Author Topic: Kill the huge maps in off hours . . . PLEASE  (Read 2900 times)

Offline JimmyD3

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #15 on: January 15, 2014, 09:26:51 AM »
I just get tired of the "12 hour change limit" whine! :devil
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Offline Randy1

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #16 on: January 15, 2014, 01:42:23 PM »
Most people that complain about no check six just got caught not checking it themselves and are really mad at their own blunder.  I know it makes me mad when I get caught like that.

Offline Gemini

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #17 on: January 15, 2014, 02:53:01 PM »
+100 to this wish

But I feel like even if the change was implemented (which it won't be) it's probably too late...kinda like closing the barn door after the horse has already bolted

Offline Latrobe

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #18 on: January 15, 2014, 07:30:21 PM »
The 12 hour rule really needs to be reduced. After I've switched to even the sides a little or to get to the fight and then the fight dies down I just log off. Then I spend the next 12 hours logging on, seeing nothing going on, and log off. I know I'm not the only one who does this and soon people are just going to end their subscriptions. I know I've thought about doing so a few times now.

More small maps are very needed! Especially during the off hours. I say pull the large maps from rotation until we get more people playing this game. After the new terrain is added and some more advertising I think we might see a boost in numbers. Then we can see some fun on the large maps again.

Offline Tank-Ace

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #19 on: January 15, 2014, 08:31:39 PM »
I think the biggest issue is that we'd be running the same 2-3 maps if we took out all the ones that are "too big". And that's including that piece of crap Luzon. Much rather play on a map twice the size of Trinity than play on Luzon.
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Offline HawkerMKII

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #20 on: January 16, 2014, 05:12:25 AM »
I just get tired of the "12 hour change limit" whine! :devil

+1 ^^^this^^^
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Offline HawkerMKII

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #21 on: January 16, 2014, 05:15:05 AM »
The 12 hour rule really needs to be reduced. After I've switched to even the sides a little or to get to the fight and then the fight dies down I just log off. Then I spend the next 12 hours logging on, seeing nothing going on, and log off. I know I'm not the only one who does this and soon people are just going to end their subscriptions. I know I've thought about doing so a few times now.

More small maps are very needed! Especially during the off hours. I say pull the large maps from rotation until we get more people playing this game. After the new terrain is added and some more advertising I think we might see a boost in numbers. Then we can see some fun on the large maps again.

If you pull them, then HT better make more small maps then. I don't want to see the same small map every other day. This would make me say good bye AH.
8th of November 1965, 173RD Airborne <S>

Offline Schen

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #22 on: January 16, 2014, 05:15:37 AM »
My question is this. Why are we not circulating the maps used in fso and AvA, In the Ma? They seem to be a decent size. Would turn around quick, and speed up the fight.



This may have been asked for in the past.
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Offline HawkerMKII

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #23 on: January 16, 2014, 05:33:19 AM »
My question is this. Why are we not circulating the maps used in fso and AvA, In the Ma? They seem to be a decent size. Would turn around quick, and speed up the fight.



This may have been asked for in the past.

from what I understand, they are not made to work in the MA's, I could be 100% wrong :salute
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Offline Randy1

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #24 on: January 16, 2014, 06:29:34 AM »
I just had a neat thought.  During off hours, fog in or cloud most of the map.  That would be real world. As the numbers go up, let the fog lift.  Might be an interesting way to control side off balance instead of ENY.

Offline ImADot

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #25 on: January 16, 2014, 06:43:33 AM »
My question is this. Why are we not circulating the maps used in fso and AvA, In the Ma? They seem to be a decent size. Would turn around quick, and speed up the fight.



This may have been asked for in the past.

Those maps are generally set up for two sides, and many have custom objects. They typically don't have equal territory or base counts either. In the case of many AvA maps, the size is 64 or 128 miles square, and the Main arenas need to have 256 or 512 miles square.
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Offline artik

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #26 on: January 16, 2014, 06:45:36 AM »
My question is this. Why are we not circulating the maps used in fso and AvA, In the Ma? They seem to be a decent size. Would turn around quick, and speed up the fight.

This may have been asked for in the past.

1. FSO/AvA maps are  "Two sided" Axis and Allies and not 3 sided
2. They aren't balanced but rather historical
3. They build for specific historical theater with geographical data altitudes - when the MA are usually symmetrical with deep canyons and high hills that are not realistic but good for a gameplay
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Offline Vortex

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #27 on: January 16, 2014, 07:29:23 AM »
There may be a need for HTC to crop some of the larger maps if their is a shortage of usable small population maps. I've read elsewhere that the company doesn't work on maps, arguing lack of resources. I do not know if this is true or not.

I do know that maps are the underpinning of the play environment and are one of the primary factors in the customers' overall game experience. Having the wrong maps in the rotation just for the sake of having another map is counterproductive. If a map is being used, it should be confirmed as enhancing game play, not hindering it, based upon current population levels. There are several huge maps in rotation now doing the latter, not the prior.

How HTC handles that (removes them or modifies them) is up to them based on their available resources. IMO however, its one of the key factors facing the health of the game today. Currently, if you have an uber-map stuck in place for a week, AH is a game that is, at best, playable and inviting for 3-4 hours a day when you have numbers in the 300 range. One cannot stress this enough. With a huge map the game is not inviting to customers for roughly 20 hours a day.

How does that fit into a business plan or marketing discussion? I'd like to be in that meeting because it would be interesting to see how this is not a priority.
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Offline hlbly

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #28 on: January 16, 2014, 09:14:17 AM »
I just get tired of the "12 hour change limit" whine! :devil
Curious since a whine is a nuance of voice , how do you tell it is a whine from text ?

Offline katanaso

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Re: Kill the huge maps in off hours . . . PLEASE
« Reply #29 on: January 16, 2014, 09:30:26 AM »
If it hasn't been mentioned, what about reducing the radius of the fight area on the large maps when the 'off hours' are in play? 

Lock the map at a point in time, say 3am EST, then reduce the playable area to the center 5 x 5, 7 x 7, or 10 x 10.  This would require some changes to make uncapturable bases in the decided upon area.

At another point in time, remove the lock on the map, and let the game pick up where it previously left off.

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