Author Topic: Mission logistical support  (Read 422 times)

Offline jeffdn

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Mission logistical support
« on: December 03, 2013, 08:40:58 AM »
I've had a thought as to how to reduce the horde: what if there were a rate limiter on how quickly aircraft could be "equipped" with ordnance for missions upping from a single field? Here's an example: ack-glad wants to launch a mission with 20 P-38Ls with 2x 1000lb bombs and rockets. The poor ground crews, however, can't do it on such short notice. A maximum of 10 planes with that loadout can be launched simultaneously, and he'll either have to wait 5(?) minutes to launch the next wave, or, prior to the mission launching, have a goon with field supplies brought to the base for every five additional aircraft to be launched with the mission. This would only be applied to actual missions created by the mission editor, so it wouldn't effect a bunch of people upping from a front-line base in regular gameplay.

Offline 9thAFE

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Re: Mission logistical support
« Reply #1 on: December 03, 2013, 08:50:54 AM »
I like the idea because it adds a little to the "historical accuracy" of the game. The idea of having to fly supplies to a field (or drive) if you have more than 10 launching is kind of different. Though I don't think it would do much as far as the desired affect. Then people would just meet on a runway rather than create a mission that way they avoid the "supply" problem.
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Offline jeffdn

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Re: Mission logistical support
« Reply #2 on: December 03, 2013, 10:38:23 AM »
I like the idea because it adds a little to the "historical accuracy" of the game. The idea of having to fly supplies to a field (or drive) if you have more than 10 launching is kind of different. Though I don't think it would do much as far as the desired affect. Then people would just meet on a runway rather than create a mission that way they avoid the "supply" problem.

They could do that, but it's much harder to coordinate if people can't click the "join mission" button and all spawn out at once.

Offline 9thAFE

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Re: Mission logistical support
« Reply #3 on: December 03, 2013, 08:02:05 PM »
im still givin ya a +1

I just know how some people around these forums can be I was trying to beat them to it and be nice about it  :D, But I do like the idea, I would like to see some small game play changes like this just to see how they work out and how they affect gameplay, but also to change it up a little make some different strategies come to light
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Offline Tank-Ace

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Re: Mission logistical support
« Reply #4 on: December 03, 2013, 08:14:41 PM »
They could do that, but it's much harder to coordinate if people can't click the "join mission" button and all spawn out at once.

You mean the exact same method Jayro uses for every single one of his missions is difficult?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline jeffdn

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Re: Mission logistical support
« Reply #5 on: December 04, 2013, 09:34:33 AM »
You mean the exact same method Jayro uses for every single one of his missions is difficult?

I fear you missed the subtlety I was trying to convey in my post. It will be much harder for the base-taking hording squads to up several 30-plane P-38/P-51 missions in quick succession if they need to supply the base properly before launch.

Offline Tank-Ace

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Re: Mission logistical support
« Reply #6 on: December 04, 2013, 10:21:27 AM »
Unless you're restricting a large base to, say, 10 people in general, and not just 10 people in a mission, it will have no effect.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline shotgunneeley

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Re: Mission logistical support
« Reply #7 on: December 04, 2013, 09:39:00 PM »
Currently there is no difference between small, medium and large fields in terms of fielding aircraft and vehicles. The only difference with respect to field size is the difficulty in disabling a particular asset. I propose limiting the number of plane and vehicle types to be in flight at any given time depending on field size. (E.G. The limiting number of fighter aircraft could be 10, 20, and 30 for small, medium, and large fields, respectively). If a fighter hanger(s) is destroyed, then the limiting number is reduced proportionately. Limiting numbers can fluctuate with player distribution and ENY, increasing for countries with low numbers and decreasing for countries with high numbers. Could potentially even be a strat factory that effects the limiting number as well,.

Harder to horde, but harder to defend as well. Double edged sword. I for one don't have a problem with large missions as long as they accomplish an objective such as capturing a base. Just creating a fighter cap and vulching anybody stupid enough to lift off of a capped field just to  get a kill with minimal effort is beyond me. To each his own, plenty of diversity in this game to keep me coming back.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

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Offline 9thAFE

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Re: Mission logistical support
« Reply #8 on: December 05, 2013, 06:27:35 AM »
I do like the idea of changing the dynamic with field size so many aircraft from each size field would definitely affect the hording but not in to seriously a way but just by adding more logistics to it. I don't think limiting the aircraft with each hanger would do as much and might even be to much of a change. I would like to see something that would add more value to field size rather than just making it more difficult in some cases to capture, that is if your actually tryin to shut the hangers down.
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