the subs to add would have to be the small subs that germany,italy or japan had....you could spawn like a pt boat from abase...not the CV...and try to engage an enemy cv.that would be good for the sub.......however the cv would have to have some kind of defense for the sub...and that would mean,if there was a sub in area....a ping from sonar would have to be sounding(ASDIC) to be able to judge the subs distance and basic direction....not show up as a blip like radar. and then would have to have a depth charge option on all manned guns on the cv ships and ofcourse on the pt boat.
You're presuming. They could mimic/represent any submarine that served during WWII. They wouldn't have to spawn from ports or CVs. They could materialize from any number of patrol zone spawn boxes put anywhere on the map.
Thing is, as you stated, a submarine couldn't practically be modeled for the game without modeling an entire 'submarine system.' The OP doesn't seem to realize that. You certainly would need ASW ships (DDs, DEs, etc.) with sonar and depth charges that are independent of the Task Force (but would likely still have to spawn from them). Coastal sub-chasers from the ports (if the sub spawns from a close enough zone). The water needs various depths, suddenly, and cannot be a uniform surface that mimics water (though, likely, the only external view will be through a scope, but even a virtual depth requires coding - and now map makers have to handle that element, as well). This would be a full-time job for HT, in itself. Forget about new planes. Forget about environmental tweaks. Forget about GVs. That or it would have to be a decade long back-burner project.
And what would be the dividend in the end? Are submarine simmers gonna be lured from sub sims? Will the subs be gathering sea dust?
Yeah, another 'I have an idea! Let's add subs to the game!' thread.
