Author Topic: Track IR 5 help  (Read 2237 times)

Offline Naughty

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Re: Track IR 5 help
« Reply #15 on: March 21, 2014, 07:20:11 PM »


. I'm tricking the software by using active LEDs in the same pattern as it's expecting to see reflected in ball cap clip mode. It's bright, consistent and tracks prefectly.Problem solved.

  this is exactly what im saying. THE PATTERN it'd expecting to see.  and it expects to see that patern in a certain area relative to it's axis.  the best way to see this is to look at your centering map. note the position of the green dots while lookin forward.  now slowly turn your head.  note the top dot stays relatively stationary while the lower 2 move to the left ? that's because of the top reflector's position closer to the axis. now place the track clip on your headset and do the same test. you'll see the 2 lower dots wich are now closer to the axis will not move as much, and the top dot now barely moves at all, or may even move in the opposite direction. because the top reflector is either on the axis, or behind the axis.  wich cause you to have to turn your head further to get the same movement as before and also confuses the receiver into thinking you are making head movements that you are not. the "profile" of the track clip is set up to expect those reflectors to be a pre determined distance in front of the axis.  ive tried to mount mine on my headset, because I hate wearing a cap. I have my profile tuned just perfect, and I notice the jerky, limited movements right away.
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Offline Drano

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Re: Track IR 5 help
« Reply #16 on: March 22, 2014, 12:30:55 AM »
  this is exactly what im saying. THE PATTERN it'd expecting to see.  and it expects to see that patern in a certain area relative to it's axis.  the best way to see this is to look at your centering map. note the position of the green dots while lookin forward.  now slowly turn your head.  note the top dot stays relatively stationary while the lower 2 move to the left ? that's because of the top reflector's position closer to the axis. now place the track clip on your headset and do the same test. you'll see the 2 lower dots wich are now closer to the axis will not move as much, and the top dot now barely moves at all, or may even move in the opposite direction. because the top reflector is either on the axis, or behind the axis.  wich cause you to have to turn your head further to get the same movement as before and also confuses the receiver into thinking you are making head movements that you are not. the "profile" of the track clip is set up to expect those reflectors to be a pre determined distance in front of the axis.  ive tried to mount mine on my headset, because I hate wearing a cap. I have my profile tuned just perfect, and I notice the jerky, limited movements right away.

Just be mindful that the pattern of the ball cap clip is different than that of the track clip pro. That might be what's throwing you off. They're not the same. One mode looks for a pattern moving one way, the other looks for it's pattern moving another way. I thought about simply cocking mine on a 90 but it didn't track right. Also the track clip pro is designed to be on the side of your head and the software is looking for the light to move accordingly. You shouldn't get any jerky movements at all with this thing. That is unless there's something interfering with the IR light the camera is seeing. If it's anything other than strong steady and right in front odd things are gonna happen. That's how I found the problem with the light reflecting back off my glasses. Hell I have to watch at certain times of the day a tiny sliver of sun comes in a window actually thru a dark curtain way across the room behind me and it throws it off. Gotta watch in camera mode to see what the camera is seeing to find these little gremlins.
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Offline McShark

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Re: Track IR 5 help
« Reply #17 on: March 28, 2014, 06:57:32 AM »
"Make sure you turn on Options->Preferences->View Options->TrackIR Object Relative Move in AcesHigh.

That makes looking around headrests a lot easier."  AKAuger posted this in a similar thread in this same forum.  There are other threads similar you should check out for more information.  Auger's suggestion cleared up my "checking 6" problem.

It does not by default ! Had it turned on and it was a mess. Stay away from relative mode in AH as well.

TrackIr is very personal. I still adjust things little by little after years of using it.

Also visit simhq.com and related sites for advice. Be patient!!!

Can send u my profile by mail if you want. Based on Latrobe's  :salute :cheers: and tweaked to my liking. Good base to start from and works with all axises.

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Offline Shrike

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Re: Track IR 5 help
« Reply #18 on: March 30, 2014, 11:34:35 AM »
...Doing things like checking my 6 I have to hit look back in the hat switch and then lean over in the chair to see behind me.  ... If there are any guys out there with the Track IR 5 system that could help me out, I would be eternally greatful!

The previous posts discussed profiles I'm going to address one of NavyRiggers first question.

I discovered something simple but significant after several months of flying with Track IR.  I've been struggling with looking up and aft until I discovered this simple preflight check.

Launch TrackIR and launch AH2.  Make sure both lights on the TrackIR monitor sensor are illuminated while you sit in the tower.  Now, while in a relaxed sitting position and keeping your eye on both TrackIR sensor lights, look up, look right, and look left.  You might even lean left, lean right, and raise your head up too.  If you see one of the TrackIR sensors turn off then your head movement is outside the range of your TrackIR sensors.  Adjust your monitor sensor and head sensor so that your head movement stays within the range of your TrackIR sensor system.
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Offline Drano

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Re: Track IR 5 help
« Reply #19 on: March 30, 2014, 05:37:05 PM »
The lights on the camera are there for a reason. One shows you are running a supported game. The other shows that the camera is tracking your head. If one goes off as you move your head it's because you've exceeded the camera's field of view. That or if you have a track clip pro, there's a problem with your LEDs. Go to camera view in the software and move your head to verify the camera is seeing the three dots properly. The fix for the FOV thing is to tweak your profile, making the curves more verticle. This will give more game movement for less actual head movement. You may find this a bit twitchy at first but you'll get used to it. If your LEDs are going out you may have a bad connection to the clip. Power is pretty important!
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline McShark

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Re: Track IR 5 help
« Reply #20 on: March 31, 2014, 04:15:22 AM »
The previous posts discussed profiles I'm going to address one of NavyRiggers first question.

I discovered something simple but significant after several months of flying with Track IR.  I've been struggling with looking up and aft until I discovered this simple preflight check.

Launch TrackIR and launch AH2.  Make sure both lights on the TrackIR monitor sensor are illuminated while you sit in the tower.  Now, while in a relaxed sitting position and keeping your eye on both TrackIR sensor lights, look up, look right, and look left.  You might even lean left, lean right, and raise your head up too.  If you see one of the TrackIR sensors turn off then your head movement is outside the range of your TrackIR sensors.  Adjust your monitor sensor and head sensor so that your head movement stays within the range of your TrackIR sensor system.


One other thing of importance to me is to reset your basic view. I do so when on runway / in hangar in my plane of choice, try to look at a specific point in your cockpit. Then hit reset. In my case I tend to look down on the stick in the cockpit. It "straightens" out your view. When in a knife fight you want to be able to look up or forward up most of the time, you do seldom look "down" at your instruments. This way I have my gunsight straight and level ahead of me.

The LED's for supported game, camera tracking need to be setup in the "camera" tab. Also try and play with your lightning threshold while in camera view. I have some aluminum picture frames somewhere in proximity of the camera, with the wrong light the camera picks these up and causes trouble.

I have my camera on top of a 46" monitor. Short ago I bothered about TrackIr stopping in certain positions. I did carefully "bend"the receptors on the hat clip so that they look a bit upwards, making it the angle between my camera ( which is looking down on me, and the sensors on the hat clip, nearly perpendicular which greatly improved response and range of the TrackIr to me.

Cheers.
The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence. -Charles Bukowski
Gleams the blade,Shines my Honor
Tour 19 - 163 McShark
Tour 163 -      Barkhorn