To FLOOB,
IN game or real world.
AAF testing at different speeds for the 20mm showed no difference in the ability to reach out to 4000ft(1333yds). Between 150IAS and 450IAS was a 300 inch difference in drop at SL, 100inch at 50,000ft with the shallowest drop tied to the fastest speed. Are you describing shooting at a 45 degree angle or level? The ballistic capability of a round based on the physical properties of the round chambered, length of barrel and twist rate, angle of elevation for max range....What will determine maximum range then to say one round went farther than another? Mr. Hitech's code?
Hitech,
I tested auto level at max Mil speed level at all alts. I waited until the center of the gunsight stopped moving down and settled into place. Pretty sure you are the keeper of the code tables on those speeds and what the last range on the target any round type will make a pattern at all alts. I'm assuming the first tap of rounds will define roughly the center of your programed dispersion cone for each gun type. From there, it's just tap the button, let the nose settle, rinse and repeat until the borders of the dispersion cone become defined. Then h x w as a general description.
I didn't perform this with my Mil ladder bore sight. Just counted rings on the target from the center of my combat sight in each fighter. I wanted to show max distance at alt and how it changed. I assumed I would simply be describing your fixed program math in a general way.
The map was NDisles if it's an environmental issue with a single map versus the physics.
***Update***
Offline for the NDisles I have no winds set at any alt.