Author Topic: Graphics  (Read 720 times)

Offline Goat1

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Graphics
« on: March 08, 2014, 09:24:43 AM »
 Last night the terrain around A13 and A8 looked like a black pit on my screen.
Did any one else have this problem, or was it just me?

Thanks;
Goat
"Go in close, and when you think you are too close, go in closer." — Major Thomas B. 'Tommy' McGuire, USAAF

Offline alpini13

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Re: Graphics
« Reply #1 on: March 08, 2014, 10:03:01 AM »
YES,COULD NOT TELL WATER FROM LAND

Offline ImADot

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Re: Graphics
« Reply #2 on: March 08, 2014, 11:00:37 AM »
You either need to enable bump mapping for terrain or turn on detailed water. Load up the terrain offline and play with the settings to see what works best for you.
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Offline Big Rat

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Re: Graphics
« Reply #3 on: March 08, 2014, 11:47:14 AM »
I didn't have detailed water turned on last night, as I'm trying to avoid a frame rate hit.  But depth perception to that dark water was extremely hard.  Enough so that I hesitated to dive on enemy cons anywhere near the water.  I know a few in the squad were having the same difficulties.  Is the water somehow different on this map?, since normally water isn't a problem.

 :salute
BigRat 
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Offline guncrasher

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Re: Graphics
« Reply #4 on: March 08, 2014, 01:49:59 PM »
I have a fast computer with a good video card.  for some reason fps were around 40.  thought it was weird.



semp
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Offline ImADot

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Re: Graphics
« Reply #5 on: March 08, 2014, 04:05:07 PM »
I'm sure it's because there are custom ground textures in use. Each texture has a "dry" texture and an "underwater" texture. If you don't turn on detailed water, you end up seeing the "underwater" textures as dark "land".
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Offline Goat1

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Re: Graphics
« Reply #6 on: March 08, 2014, 05:35:29 PM »
You either need to enable bump mapping for terrain or turn on detailed water. Load up the terrain offline and play with the settings to see what works best for you.

Thanks for the info, I'll give it a try and see what happens.

Goat
"Go in close, and when you think you are too close, go in closer." — Major Thomas B. 'Tommy' McGuire, USAAF

Offline APDrone

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Re: Graphics
« Reply #7 on: March 09, 2014, 01:32:33 PM »
This is over A13.. 

Pic on left is straight out of film viewer.. right is after a little tweaking with photoshop.  Kinda neat how the different water depths pop out.

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Offline guncrasher

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Re: Graphics
« Reply #8 on: March 10, 2014, 04:40:56 AM »
I'm sure it's because there are custom ground textures in use. Each texture has a "dry" texture and an "underwater" texture. If you don't turn on detailed water, you end up seeing the "underwater" textures as dark "land".

I had everything on.  the water still looked pretty dark.


semp
you dont want me to ho, dont point your plane at me.

Offline Drano

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Re: Graphics
« Reply #9 on: March 10, 2014, 07:34:08 PM »
Check this thread out:  http://bbs.hitechcreations.com/smf/index.php/topic,359091.0.html

This program will help you tweak things like color, contrast and such. I've been messing around with it. Eyesight to the blind I say.

It'll either work for you or it won't. If your machine is a little dated it'll put a bit of extra load on you that might make things unplayable. It's scalable. Use as much or as little of the tweaks as you like--or can. As always YMMV.
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Offline ImADot

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Re: Graphics
« Reply #10 on: March 10, 2014, 08:02:54 PM »
Here's an old sample of settings and results. I used terrain textures with underwater tiles on them. I'm guessing a few people were looking at something similar to the middle-left picture.

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