8s as a system message?

Holy Aces High pressure system, Batman!
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Offline ReVo

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Re: Real "air"
« Reply #2 on: November 20, 2013, 11:27:49 PM »
    If you have ever noticed in this game, engine off on the runway there is no real "air" in this game. Manifold pressure is as low as the gauge can go (when in real life at sea level its around 29.9 inches and -1 per 1k of alt) and the engine temp is 0*C which is freezing. My request is much like wind to have some air to this game with temperature and pressure. Next we could have some high and low pressure zones which would impact manifold pressure and thus change the way the gauge is referenced. Currently and quite unrealistically its a "this % of power is used with this offset and this max %". Instead it should also tell you things about the world you're actually flying in! Also humidity and temperature can play apart in how much power a certain engine makes. While some may say it doesn't change game play I think it does two things:

1: Makes the game more realistic and immersive.
2: Makes the pilot understand the gauge and how its used more than just some "engine power thingy" as it can also be used to check alt.
3: Allows weather effects such as rain do something (raise humidity).

I suspect this would mostly be a feature to harvest tears from bomber pilots who can't get their overloaded bird off the runway because it's so hot and humid that their engines are only generating a Yugo's worth of power each.
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Offline FLS

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Re: Real "air"
« Reply #3 on: November 20, 2013, 11:32:23 PM »
    If you have ever noticed in this game, engine off on the runway there is no real "air" in this game. Manifold pressure is as low as the gauge can go (when in real life at sea level its around 29.9 inches and -1 per 1k of alt) and the engine temp is 0*C which is freezing. My request is much like wind to have some air to this game with temperature and pressure. Next we could have some high and low pressure zones which would impact manifold pressure and thus change the way the gauge is referenced. Currently and quite unrealistically its a "this % of power is used with this offset and this max %". Instead it should also tell you things about the world you're actually flying in! Also humidity and temperature can play apart in how much power a certain engine makes. While some may say it doesn't change game play I think it does two things:

1: Makes the game more realistic and immersive.
2: Makes the pilot understand the gauge and how its used more than just some "engine power thingy" as it can also be used to check alt.
3: Allows weather effects such as rain do something (raise humidity).

You seem to be assuming you have an actual manifold pressure gauge. That speaks well for immersion and realism. Air density is modeled with standard temperature and humidity. That's why IAS and TAS are different above sea level. The pressure and temperature gauges don't work in game when the engine is off. That's a game design choice.

Many things could add to game play but you have to consider the workload "cost" on the CPU. Playable frame rate is the biggest game play factor.

Offline jeffdn

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Re: Real "air"
« Reply #4 on: November 21, 2013, 08:41:19 AM »
I suspect this would mostly be a feature to harvest tears from bomber pilots who can't get their overloaded bird off the runway because it's so hot and humid that their engines are only generating a Yugo's worth of power each.

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Offline Blinder

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Re: Real "air"
« Reply #5 on: November 21, 2013, 02:18:48 PM »
Will we get the local weather on the 8s as a system message?

Holy Aces High pressure system, Batman!

If we do I want Jen Carfaagno in the cockpit with me.  :devil

« Last Edit: November 21, 2013, 02:44:54 PM by Blinder »
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