If you like I could try to make you a sheet for the bumpmat and the spect sheet if you were to send them to me, then you could see what I have doneb.p.s.d32@gmail.com if my email if you would like to take up the offer just send me your original file with all the separate layers in it!
If you kept your layers separate creating a bump mapping will be fairly easy:Make a solid layer filled with RGB value: 128, 128, 128. Duplicate your rivet, panel line, and other raised/lowered detail layers, place them on that solid image and adjust their transparency to tweak how dark/light they are, merge the layer, then convert the whole thing to grayscale. You now have a functional bump map.Follow the instructions Skuzzy lists on the forum for saving and creating the TXT file, and voila.
Well, the actual airplane was quite clean. I may add exhaust stains to it but they would be very subtle. I minimized weathering on purpose based on the limited photos we have. This was a well-cared-for bird. With regard to weathering I am a firm believer that less is more. Most of the time it is overdone. Note how clean the area behind the exhaust is on "Old Crow" (Bud Anderson).(Image removed from quote.)(Image removed from quote.)Many crew chiefs took great care of their planes, wiping them down after missions and so forth. Blakeslee, Preddy, Yeager, and many average Joe pilots have pictures of their planes looking quite clean. Some were for PR purposes and some were just that way because they were babied. (Image removed from quote.)Yours is a fair critique regardless. I thank you.
the CRIP'S A'MIGHTY IS THE SKIN I FLY WITH
You can not currently update a skin once it is under review and the review process begins shortly after you have submitted it, a few days at most. The skins submission page is not yet set up for updates to existing skins, although it is intended for this feature to be added in the future.Batches of skins are processed by HTC about once a month on average.
If the areas that you want indented are darker than the neutral gray, then you are doing it correctly. Remember, black for indents and white for bumps. If that is what you currently have, reverse the colors where needed.
Got it. And the smaller the variation from the base color the smaller the bump effect, right? Neutral gray meaning my base color or is there a bump map neutral value? (Seems obvious but again, I am like a five-year old when it comes to this since it is all COMPLETELY new to me.)
Also, if I want to "silver" the skin in-game, do I need to lighten it on the base layer or should I use some other layer with an opaque setting ON TOP of the base?Thanks for being patient with me. I know I am exasperating to you experts...