Author Topic: DA vs MA  (Read 2702 times)

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: DA vs MA
« Reply #60 on: November 29, 2013, 05:18:05 PM »
flying a 109 and doing a 1 trick overshoot manoeuvre equally does not mean you own.   

Then using it as an excuse when you stall and crash it into the ground.   

ALL planes can perform excellent ACM whether it be spitfire or 109 or A20.
Yes but even you can't say the spit isn't easier to perform ACM in....

What 1 trick are you talking about and who's doing it? Always like learning different ACM
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8802
Re: DA vs MA
« Reply #61 on: November 29, 2013, 10:50:35 PM »
I suppose that after 12 years, and a sizable portion of that as a trainer, I have a pretty good overview of the MA vs the DA argument.

First, I will state this. The better 1v1 pilots are often the better MA pilots. You run into a guy with top level plane handling and ACM skills, along with great SA and you will get owned. The best 1v1 pilots don't limit themselves to dueling in identical aircraft. It's far better to duel in dissimilar aircraft. This is the best way to learn how to fight anything while flying anything. The best place to do this type of dueling is not necessarily the DA. I believe that the TA is better, simply because you don't waste time re-planing. You just break off and re-merge for another go at it. Someone makes a mistake, and there's not 10 minutes wasted for the next fight (unless there's a auger).
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: DA vs MA
« Reply #62 on: November 30, 2013, 12:08:46 AM »
WW, 
i think, the same plane duels are essential in that case if you and your friend both would like to master the given aircraft's stall characteristics to the cartoon physical limits. Different plane duels are only useful when both planes have an advantage over the other, like a spit16 vs a ki84. I have always liked that matchup since its great for learning to force your own fight on your opponent.
AoM
City of ice

Offline iKo

  • Nickel Member
  • ***
  • Posts: 365
Re: DA vs MA
« Reply #63 on: December 01, 2013, 06:21:05 PM »
I suppose that after 12 years, and a sizable portion of that as a trainer, I have a pretty good overview of the MA vs the DA argument.

First, I will state this. The better 1v1 pilots are often the better MA pilots. You run into a guy with top level plane handling and ACM skills, along with great SA and you will get owned. The best 1v1 pilots don't limit themselves to dueling in identical aircraft. It's far better to duel in dissimilar aircraft. This is the best way to learn how to fight anything while flying anything. The best place to do this type of dueling is not necessarily the DA. I believe that the TA is better, simply because you don't waste time re-planing. You just break off and re-merge for another go at it. Someone makes a mistake, and there's not 10 minutes wasted for the next fight (unless there's a auger).

I think we have a winner, well said  :aok

Offline Threeup

  • Copper Member
  • **
  • Posts: 294
Re: DA vs MA
« Reply #64 on: December 01, 2013, 08:30:10 PM »
I suppose that after 12 years, and a sizable portion of that as a trainer, I have a pretty good overview of the MA vs the DA argument.

First, I will state this. The better 1v1 pilots are often the better MA pilots. You run into a guy with top level plane handling and ACM skills, along with great SA and you will get owned. The best 1v1 pilots don't limit themselves to dueling in identical aircraft. It's far better to duel in dissimilar aircraft. This is the best way to learn how to fight anything while flying anything. The best place to do this type of dueling is not necessarily the DA. I believe that the TA is better, simply because you don't waste time re-planing. You just break off and re-merge for another go at it. Someone makes a mistake, and there's not 10 minutes wasted for the next fight (unless there's a auger).

Quoted for truth and sensibility.

And your views on enabling F3 in the DA? Is it necessary? Does it assist in long term skill development in your opinion?

As for the ongoing Spit debate? They only complain when they’re dead. If “German Iron” is that much of a challenge, work harder and slaughter more.
The Mighty Raw Prawns

"It's all good fun until someone loses an eye" Rooster Cogburn

http://youtu.be/pxM8XB61ZvU