Author Topic: bonus perk for mission  (Read 489 times)

Offline johnyjones

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bonus perk for mission
« on: March 10, 2014, 02:07:17 PM »
Im the one who enjoy FSO a lot so in the main war arena I tend to like mission more then anything else, the thing is we know mission arent being run as much as they should, I feel we should promote mission flying by adding a bonus perk to a mission that has more then let say 6 or 8 joiners, that would encourage people to fly more in formation as they should and less on their own.

I tend to dislike lonewolf as they do not participate much to teamwork and this game is based on teamwork

Offline Banshee7

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Re: bonus perk for mission
« Reply #1 on: March 10, 2014, 02:10:37 PM »
For some reason, I believe that increasing the number of perks received on a mission with 6-8+ joiners would lead to even larger hordes than some of us are fighting (and find ourselves flying in!).

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Offline Zoney

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Re: bonus perk for mission
« Reply #2 on: March 10, 2014, 02:47:24 PM »
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Offline caldera

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Re: bonus perk for mission
« Reply #3 on: March 10, 2014, 02:50:08 PM »
Im the one who enjoy FSO a lot so in the main war arena I tend to like mission more then anything else, the thing is we know mission arent being run as much as they should, I feel we should promote mission flying by adding a bonus perk to a mission that has more then let say 6 or 8 joiners, that would encourage people to fly more in formation as they should and less on their own.
I tend to dislike lonewolf as they do not participate much to teamwork and this game is based on teamwork

As they should?  Didn't know the AH rule book said anything of the sort.  There would be no FSO if the Main Arena was exactly the same thing.  There would also probably be no more AH.

Fly all the missions you want 'til the cows come home.  I will keep flying as I shouldn't, thank you very much.
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Offline Tinkles

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Re: bonus perk for mission
« Reply #4 on: March 10, 2014, 03:25:33 PM »
Im the one who enjoy FSO a lot so in the main war arena I tend to like mission more then anything else, the thing is we know mission arent being run as much as they should, I feel we should promote mission flying by adding a bonus perk to a mission that has more then let say 6 or 8 joiners, that would encourage people to fly more in formation as they should and less on their own.

I tend to dislike lonewolf as they do not participate much to teamwork and this game is based on teamwork

I see where you are coming from, trying to promote squadron/'realistic' flying aka teamwork. However, the problem we are facing in Aces High right now is Hoard-Syndrome. Where many players get together and completely steam roll a base, making it impossible to defend against because there are just too many enemies.

For example: Requirements to take a small airfield.. about 4-5 players.  Hoard = 20+ players all fully loaded with enough ordinance to take out and capture 4+ bases, yet all are only going to use their ordinance on ONE base.


I think it might be OK for a bonus perk for a small mission of 5 or less, sure. Maybe a multiplier if you land successfully, increasing the perks awarded based on the damage/kills you did in that sortie. But encouraging more players to 'hoard' together won't work too well, and you most certainly won't get a standing ovation for it.   I do however promote squadron (everyone in one squad) combat that is organized and non-hoardish. But those are rarer now a days.   :old:

+1 for the thought
-1 for the wish though.

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Offline ink

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Re: bonus perk for mission
« Reply #5 on: March 10, 2014, 03:42:50 PM »
the game is not based on "teamwork" the game is about COMBAT

it is a giant combat sandbox.....

I take offense at the lonewolf comment....

some people do NOT give a rats arse about the silly chess pieces or who owns what base....

to take a map is the same thing...... horde..... grab base...... rinse/repeat......


NO 2 dog fights are the same.....

some think that is not the case...well they do not understand how to fight....they never got the hang of it...or just cant comprehend ACM...

some people only care about the COMBAT Aces High provides.....


does that make their way of playing better then your way?

no...

thats what is great about a giant sandbox....it has something for everyone......



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Offline Karnak

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Re: bonus perk for mission
« Reply #6 on: March 10, 2014, 03:47:49 PM »
I've never seen a mission where the participants were actually flying in formation.  I've always seen a loose, elongated cloud of aircraft result from missions.

That aside, I don't think this is a good idea.
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Offline kvuo75

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Re: bonus perk for mission
« Reply #7 on: March 10, 2014, 05:26:29 PM »
game is based on teamwork

says who?


not only do I completely disagree with you, I think people who fly alone should be rewarded more. the more green guys around you, the less perks per kill you should get, IMO.
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Offline Gemini

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Re: bonus perk for mission
« Reply #8 on: March 10, 2014, 05:27:37 PM »
rewards for hordes

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Offline The Fugitive

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Re: bonus perk for mission
« Reply #9 on: March 10, 2014, 05:37:07 PM »
I'd like to set perks for missions, but have the missions pre-loaded by HTC.

example, Select Vbase mission from the drop down, load, and assign the launch base and a target base, post mission. Planes, load outs and player numbers are pre set and CAN NOT BE CHANGED. This mission load has say 5- 10-15 ENY planes with 500lbs bombs and 2 goons. Only those who are joined in the mission get the points. If "target base" is not captured in 20 minutes mission fails and no perks awarded.

Have 15-20 of these missions. Promotes more smaller missions instead of the hordes, creating more fights along a longer front.

Offline caldera

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Re: bonus perk for mission
« Reply #10 on: March 10, 2014, 05:45:04 PM »
I'd like to set perks for missions, but have the missions pre-loaded by HTC.

example, Select Vbase mission from the drop down, load, and assign the launch base and a target base, post mission. Planes, load outs and player numbers are pre set and CAN NOT BE CHANGED. This mission load has say 5- 10-15 ENY planes with 500lbs bombs and 2 goons. Only those who are joined in the mission get the points. If "target base" is not captured in 20 minutes mission fails and no perks awarded.

Have 15-20 of these missions. Promotes more smaller missions instead of the hordes, creating more fights along a longer front.

That's kind of a cool idea.  Would be good to have the mission's difficulty (plane set) tied to the number of perks rewarded. 

Take 110s and N1Ks - get 5 perks.  Take F4F-4s and TBMs - get 20 perks.
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Offline ink

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Re: bonus perk for mission
« Reply #11 on: March 10, 2014, 06:13:05 PM »
says who?


not only do I completely disagree with you, I think people who fly alone should be rewarded more. the more green guys around you, the less perks per kill you should get, IMO.


would love to see this implemented.  :aok

and the opposite being true the more red guys in a certain vicinity the more perks gained per kill...




Offline bustr

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Re: bonus perk for mission
« Reply #12 on: March 10, 2014, 07:01:11 PM »
Missions and or hoards today seem to be bent on failing. Almost all of them violate the basic realitys of taking down the town and suppressing auto defenses. Everyone wants to rush over in jabo, toss a few eggs around, then vulch uppers. Fairly often de-acking is an after thought while everyone positions themselves to start vulching. If they do de-ack, someone gave up on taking down the vehical hanger, and wirbels up to replace the auto ack. And everyone hovers around waiting to vulch.

Then everyone is incredulous as the town ack comes back up. That's about the time they remember M3 can resupply the town. And you get your one to three sector wide darbar fronts that stagnat on all night because some mission couldn't keep to the plan as soon as vulching targets tried to up.

The missions that take a field inside of 5 minutes all have something in common. Mission members received assignments with a backup to finish that assignment and jabo were assigned to hold off just incase of needing a third backup. De-acking happened within the first 60 seconds along with the VH down. M3 were actively searched for at the spawns. While the mission leader convinced at least 3 members to fly 3 boxes of heavy bombers to flatten the town who understood the town layout and bombed accordingly in their flight paths.

Once your fighters change to mental vulch mode, they become useless to capturing the field. And you start hearing all the screeching on range about protect the goon, how did that M3 get through, why didn't we de-ack first and so on.

Another thing at least with the knights I watch that dooms a base take. The knights think you can take bases with a GV assault instead of adding their numbers to the air assault. Bases have to be overwhelmed while the ability to defend is completely neutralized or seriously suppressed to buy the short window of time needed to deliver troops to the map room. You have about 5 minutes over the target to accomplish all of this, then you are shifting into a war of attrition as that country takes your attack seriously and ramps up their defense creating a giant stagnant furball.

The hoard is just one weapon available to us in this game. Capturing a base opposed to creating a fight over a base, dictates bringing enough resources to bare against the target that it's ability to defend itself is negated inside of the first 5 minutes of your assault. Just like ACM, large scale strategy to maneuver resources on target to accomplish goals inside of a limited time window is an art form. As Musashi said, there is no difference in fighting 1 or 10,000. But, then Musashi lived in a time that he didn't have the luxury to fixate on any single way of fighting due to the limiting nature of that manner of fixation.

If you don't want bases captured because the nature of the activity requires saturating the area with resources to suppress the defenses. Then post a wish to eliminate any kind of object capture mechanism from the game.  
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Offline Lucifer

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Re: bonus perk for mission
« Reply #13 on: March 11, 2014, 04:42:05 PM »
Rewarding hordes ? They already Perk-Zerg very well themselves i think...

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