You have to control the fight. Once it's controlled, you determine where it happens and how it happens. Part of that control is letting go when you can't out-perform the opponent. If he dives to the deck to break away, let him go. Let him make the first mistake.
Lastly, if you're genuinely interested in some 1v1 time, then sure, I'm game.
Yea, I'm game too. I suck pretty bad by my own standards and could use some 1vs1 'tutorlidge'