Author Topic: AI gunners revisited (thread # what on this?)  (Read 2552 times)

Offline 715

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Re: AI gunners revisited (thread # what on this?)
« Reply #30 on: March 19, 2014, 01:11:55 AM »
While I do like the concept, I don't think that HTC currently has a place for AI gunners in Aces High.

AH already has AI gunners in AI planes implemented as loadable AI missions.  It's been used (may still be used) sometimes in the AvA.  AH AI buff gunners are super deadly if you approach from six o'clock.  Other approaches were somewhat less deadly, but I quickly tired of attacking AI buffs as I routinely just got instantly shredded.  (AH has AI fighter pilots as well, and they are deadly as well, annoyingly so in fact, although they occasionally do stupid things like get serious target fixation.)

Offline Lusche

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Re: AI gunners revisited (thread # what on this?)
« Reply #31 on: March 19, 2014, 07:15:28 AM »
No RPG elements in AH please.


I actually had kinda high hopes for some RPG elements in the once upcoming Tour of Duty / Combat Tour...
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Offline Hoplite

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Re: AI gunners revisited (thread # what on this?)
« Reply #32 on: March 19, 2014, 07:18:19 AM »

I actually had kinda high hopes for some RPG elements in the once upcoming Tour of Duty / Combat Tour...

Same here, but I also like the MA model.  Having arenas with both would be ideal. 

Offline Tinkles

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Re: AI gunners revisited (thread # what on this?)
« Reply #33 on: March 19, 2014, 07:54:29 AM »
Nope. That would be like earning frequent flier miles for a flight you flew on frequent flier miles.

There's some online things coming down the pike that may either surprise you or disappoint you. AvA gave us a preview.

But .... my disclaimer holds. I'm enjoying running from seat to seat (and plane to plane) in my bomber (formation). But this would change the scope of things (and I happen to think it might even attract more players).  :salute :cheers:

i don't have a problem with the AI. But in a multiplayer setting, Ai can be dangerous. Either making the game "too hard" or "too easy".

As for AvA to make the #'s even, I wouldn't mind that. Because it is hard to get AvA populated at times.   Perhaps in the arena roster it could show how many in that population are AI, that would be cool.
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Offline bozon

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Re: AI gunners revisited (thread # what on this?)
« Reply #34 on: March 19, 2014, 08:33:37 AM »

I actually had kinda high hopes for some RPG elements in the once upcoming Tour of Duty / Combat Tour...
That was supposed to be some kind of career mode. I don't think HTC intended that your pilot become "better" as it advanced through his career. Ranks / scores / plane & mission assignments / etc do not affect your performance, or your plane's performance in the cyberair. A P-51D is a P-51D and all pilots black out at 6G, etc.
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Offline Wiley

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Re: AI gunners revisited (thread # what on this?)
« Reply #35 on: March 19, 2014, 10:44:06 AM »
My idea doesn't get in the way of death by people.  :)

Nope, but it adds more death by AI.  Not a good thing IMO.

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Offline Lusche

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Re: AI gunners revisited (thread # what on this?)
« Reply #36 on: March 19, 2014, 10:47:40 AM »
That was supposed to be some kind of career mode. I don't think HTC intended that your pilot become "better" as it advanced through his career.


They did, see paragraph# 4:




Being an old RPG nut, I really was looking forward to that part specifically. But we all know how it turned out ;)
« Last Edit: March 19, 2014, 10:49:44 AM by Lusche »
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Offline Wiley

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Re: AI gunners revisited (thread # what on this?)
« Reply #37 on: March 19, 2014, 10:52:50 AM »

They did, see paragraph# 4:

(Image removed from quote.)


Being an old RPG nut, I really was looking forward to that part specifically. But we all know how it turned out ;)

Ugh.  To be honest, if those benefits would've been significant gameplay-wise, I am kind of glad it fizzled and died.  Anytime there's something like that in a PvP game, there's the best couple builds, and everything else is gimped.

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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #38 on: March 19, 2014, 10:54:18 AM »
Don't imagine for a second that he gave up entirely on that.  :D

Offline Lusche

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Re: AI gunners revisited (thread # what on this?)
« Reply #39 on: March 19, 2014, 10:56:11 AM »
Ugh.  To be honest, if those benefits would've been significant gameplay-wise, I am kind of glad it fizzled and died. 

For the record, it was never intended to replace the MA at all. This system would had been used for the Combat Tour exclusively.
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Offline lunatic1

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Re: AI gunners revisited (thread # what on this?)
« Reply #40 on: March 19, 2014, 12:03:44 PM »
oh mannn, another wish to change game to fit someones else's perference--when will it end???? sounds like your getting killed more than you think you should...quit hitting bombers from their six..you'll live longer. :bhead
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Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #41 on: March 19, 2014, 12:08:28 PM »
oh mannn, another wish to change game to fit someones else's perference--when will it end???? sounds like your getting killed more than you think you should...quit hitting bombers from their six..you'll live longer. :bhead


Offline bozon

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Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #43 on: March 19, 2014, 06:34:28 PM »
lol, that's a good gif :)

Did ya know Don Adams was a DI in the Corps?

Offline Arlo

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Re: AI gunners revisited (thread # what on this?)
« Reply #44 on: March 26, 2014, 04:54:06 PM »
And another thing .... it would probably reduce the bomb and bail percentage (did I say that already?).  :D