Author Topic: Old topic, hopefully new idea  (Read 835 times)

Offline Schen

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Old topic, hopefully new idea
« on: January 20, 2014, 06:00:10 AM »
In regards to the new de-centralization of the strats and supply lines (trains...). I wanted to ask for convoys on ocean maps between islands. They will be employed in a manner similar to this, 2 ships one corvette escort to run supply missions between islands in a connecting fashion. You disrupt one link u disrupt the chain. Now I see the need for a port on each island and they convoys to roam between said ports. Obviously more ports does not mean more cvs, keep that the same but have them rotate the start position of the boats each time the map comes around.


Just a few ideas I thought of but may not be right for the game, do what u guys do best and discuss this like it or hate it I look forward to the discussion.
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Offline earl1937

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Re: Old topic, hopefully new idea
« Reply #1 on: January 20, 2014, 07:29:16 AM »
In regards to the new de-centralization of the strats and supply lines (trains...). I wanted to ask for convoys on ocean maps between islands. They will be employed in a manner similar to this, 2 ships one corvette escort to run supply missions between islands in a connecting fashion. You disrupt one link u disrupt the chain. Now I see the need for a port on each island and they convoys to roam between said ports. Obviously more ports does not mean more cvs, keep that the same but have them rotate the start position of the boats each time the map comes around.


Just a few ideas I thought of but may not be right for the game, do what u guys do best and discuss this like it or hate it I look forward to the discussion.
:airplane: +1! Good idea!
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Offline Easyscor

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Re: Old topic, hopefully new idea
« Reply #2 on: January 20, 2014, 11:11:45 AM »
I would love to see ship convoys but it would require an additional alternate resupply system.

A ship convoy system could be designed to use the total number of ships in the pipeline instead of the number of ships to arrive at the port. If a convoy of ten ships is wiped out, then it would respawn at it's start point on the 10 minute clock and head for it's destination again. The server checks the status of the convoy every ten minutes and counts the surviving ships. If they're all alive, then the base receives all it's resupply, if not, then it's resupply is reduced.

To prevent gaming the system by leaving a single ship in the convoy, thus reducing the resupplies over long periods, all destroyed ships are reset at the surviving ship location on the ten minute resupply mark. Thus, a convoy suddenly has 1 to 9 replacement ships fading into existence. (btw, a submarine would have nine new targets.)

A ship convoy of this type, traveling 20 miles would take 2 hrs to reach it's destination.
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Offline jedi25

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Re: Old topic, hopefully new idea
« Reply #3 on: January 20, 2014, 03:09:48 PM »
+1 for this idea..

This as been requested many time..

Offline Volron

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Re: Old topic, hopefully new idea
« Reply #4 on: January 20, 2014, 03:24:15 PM »
Supply ships, long range truck convoy's and trains???

Oh hell yes!  To run true interdiction runs would be awesome. :rock

The addition of rail yards, supply ports and depots could further add to the overall supply system and provide more targets to hit for bombers and ground attack planes.  Trains already have AA and adding AA vehicles to truck convoy's would mean it wouldn't be without some token defense of their own. :x
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Offline Schen

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Re: Old topic, hopefully new idea
« Reply #5 on: January 20, 2014, 05:35:05 PM »
I would love to see ship convoys but it would require an additional alternate resupply system.

A ship convoy system could be designed to use the total number of ships in the pipeline instead of the number of ships to arrive at the port. If a convoy of ten ships is wiped out, then it would respawn at it's start point on the 10 minute clock and head for it's destination again. The server checks the status of the convoy every ten minutes and counts the surviving ships. If they're all alive, then the base receives all it's resupply, if not, then it's resupply is reduced.

To prevent gaming the system by leaving a single ship in the convoy, thus reducing the resupplies over long periods, all destroyed ships are reset at the surviving ship location on the ten minute resupply mark. Thus, a convoy suddenly has 1 to 9 replacement ships fading into existence. (btw, a submarine would have nine new targets.)

A ship convoy of this type, traveling 20 miles would take 2 hrs to reach it's destination.


interesting idea, i like the 10 minutes spawn times. Now you just need to find the convoy and attack it in support of a base attack  :joystick:
"Fighting in the air is not sport. It is scientific murder"
           Captain Edward V. 'Eddie' Rickenbacker


   ---Committing scientific murder since tour 157---
                       :devil

Offline Easyscor

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Re: Old topic, hopefully new idea
« Reply #6 on: January 20, 2014, 09:17:21 PM »
That writeup was designed to match the current system as much as possible. All trucks, trains and barges, cycle at 10 minutes. They spawn and run to the end of their "tracks" in 10 minutes. Trains on a 10 mile track run at 1 mile per minute or 60 mph. Barges on a 2 mile track run at over 10 mph.

Currently, that same 20 mile track I used in my example would have ships traveling at 120 mph unless an alternate system were in place.
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Offline hitech

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Re: Old topic, hopefully new idea
« Reply #7 on: January 20, 2014, 10:10:28 PM »
This isn't a new idea. I have been wanting to add this,but other things are ahead on the list.

HiTech

Offline Easyscor

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Re: Old topic, hopefully new idea
« Reply #8 on: January 21, 2014, 11:58:45 AM »
Come on ya slacker! There's 24 hours in a day.  :D

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Offline Volron

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Re: Old topic, hopefully new idea
« Reply #9 on: January 21, 2014, 12:55:30 PM »
This isn't a new idea. I have been wanting to add this,but other things are ahead on the list.

HiTech

 :x

Come on ya slacker! There's 24 hours in a day.  :D

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Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Schen

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Re: Old topic, hopefully new idea
« Reply #10 on: January 21, 2014, 03:04:38 PM »
This isn't a new idea. I have been wanting to add this,but other things are ahead on the list.

HiTech

look forward to it and all the effort on this game is much appreciated  :salute
"Fighting in the air is not sport. It is scientific murder"
           Captain Edward V. 'Eddie' Rickenbacker


   ---Committing scientific murder since tour 157---
                       :devil

Offline Sabre

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Re: Old topic, hopefully new idea
« Reply #11 on: January 21, 2014, 03:46:13 PM »
+1 on idea; execution might need some more thought and fleshing out, but I'm all for deepening the strategic and operational elements of the game. :salute.  I'm thinking you could make it similar to other strat targets.  Let's say we have a map where the country strat is on one main island, and convoys could connect the main strat island/continent to remote island groups or subcontinents.  A single convoy would service each subcontinent/island-group and would travel back and forth. Percent damage to the convoy would have the same effect on bases at the end of this supply chain as damaging the strat target itself (would recommend each convoy have tankers, troop transports, and ammo ships). Damage to both strat and convoys would be additive, but could not result in a negative percent status.  As suggested above, destroyed ships would respawn with the convoy, not back at port (gamey, but so is the strat system).  Basically, they'd be a moving strat target.
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Offline Easyscor

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Re: Old topic, hopefully new idea
« Reply #12 on: January 21, 2014, 09:43:20 PM »
One additional point.
I'd like the ship convoys to be able to go from port to port. Currently that would throws the error, "There is a closer base to track #" or something like that.
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Since Tour 19 - 2001