Author Topic: elevations for terrain update  (Read 659 times)

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
elevations for terrain update
« on: March 04, 2014, 02:11:10 PM »
Will it be possible to make steep borders, like sheer cliffs next to bodies of water?  The current editor doesn't allow grades near water.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline MrKrabs

  • Gold Member
  • *****
  • Posts: 2152
      • AH-Freebirds.com
Re: elevations for terrain update
« Reply #1 on: March 04, 2014, 03:21:26 PM »
Pretty sure Easyscor will be along shortly!

Have you seen his cliffs of dover? Now only if they wern't objects!

+50
The boiling pot is put away and the crab has gone back to sea...

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 6990
Re: elevations for terrain update
« Reply #2 on: March 04, 2014, 06:19:44 PM »
The terrain resolution is going to be double what it is now IIRC. So you will be able to make slopes up to twice as steep, but not vertical.

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: elevations for terrain update
« Reply #3 on: March 04, 2014, 06:34:17 PM »
I'm glad HTC only tells the CMs this stuff & not the person with the most (single person created) terrains in-game that will need updated. :furious  :)

Much love to my CM terrain team brothers though. :salute
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline Fish42

  • AvA Staff Member
  • Silver Member
  • ****
  • Posts: 862
Re: elevations for terrain update
« Reply #4 on: March 04, 2014, 06:48:00 PM »
I'm glad HTC only tells the CMs this stuff & not the person with the most (single person created) terrains in-game that will need updated. :furious  :)

Much love to my CM terrain team brothers though. :salute

Its be talked about in the forums. I am not a CM and I knew that.

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: elevations for terrain update
« Reply #5 on: March 04, 2014, 07:11:44 PM »
There are many, many more details than that.  Trust me. ;)
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12378
      • http://www.hitechcreations.com
Re: elevations for terrain update
« Reply #6 on: March 04, 2014, 07:49:22 PM »
660 ft vertex res

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: elevations for terrain update
« Reply #7 on: March 04, 2014, 07:51:31 PM »
Pretty sure Easyscor will be along shortly!

Have you seen his cliffs of dover? Now only if they wern't objects!

+50

That's it, throw me under the bus. LOL

The current distance between verts is 2640 ft. Hitech has mentioned that he hopes to make it 660 ft in the new version but we'll need to wait and see. Even if that comes to pass, we'll still need to create object for cliffs if we want them idealistic looking. The OP was asking for cliffs so it isn't rocket science to imagine the slope involved for a 100 foot or 300 foot high cliff.

For the MA, IMO, you'll need to jump up 600 to 1200 feet for accomplish the same visual effect.
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: elevations for terrain update
« Reply #8 on: March 04, 2014, 07:52:04 PM »
660 ft vertex res

Nice! Very nice!

Thanks for the update.
Easy in-game again.
Since Tour 19 - 2001

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Re: elevations for terrain update
« Reply #9 on: March 05, 2014, 04:43:06 AM »
If the cliffs are objects, doesn't that mean that they're destructable i.e. you can bomb holes to the cliff while you kill the dar stations?
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: elevations for terrain update
« Reply #10 on: March 05, 2014, 06:27:25 AM »
If the cliffs are objects, doesn't that mean that they're destructable i.e. you can bomb holes to the cliff while you kill the dar stations?
No, since we're talking about avachanl. You can land your plane on them if you like, but you'll get a ditch of course. You can find the Cliffs of Dover and bluffs along the Normandy coast if you care to download the terrain using the custom arena servers.
« Last Edit: March 05, 2014, 06:29:13 AM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline atlau

  • Silver Member
  • ****
  • Posts: 1221
Re: elevations for terrain update
« Reply #11 on: March 05, 2014, 08:39:10 AM »
Any idea what kind of system is going to be required when the new terrain / graphics engine comes out?

Offline icepac

  • Platinum Member
  • ******
  • Posts: 6901
Re: elevations for terrain update
« Reply #12 on: March 05, 2014, 09:44:04 AM »
They will have to change the "dukes of hazard" jeep air time achievement to 20 seconds.