If it were at high gearing, wing shooting at 1.5 as show offs thumbed their noses at ack, roaring across the field would be stupidly simple. As is, you have to be very good at anticipating them or lucky. The current traverse speed makes the 88 fine for shooting past 2k. Getting your azimuth, lead and fuse range in sync is the art. A few players are evolving into monsters of Kentucky windaging that lately.
It would be helpful to have the direct fire sight and azimuth mechanism enable for defending against tanks when you switch to AP rounds. As is, 88's are death traps the moment you start ranging a tank. Past 3k, often your AP round bounces off tanks, and takes several hits which the tank's better optics won't allow with the greater numbers of tank fans in our game today.
We are evolving to deal with the 88, and the tanks and planes are winning. Mann able defensive guns are death traps and nuisance targets for players with even the lowest abilities if they choose to target them and not look for picks.